Apr 7th 2009 11:14AM The chance to roll in a certain _sequence_, e.g., (1,2,3,4) in that (and only that) order, is only 1/(100^4).
Dec 8th 2008 3:33AM Well said. Thanks a lot.
Dec 3rd 2008 12:45PM This was apparently first shown on TV last Monday at prime time during the latest "Simpsons" episodes, and suddenly you could read in like every chat channel "lol, Fanta4 WoW commercial".
Nov 3rd 2008 4:07AM "The game, which was based on the the movie trilogy directed by Peter Jackson"
OH MY GOD! Please tell me that you weren't serious!
Oct 28th 2008 4:54AM Is it only me or were these stats faulty anyways? I have tons of "stats" that are just wrong, for example I seem to have completed two Northrend 5-man dungeons already.
Oct 4th 2008 4:44AM Oh, and it is not like this hasn't been mentioned before (also posted by Elizabeth):
Oct 4th 2008 4:38AM http://en.wikipedia.org/wiki/Spoiler_(Media)
"A spoiler is a summary or description of a narrative (or part of a narrative) that relates plot elements not revealed early in the narrative itself."
Any screenshot, particularly those from unexpected landmarks, is a spoiler of the WotLk's content (the "narrative" being the exploration of Northrend, which is a big part of the extension's content).
Oct 3rd 2008 1:46PM Thanks for posting spoilers on the frontpage of WoWInsider AGAIN!
This site becomes more and more obnoxious.
Sep 16th 2008 5:56AM @Zach
Holy Palas are still the mana class that exponentially benefits from mana gains, like mana pots, the 25% regen, or the regen provided by shadow priests, hunters etc. IMHO you can't compare a healer class to a Tank or Meelee-DPS class, whose gear is now totally tailored to +STR and Avoidance or crit and who lost all of their Int on their gear in the latest overhaul and whose playstyle shouldn't depend on mana as much as a healer's. Holy Palas have gotten great love in WoTLk, and raising your +crit by 8% through talents is incredible powerful in combination with the mana regain mechanics provided by other players. In particular, because it _IS_ RNG based (more likely, you can stack +crit to raise your benefit) in spite of a flat amount as, e.g., the freecast talent in the Priest's holy tree.
As for Divine Plea (DP) cutting down healing for a short duration, learn to use it wisely, e.g. when you have to move anyways, which happens a lot, both in PvP and PvE. In case it's a more static, healing intense fight ala Brutallus, you can schedule the use of trinkets to the duration of the DP debuff, or even better combine it with Divine Illumination on every third minute, and just spam HL. Remember the 40% crit? Divine Illumination returns 60% of the spell's base mana BEFORE the 50% reduction. Oh, and it's not like you are the only healer in a raid setup, just let your team know you will provide less HPS for a short duration. This is part of the game.
"Flash of Light crits for 3k. Boss hits tank for 5-6k." Again, you are not the only healer in a raid setup, and in 5mans tanks still have 15-20k health, which allows for a simple spell rotation, for example combined with (Holy Shock'ed) Instant Casts Holy Lights.
"Except that the spell cycle requires a target switch that isn't required of the other specs. It necessitates making a macro, which, at the very base of it, shouldn't be necessary." It is not necessary, as you said. Changing targets is part of the game, e.g. for CC, for tanking, or even for other healing classes (Innervate, Shadowfiend, ...)
"WTB reading comprehension. I said those talents were fine, they just don't work together with the tree." It's not the lack of reading comprehension, if someone disagrees with your post. I think they fit perfectly well in the Holy tree, easy to pick for a PvPing healer. Do you expect me to pick talents in one of the two meelee trees to reduce the duration of Curse of Tongues?
"I called out Sacred Cleansing, which increases resistance. It should reduce duration." True, but the rest of the post is QQ that the Paladin class doesn't deserve.
Sep 16th 2008 4:09AM This article is wrong on so many levels:
- http://wotlk.wowhead.com/?talent=sxA0gMzhVuMxRtZVf0xbh You gain 13% Holy crit through talents alone, not to mention the increased critchance due to the increased Intellect talent. Oh, make that 19% increased critchance on Holy Light thanks to additional 6%. Heck, with like Naxx gear you'll be sitting at 40% Holy Light critchance. Combine this with 25% TOTAL mana regen once per minute, and you'll never run out of mana.
- http://wotlk.wowhead.com/?spell=53601 - yeah, like 75-80% (50% this, 13% talents, and 20% through gear ) crit chance on FoL won't let you heal your tank. FoL crits at 3000 at level 70, scale this to level 80 gear and let Priests go QQ.
- If you can't handle the target switch, use a "/cast [target=focus] Judgement of your Choice" macro and focus the Bossmob.
- The Increased Curse/Disease/Fear Talents are gold for PvP. 50% decreased duration for Curse of Tongues etc.