Jan 24th 2010 2:36PM This is exactly the reason I'm playing a warrior tank and still enjoy them. I would hearken prot warriors to being the rogues of the tanking world. Fast-paced, visceral, mobile, and quick to leverage their heightened situational awareness to their advantage. Ok, maybe the last part is a bit more player-specific... ;p
I would argue, though, that being a "good" prot warrior is an art to itself and promotes skill far more than any other tanking class. Others will probably fairly argue to the contrary, though, as I've tried all the other tanks but not stuck with any of them for very long after reaching 80.
Jan 12th 2010 3:14PM I can't agree with comparing Argent Defender to other, manually-activated survival abilities. In ToGC, I've watched far too often as AD insured the paladin tank's survival while the warrior tanks went down before the healers could rescue them, especially fights like Gormok. You can proactively use your abilities during transitions that you know carry the greatest mortal risk, but it's still no comparison.
I've tried both DK and paladin tanking, and I loathe both. Paladin tanking is nothing short of boring by comparison, and DK tanking is only slightly less boring and too reliant upon a double dependency mechanic of both runic power excess and slow rune cooldowns to be enjoyable for me. Can they get the job done? Certainly. Can they get the job done better than my warrior can? Oftentimes, yes. Are they as enjoyable for me to play? Not even close. Will I resort to using them as alternative choices for helping my guild with progression raids in my usual role of tank? Highly unlikely. In truth, I'll likely quit WoW before that happens.
But that's my line in the sand I've drawn for myself, primarily because my main has always been my main and the time invested in that toon that I would lose by turning my back on him is staggering. I'm one of those "legacy" tanks that someone mentioned elsewhere recently, and I don't think I could approach the game any other way at this point and enjoy myself.
Jan 12th 2010 12:21AM I've been prot since day one on my main (literally), considering my warrior started his life of tanking on 11/23/04 after he reached level 10. I'd played several classes/specs in beta and I knew what direction I intended to go when WoW was released for public consumption, so I hit the ground running with friends in tow and never looked back when the time came. I've seen and experienced almost everything a prot warrior can take part in with rare exception, and all I really have to say about these proposed changes is...
I am not amused. Not even a little bit.
The changes to prot warrior mechanics when Lich King arrived were very welcome and appreciated, and I've enjoyed them immensely. After so many ups and downs prior to that, a genuine attempt to get us on track and enjoyable again was very welcome. The Warbringer talent single-handedly helped me to enjoy a class that I was slowly getting frustrated with due to all of the druid and paladin tanking competition, especially in Kara. I've tried to maintain equal footing against paladins and druids in instances like Kara and Obsidian Sanctum, and I've often found myself relegated to OT status because I have better situational awareness than most and have incredible mobility, but less survivability. Now, I'm hearing that one of our greatest strengths to help us maintain our viability when compared to the tanking mechanics of others is being nerfed because of a small number of warriors running as prot in arenas and the thought leaves me feeling... frustrated. Very. Frustrated.
Nevermind that a lack of abilities like Agent Defender are single-handedly insuring we're second-rate tanks, even after instance mechanics like Chill Of The Throne are introduced. Nevermind the fact that trying to tank-kite oozes in ICC against healer aggro is next to impossible for warriors, but relatively simple for paladins and DKs. Nevermind that our damage output is inferior to other tank classes by a noticeable margin. Nevermind all that. Let's nerf warrior damage some more, nerf their Warbringer talent to limit their mobility, and nerf their stuns AND their silences. What else can we do to them in the name of balance and fairness? Oh, I know! Let's mess with their block mechanics so that they'll take more damage from large numbers of adds that hit for small amounts but quickly, which subsequently nerfs their AOE threat, AOE damage, and their ability to AOE tank in general! Brilliant!
I'm apparently pretty worked up about this one. I'll quit while I'm behind.
Dec 14th 2009 10:56AM Confirmed. Just tanked my daily /lfd and was able to turn an position mobs like I was able to pre-3.3.
Sep 18th 2009 4:44PM Until the remaining pre-BC days where everyone seemed to get bit by the Battlegrounds bug, I was almost exclusively a tank in ye ole' vanilla days. Honestly, it's hard to remember exactly what that was even like, anymore. I remember tanking multiple mobs being a great deal more challenging than anything since. I remember being giddy with pride and joy at being the 3rd tank Alliance-side on Argent Dawn to get a Quel'serrar, and how mind-cripplingly frustrating it could be to try and pull off MT role, raid leader, and co-alliance leader at the height of the 40-man raiding days. And I remember the Reaper days of absolute wanton destruction in battlegrounds before BC arrived and everything about WoW as we knew it changed forever.
There's much nostalgia to be harvested from those memories, but I wouldn't trade any of my new abilities or gear for the chance to go back and relive that. Onward to Cataclysm!
Sep 17th 2009 11:54AM Why, yes. I'll take one of those. Thank you. ;p
Sep 11th 2009 9:47PM I wholeheartedly agree with many points, but most particularly on the "warriors need a boost to AoE threat" comment. Paladins are significantly better at avoiding death against massive hits, soaking up damage as we do, have comparable CDs to rely on as extra "Oh crap" buttons, and spank us resoundingly when it comes to AoE tanking. We've improved in that area significantly since LK came out, but I wouldn't mind just a little bit more. As for the rest, I also feel like we're not only doing rather well and are probably one of the funnest tanks to play, we're also the most mobile, visceral, and engaging. A skilled prot warrior with strong situational awareness is hard to beat.
One other thing I would include on my wish list is making the 20% magic damage reduction when shield block is up a baseline effect instead of a set bonus. It's not overpowered (else they wouldn't have given it to us as a set bonus in the first place), and gives us something to rely on besides a couple of talent points to mitigate a bit of magic-based damage. Those two things would "complete" prot warriors in their current incarnation in my mind.
My guild traditionally runs with one prot pally and two prot warriors as their tanks, with a few others available in the mix to pick up additional slack as needed via secondary specs, and the only time we relented that another type of tank was ever necessary was during our Sarth + 3 drakes efforts.
Having said all that, something struck me while you were listing out the various tanks and their viability. Blizzard has been vocal about how it wants to make sure all tanks are equal. But this seems contradictory to their stance regarding pure dps classes being highest on the damage meters with hybrids falling in line beneath by foreseeable percentages. If a class that can heal, dps, or tank can tank just as well (arguably better) as another class that can only dps and tank, is that truly fair? Just food for thought. (and yes, I do also have a paladin, so I'm not intentionally trying to rain hate down on my pally brethren by opening this can of worms).
Aug 18th 2009 7:05PM I wonder if they'll retrofit the existing Quel'serrar into the Gleaming version. That would be some righteous vindication for having held on to it after all this time in the hopes that some sort of continuation would occur in one form or another. I remember being blissfully happy over being the 3rd tank on the Argent Dawn server to get one. Gods, that seems like forever ago.
Aug 18th 2009 6:33PM "So what are we doing for fun, today?"
That kind of mentality is what makes mortals into heroes. If you ever needed confirmation that such a thing exists in this day and age outside of the military/red cross/salvation army, moments like these are what you're looking for. This article also not only galvanizes your mother's memory in your own mind and shares it with countless others who read the article, but also affirms for many of us who live in virtual worlds what's most important. Such a dual accomplishment is not lost on this reader, and I commend you for it.
I lost both my parents in the same year, not too long ago, and I mourn their loss but their passing was not what I would call life-changing. There are a multitude of underlying reasons for that which I will not go into, but I will point out my grandfather on my mother's side as a potentially-comparable example.
He was struck by another car in his driver-side door as he was making a right turn. The other driver wasn't inebriated or speeding per se, merely not paying attention. Grandad was knocked out and never regained consciousness before passing away 2 days later. His glasses weren't even scratched and there wasn't a cut anywhere on his face, yet the glass from the side doors and front windshield had flown everywhere, and the impact had been a significant one. Compared to cancer, it had been blissfully quick and mostly-painless, so he was at least spared that.
After we'd collected our composure enough to work on sorting through his affairs, a pattern quickly emerged that we couldn't help but simultaneously laugh and cry over for hours and days to come. From his nick knack and sock drawers to his bills and taxes for the past few years, boxes full of newspaper clippings and photos - everywhere we looked, he'd put jokes. They were often print-outs of jokes circulated at work, sometimes comics cut out from the newspaper, and who knows where else they came from. A few were NSFW, but almost all of them were at least funny enough to get us all giggling. And they were literally everywhere. He knew the time for us to mourn him would come soon, and that we'd be distraught beyond words and full of emotion at his loss as we went through his things. So he planned ahead beyond simply making sure his affairs were in order and left us bits of humor and love everywhere he knew we'd be forced to go, once he'd passed away.
It was the most wonderful and memorable experience of my life being constantly reminded of his sense of humor and his need to make us smile and be happy after he was gone.
Aug 18th 2009 5:26PM It's rather interesting, honestly. Between the shield block value and devastate changes, I've noticed a bit of a threat boost when wearing my gear that's focused on block chance/value, so Heroics in Ulduar25 gear has been comically easy, even more fun than usual. I've taken up running Heroics for Conquest badges so I can help pick up the slack on my PvE gear since I've passed up a lot of PvE gear in Naxx for other plate dps in attendance.
I have definitely noticed an influx in interest from others for me to come tank for them, and it seems higher than should be normal for our server just based on heightened interest in 5-man runs for Conquest badges. So I'll throw my opinion in the hat and agree that DK and druid tanks have gotten more sparse due to their frustration over the 3.2 patch, with warrior and pally tanks making up the bulk of those still sticking around as reliable choices, but not enough to go around.