Dec 26th 2011 10:45PM Sadly, people vote Brann just because they like him and his mischief. Personally, I think he would get himself into trouble with some old god or titan relic... and his opponent would stand back in a dark corner whistling quietly *exception this week, with Yorg/Muradin*.
I honestly think some of his prior fights should have been lost, and assuming he manages not to pull out some odd relic this time I would say he loses this one. Yorg is tougher, and would probably be thrilled to drink like crazy. Brann, however, would find himself lacking interest as he wondered where the nearest ruins are.
Besides which, the way I really see this going is that the dwarves start to drinking, and you get a big avatar fist in Brann's face. Why, you ask? Because Brann will start to yapping about titan this and titan that. Yorg, hard nosed and short to suffer fools *It was part of how he acted as king of the frostborn* would be enraged by this, and just decide that unconscious is unconscious.
Brann's next quest for the unlucky party of adventurers; 'Find me 5 of my molars. They should be around here somewhere.'
Nov 28th 2011 7:33PM Yorg. Voren'thal is a strong magister, there is no doubt. However, Yorg (Muradin) has several nice advantages in this matchup. Yorg was strong enough to survive alone in northrend with nothing but the clothes on his back, while in a state of amnesia and shock, and while wounded. He's so used to the cold, that any frost spells would stop midcast, and shiver themselves! *Ok, that was a bit of a stretch, but he probably has mad resistance now*. That will virtually negate any useful cc Voren'thal could use. Meanwhile, Yorg can smash face *Yorg is good at smashing faces* and... as we all know... blood elves die after getting hit in the face. They can no longer exist with a scar upon their 'beauty'. *again, a little over the top, but there's likely to be some psychological damage there*. I think this is one of those fights where for a few moments Yorg gets hit with some fire and is a little hurt; but he's too tough to go down like that. Instead, he just gets mad and the beatdown commences.
Oct 23rd 2011 6:02PM Legendaries are just shiny toys IMO. Server firsts and such don't matter much to someone who just raids semi-casually with friends (we rarely bother with heroic modes, it's more of just hanging out online). It's too much of a pain to try to worry about a legendary, and raid, and keep a job... etc.
Also, competitiveness in WoW is kinda silly IMO. The game isn't really designed around honestly challenging encounters very often. Mostly it's just dps/heal/tank-gear checks with a couple mechanics thrown in. Excuse me while I spend a bit more time doing other things... because the hours put in to be in one of those 'high-end' guilds would kill any other ambitions a person might have.
Sep 19th 2011 7:46PM This one is a tough call. Simply put, Setesh looks weak to start, although ghouls are proven pointless quickly.
The key defining factor here, is that while our bosses are 'intelligent', they do not have prior knowledge of opponents they didn't know.
Which means that Godfrey kites adds, killing them for a fair while, before he realizes that those portals are not going away. Pistol barrage won't finish enough of the adds, and he's still got the occasional chaos bolt smacking him while he's locked down with adds.
I just don't think he can do enough damage, without knowing the mechanics, to avoid being overwhelmed here. It may not be the popular opinion, or the 'coolness' choice... but I always try to base my votes on how I feel 2 intelligent characters would act without a strategy guide.
Now... if they both had a guide, then Godfrey would win. Makes for a tough call, but I'm sticking to the intent that they don't have a guide and have to reason things through.
Aug 2nd 2011 8:01AM I am always amazed at how so many people assume the bosses are stupid, and use abilities regardless of how ineffective they are.
I see this fight as: Godfrey summons ghouls, sees they do nothing but die like crazy, and stops. Especially if toxic link comes out. After a breath or two, he realizes this is the time to use pistol barrage, which ends up roughly doing equal amounts when combines with Venoxis's other stuff. Add hit DOTs (mortal would still does damage) and it's a race to see who can finish first. If Venoxis decides to use bloodvenom, then those hard hitting dots will likely do more than the kite-able blobs of venom.
Thus, although he is very much weakened by Venoxis's poison, I'd have to give this to Godfrey. I don't feel that Venoxis can keep up in terms of damage, with Godfrey being able to move out of pools, and deciding not to summon ghouls.
Jul 25th 2011 6:53PM Since we must assume that each opponent can think and that neither get adds, I propose the following result:
Foe Reaper wins. Why? Because for reaper has Harvest Sweep. With 100 yards knockback, this thing will toss the poor commander away every time he tries to get close. Without adds, this means no power to use for his abilities, and no word of shame.
Furthermore, if needed, Foe Reaper can overdrive and just run away a bit.
Basically, this turns into a long drawn out game of 'Can't hurt me if you can't hit me', and Foe Reaper wins. Sure it takes longer than 2 resto druids dueling... but a win is a win.
Jul 22nd 2011 6:59PM Pull with a destruction lock if you have one. Specifically, Soulfire and bane of havok. You'll get a nice bonus in terms of damage on the boss, without having to send up another dps (granted, it's only 15% of the locks damage... but it adds up fast!)
Simply put, if you have one and don't pull with this method, and you have a destro lock, you are wasting a lot of damage that could be making P2 shorter.