Jul 3rd 2011 4:44AM This is the same Blizzard that thought an achievement to craft 10,000 cataclysm flasks (aka "two years worth") to get a 10-man flask cauldron was a totally reasonable idea.
I would never accuse them of being good with numbers.
Jul 2nd 2011 2:32PM "Are there any clues in-game that this might be a problem, or at least something they noticed?"
You mean apart from the sudden increase in Draenei warlocks? :p
If Draenei/Belves weren't largely ignored I am sure Blizzard would address it. I expect them to hopefully address the Draenei issue in the next expansion (which should hopefully be about the Burning Legion and the Titans, it was silly that TBC was less about dealing with the Burning Legion then emo-elves).
Jul 2nd 2011 3:18AM What? People didn't think of this already? Of course they did, they just either didn't try it because of the cost OR knew it was an exploit.
When the issue of raidID's being reset with faction transfer was first revealed to players I am pretty sure I remember people talking about faction transferring to get more attempts in. The only thing that is new here is faction transferring to activate heroic modes a week early. Which really should be obvious if you know the mechanics.
Most top raiding guilds apparently had better things to do with a few hundred dollars.
Jul 2nd 2011 1:23AM @Fritolay
It matters because a clear line needs to be set as to what is acceptable play for raiding (of which I am only casual, so SERVER firsts are a spectator sport for me). Otherwise we will end up like EvE:Online where guilds will be DDoSing/hacking each others websites/forums/VOIP etc.
Jul 1st 2011 11:55PM @Snuzzle
I think it is more they couldn't put a fix in quickly enough. The raidID and faction transfer is complicated code and leaving in a known exploit is better then introducing unknown bugs and exploits.
They are probably looking at it now to see if the issue can be fixed, and if it can't they will probably just add it to the ToS/EULA as something you aren't allowed to do.
Jul 1st 2011 11:50PM It was plain out and out cheating. There is a mechanic in place (heroics locked until the raid reset after you clear normal modes) and ANY method of getting around that is cheating. It doesn't matter whether "the code allows it" or they use a paid service etc, everyone knows that limit exists and you aren't supposed to circumvent it.
The same as when you could make certain raid bosses easy kills by glitching on top of small rocks or standing on railings. "The code allowed it" but it was still circumventing game mechanics.
Blizzard probably didn't have faction transfers keep raidID's because of costly technical issues (which might be gone with the new raidID system but Blizzard hadn't gone over the faction transfer system to account for this). And now because of one group of jackasses Blizzard has to spend more money then its worth to fix the issue.
This is the kind of crap that made Blizzard move away from catering to the top 5%.
Jul 1st 2011 3:42AM @Phone Guy
They might have changed the game as I played in beta and launch but I solo'd many Negvhar in my Miranda.
Also they appear in some of the later movies and DS9 etc but normally only before they introduced CGI ships. They used all sorts of old models in fleet action shots because that was all they had (and the average movie viewer wouldn't notice a miranda in the background but would notice a constitution).
"but every change they added is explainable in a Star Trek style way"
So you mean they came up with some treknobabble about unknown to science particles causing all the problems? :P
Jul 1st 2011 3:30AM Here in Australia the Government has had to bribe people with $7000 for new home buyers to keep the housing market afloat. Incredibly moronic as all that means is houses cost $7000 more, it doesn't make them more affordable.
Jul 1st 2011 12:33AM @lirdan
Most people who raid current content think that. The people who are right at the top of progression, all normal mode bosses dead working or finished hardmodes, are a tiny percentage. It is much easier for us to gear up our 25 man team now so we can hit up 25 man firelands (dropped to 10 man guild because of ICC burnout).
I much prefer they make moderately difficult content and then nerf it later, rather then make easy content like ToC. Most guilds can't handle hardmodes but want more of a challenge then faceroll bosses.
Jul 1st 2011 12:29AM Stop perpetuating the ridiculous "casual vs hardcore" divide.
Raiding for 2-3 hours a time, two nights a week, I saw all T11 normal raid content except Throne of the Four Winds. And my guild is ranked ~150th on the server*. Spending less time raiding then what the average person spends watching TV is not "hardcore" and I am glad Bashiok pointed that out.
The reason T11 has been "unpuggable" is because it relies on DPS to do a lot more then they previously had to do (like interrupts). And what you get in PUGs is normally a whole lot of bad DPS.
* And is "casual" in attitude. No raider/backup divide. No loot system that heavily rewards those who attend the most. If you want to raid only 2 hours out of a month you can do that in our guild. We also don't skill check people on the assumption they will get better as they play.