Nov 11th 2008 9:11PM Yeah man your players totally wont replace that gear in a week anyways. Use this time to nap, for tomorrow, we don't sleep.
Nov 7th 2008 10:29PM Hey, at least you guys would have an option for aoe healing .. hell two (PoH and CoH). Meanwhile Paladins have 0.
We also aren't the most efficient tank healers anymore. Glad I'm sticking with tanking in wrath.
Nov 2nd 2008 1:22PM It won't matter that much, both starting zones are on the same world server. It will mean you wont have to compete so much for mobs though.
Oct 25th 2008 1:15PM No, it was just stupid that a 2min buff was overwriting an equal 30min buff.
Oct 25th 2008 1:13PM I'm just sad that they felt like they needed to nerf prot and holy damage along with ret. Even though they claimed that Holy's damage was already far too low.
Revert, hell buff, SoR/JoR SoCor/JoCor.
Oct 25th 2008 1:09PM The Blessing of Might "buff" is there so Battle Shout doesn't overwrite it.
Oct 14th 2008 10:42PM Patch 3.0.2: Fixed a bug where people could play World of Warcraft.
Sep 25th 2008 4:21PM The spell interrupt is there specifically for protection paladins who felt that they had problems tanking bosses that had some spell ability that needed to be interrupted. Every other tanking class has an interrupt for such a situation, prot paladins do not.
Sep 7th 2008 3:55PM Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
you have got to be s#*tting me.