Jan 26th 2011 9:46AM I don't get why these "how to do this boss/instance" articles are always so incomplete on Wowinsider, even when written by staff members who usually do good work.
The shards on the Corborus fight are significant. If your party doesn't dps them down, they will fly up to the healer and deal 20k damage to him PER SHARD, which is very likely to kill him. If you run to the tank, they will aggro the tank, explode for 3/4 of his health, and put a massive damage debuff on him. If they aggro a dps and reach him before they're killed, they'll almost certainly kill him.
Looks to me like Lodur runs with good dps that watch and take care of such things before he even notices, making such fights appear "easy." That's wonderful for him, but not all of us have that luxury.
Jan 6th 2011 4:36PM But I Can Dual Wield! (Hunter): Melee 1,000 mobs to death.
Chill, I Got This (Death Knight): Death Grip 10,000 mobs away from the tank.
The Overcompensator (Paladin): Wipe your group from pulling too many mobs 1,000 times.
The Squeaky Wheel (Warrior): QQ about paladins being OP in 100 different forum posts.
Fast Hands, Slow Feet (Rogue): Spend 5 total minutes standing in fire.
The Yo-Yo (Shaman): Use Reincarnation while lying in an aoe effect 100 times.
Must I Do Everything Myself? (Priest): Find a dps player capable of clicking Lightwell while in combat.
Buh-bye... buh-bye ... buh-bye (Mage): Force 10 opposing warlock pvpers to quit the game.
Welcome to my Nightmare (Warlock): Force 10 opposing mage pvpers to quit the game.
Deforested (Druid): Spend 1000 minutes QQing about the loss of Tree Form.
Nov 19th 2010 10:04AM Well, I'm not sure I believe that the mom was present and totally silent for a half hour and then suddenly exploded in guild chat. Nor do I believe that all was as normal and then the mom spontaneously combusted. That doesn't make much sense to me. Plus, the use of "usual" twice in one sentence sounds to me like a guilty conscience overemphasizing that word because things were not, in fact, as usual. Then she takes it to the guild leaders, at least one of the people involved quits the guild, and the fallout is still so bad that she's planning to report (and disintegrate) her own guild?
What were they talking about? Something happen earlier that night, or later on, that we're not hearing about?
In any case, for the story as relayed to us, a guild policy should solve it.
Nov 10th 2010 2:08PM Yeah guys, and Farseer Nobundo is not a shaman. He's a Farseer. FARSEER. See, it's in his name! Thrall's not a shaman, he's a WARCHIEF, idiots! Saurfang, Jr. isn't a death knight, he's a DEATHBRINGER!
I mean, just because Freywinn is wearing druid tier gear, goes into tree form and casts druid spells, it doesn't mean he's a druid, right?
The broader point though is simply that Blizzard should let any race be any class. They should look back to the lessons D&D learned about trying to shoehorn players into certain race/class combinations. Screw the lore; people would love the option to roll a night elf paladin or a blood elf druid.
Nov 10th 2010 8:46AM Love the series, but I have a quibble with this:
"Even after the goblins' arrival, the tauren have the least history with and personal investment in the Horde among the faction's six races, and from a rational perspective, that's probably a good thing with Garrosh at the helm."
Really? Less history and personal investment with the Horde than, say, the Forsaken, whose relationship with the Horde is described as "an alliance of convenience" by the narrator in the opening cinematic when you roll one in Wow?
Less history and personal investment than the blood elves, who until the Frozen Throne were Alliance? Who, now that the Lich King and Kael'thas are both dead and the Sunwell has been re-energized, have no reason to remain with the Horde should Varian come looking for reconciliation?
The tauren and the Darkspear owe the continued existence of their civilizations to the orcs. They'll be the last to leave the Horde.
Oct 1st 2010 2:46PM "Yes -- you get an entirely new 1-60 experience in vanilla regardless of whether you're buying Cataclysm or not, so it's easier and more fun to hit that six-year-old, obselete-for-three-expansions level cap."
Wow, that was catty.
Sep 27th 2010 10:44AM I thought Wrath was an interesting experiment into giving players what they want. Almost invariably, they hated those things the most. In BC and Vanilla, players whined endlessly about a) heroics being too hard, b) too much time in instances wasted on "trash," c) there being too steep a learning and gear curve to get into raiding, and d) BC's clownish, technicolor gear.
Judging from this thread, what are the three worst things about Wrath?
1. heroics are too easy
2. ToC, the first trashless raid
3. raiding is too easy and tier gear was too easy for noobs to get
4. gear all looks the same
As a corollary, there's the whole issue of players saying they want stuff harder, but really wanting things easier. They cry incessantly about how easy heroics are and how people can get stuff without "knowing how to play."
You'd think, then, that players would love the harder instances and hate the easy ones, right? When was the last time you heard someone say "Thank God, Halls of Reflection! At least I won't be falling asleep while tanking!"
In fact, in my experiences players consistently complained about all the harder instances and came up with all manners of ways to whine about them without admitting that they really just think they're too hard. Halls of Stone, which had the Tribunal of Ages event? It "came up too often on the LFG." The Oculus, with several slightly tougher than normal fights? "Gah! Vehicles!" "Everyone gets lost in it!"
Notice too that players complain about heroics being too easy, and yet always want to use exploits to gimp the more difficult encounters. Take, for example, the exploits in PoS and the fixed one in HoR.
And let's all be honest: why does everyone REALLY hate vehicles? Because they're harder than other stuff. Notice how Flame Leviathan and the Horde quest in Borean Tundra specifically get a pass upthread, two vehicle quests that *just happen* to be easy. Jousting? Pretty hard for a daily, and everyone hates it. Malygos? Clearly the most hated of the weeklies.
Sep 27th 2010 9:15AM Not to drop the "pollyanna" bomb, but there are significant issues in Wow RP that go WAY beyond cross-server battlegrounds.
1. Griefing. As a number of people upthread have mentioned, the persistent bullying of RPers -- on their own realms, no less! -- by other players happens constantly and with impunity. You can tell them to report it, but those reports often fall on deaf ears. RP realms are not adequately policed by GMs.
2. Static world. Your guild kills Malygos, a huge, world-changing event. What happens a week later? Everything is the same as it was. Wait, your buddies killed Malygos a month ago? How is that possible? And have you been to Outland lately? Have you noticed that Illidan is still alive there? And hey, why does our lvl 55 buddy in EP want help with some quests for an old hermit named Tirion Fordring? Is this some kind of time warp?
The static world of Wow, where your character's actions mean you can't really change anything, make maintaining suspension of disbelief extremely difficult. Despite being an "RPG," it's actually very difficult to make RP work in Wow. There have to be a lot of things that RPers just don't ever talk about. That is, when they're far enough from the griefers that they're allowed to RP at all.
Sep 1st 2010 8:50AM It's a good start, but your model has two problems:
1. conflicting paradigms: part of it relates to levels of hardcoreness and part of it to reasons for those levels. That means you're going to have A LOT of people claiming multiple of these. Someone can be both a Jenkins and a hobbyist, for instance.
2. The terms are still very relative. I'll wager well north of 50% of the Wow community plays "to make friends and have fun," but does that make them all socializers? And who doesn't think they're time-crunched and a hobbyist who "plays how they want to play?"
Aug 27th 2010 3:18PM "This is why 1) loot rules should be stated at the outset of all group activities and 2) Rolling need on what you want and working out trades later is the fastest way to handle looting in randoms."
I'm sorry, Robin, but I still think #2 is a mistake. It's asking for MORE drama, not less, and just makes you look like a jerk who got called on it. If you want something and you're not in current spec for it, ask before you roll. There's just no better way to minimize drama.