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  • Arawn
  • Member Since May 14th, 2007

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Recent Comments:

Death Grip wormhole is a bad, bad thing {WoW}

Feb 10th 2009 11:46AM Fix your code. Otherwise, don't QQ to us when we find ways to have fun with it (and really...it's not like we're getting free purples out of it).

Hell, they ought to make an achievement for it.

Two Bosses Enter: Chromaggus vs. Shade of Aran {WoW}

Sep 20th 2007 9:22AM Chrono wins. Aran's competitiveness would be reliant on him getting lucky and Chrono's vulnerabilities just happening to match his various cast phases. No contest.

Time to play banish that game mechanic {WoW}

Aug 28th 2007 1:00PM @26: LOL...a chance to catch the Lurker Below...ANYWHERE!

And yes, raid attunement rep grinds are dumb. Can you imagine in any fantasy movie/nonMMORPG setting walking up to the Tower of the Big Bad Evil Guy and his warriors refusing to engage you in battle because...wait for it...his *enemies* tell him you have not proven yourself enough to *them*? WTF does heroic Pantheleon care if the Sha'tar dig you or not? LOL

Breakfast Topic: An MMO just for you {WoW}

Aug 16th 2007 9:36AM Heroic versions of every instance would be hawt.

Scaling epic gear...a la DnD 3.5 (tabletop, not MMO) where you can pay people to add features to the same suit of armor or weapon as you level. If I wrest something from Rag's cold...er...hot...dead hands, I want to be able to keep using it and souping it up as I level.

Solo quests.

Solo instanced areas.

A "character sacrifice" when the inevitable sequel comes out...example: you have WoW with a level 70 character, you can sacrifice it in order to ramp up the experience you get per mob or quest as you level in WoW 2.

Should the expansion add levels to the game? {WoW}

Aug 2nd 2007 4:06PM I'll propose something here that I feel would make a lot of people happy...gear levelling.

One of the main frustrations is that Tier X gear, which took considerable effort to obtain, was blown out of the water the first ten minutes in Outland.

I'd propose WoW take a nod from games like old pen and paper DnD and let you improve your Tier X gear over time. There's already a prototype for this kind of thing in the game: The Violet Signet.

You could tie it more to gold and level, but the idea is the same...it's a special item that improves as you improve, and it remains a cut above the world and quest drops of similar level as it progresses. You could even retroactively apply this to the old Tier 2 sets, etc.

Blizz, you do this, you make a lot of hardcore raiders happy.

Breakfast Topic: Favorite battleground {WoW}

Jul 27th 2007 9:01AM AV is obvious, but my second is Eye of the Storm. Second fastest honor in the game, and it requires your team to walk and chew gum at the same time (which no one seems to get...you *cannot* just hold two towers and win)

Breakfast Topic: Beyond good and evil. {WoW}

Jul 25th 2007 9:11AM I agree with a lot of what has been said above. The original WarCraft game was very clear...orcs bad, humans good.

Subsequent games made it much more interesting. Illidan, for instance...not so good. Admiral Proudmoore...not so good. Thrall...pretty good. I play a human warlock and we meet under the Slaughtered Lamb...not so good.

These days in WoW its "everyone just trying to get by" while avoiding the depredations of the big bad villians that cross racial lines. I like that.

This is the arena that never ends {WoW}

Jul 24th 2007 11:09AM Actually I'd be more inclined to call someone a loser if their Arena team's abbreviation was "KKK"....oh wait...

Caption This! [Updated] {WoW}

Jul 23rd 2007 9:05AM 1-UP!

Breakfast Topic: What if WoW were more interactively social and lifelike? {WoW}

Jul 23rd 2007 9:04AM @#4...are you in a guild?? LOL