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  • blackangely2k
  • Member Since May 14th, 2007

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Quantifying Wrath's success {WoW}

Mar 18th 2009 1:48AM Mikefusion, you're just an idiot. I won't be goaded, but ask yourself: why would a person who couldn't do Sarth-3D complain that raiding is too easy? Masochism? I am not a troll...your reasoning skills need work.

Quantifying Wrath's success {WoW}

Mar 17th 2009 10:07AM For you "link ur title or u r suxorz" people, let me break it down. The moment I link my Armory profile the only thing that will follow will be that since I have the title you will say I obviously am not who this game is made for, I am part of some tiny minority, blah blah blah. So I will save you the keystrokes. If I didn't have the title you would claim I don't know what I am talking about.

All you get to know is that I am a protection warrior and guild leader of a casual raiding guild, once that through hard work got to 3/6 Sunwell before WotLK came out. Eredar Twins was too hard for us to do fast, and we didn't have enough time to work it out. We did lots of things before the nerfs, but we didn't have Kael down before they took attunements out (would have been a week or 2).

You see, the old hardcore-focused raid environment meant that me and my guild would only get to see the endgame encounters if we cared enough to do our very best. And we did, time and again...because killing a boss would oppn the door to the next one, and the only way to even SEE that content was to be good enough to beat the boss before it. The pure rapture of our first Gruul kill, so we could finally go to SSC. The ecstasy of downing Illidari Council for the first time after 2 weeks of work, and stepping up to find Illidan waiting...those days are gone.

Raiding is where the epic scope of Warcraft was presented to the players. I get that Blizzard wants more people to experience it. I actually commend their efforts...but they are going about it the wrong way. Sure, have some easier content. But you need to leave some things in the game that will challenge us...and not challenge us like tying our arm behind our backs with the artificial limits of achievements. Blizzard needs to understand that it is OKAY to have bosses that can't be facerolled. My guild dealt with that fact in TBC: we never killed all of Sunwell. And that's okay! The fact that we had something to look forward to if we worked hard enough was compelling all on its own. That is what WotLK has taken away from us.

Quantifying Wrath's success {WoW}

Mar 17th 2009 2:21AM I just want to point out that if you look at the mod ratings on these posts you get a sense of the real community's feelings on this issue. Not everyone posts. Hell, I hardly ever have. But people that came to this WoW site, and clicked on the comments link to an article that was practically slobbering all over Blizzard...those people have made pretty clear which opinions in this thread match their own. Hint: it isn't the author of the article's opinions on the matter. He has made all too clear that he is fully in Blizzard's pocket time and time again.

So call us QQ, call us whatever you wish. We just remember a better game and are holding out in hopes that Blizzard wakes up and remembers us...the stalwarts that filled their coffers and forums with cash and ideas. We are the raiders, not all hardcore, but we want it to mean something. We are the guildleaders and officers, the raid leaders and gatherers...we are the backbone of the community that has kept this social MMO alive for years. If Blizzard thinks that achievements in easymode raids and grinding pets/rep on your 7th alt will keep their game at the forefront they are in for a rude surprise. There is no true "WoW Killer" on the horizon, but this weakness in content will spawn it...but who knows? It may be Blizzard's next MMO, and maybe then they will have listened again.

Quantifying Wrath's success {WoW}

Mar 16th 2009 8:36PM My "Twilight Vanquisher main" exists. And no, it doesn't get linked here into this cesspool. Before I had thr title I never begrudged complaints from people who didn't have that title, and now that I have it I do not look down on people who do not. If you wish to speak, speak to the substance of my complaints.

And no, a laundry list of the quaint successes of WoW: that it added a profession, some new land, and some new quests...that is not a refutation. It is practically an admission that the implementation of what this expansion was supposed to be has fallen short.

Let's see what Blizzard really gave us:

- A thankless, profitless profession (can I get an amen from the poor Inscriptors?)
- A beautiful continent and some interesting quests...over 700 of them. See, I can be appreciative.
- A rehashed level 60 raid, and 2 dragon bosses. Without the achievement system and Naxx, raiding in WotLK was practically at vanilla-WoW release levels.
- A new class which has mowed down PvP like a hurricane and practically destroyed any semblance of balance they had there (not a PvPer, I just know how to read).

What else has happened? Lead designers gone, off to the next project. Staff cuts and GM ticket queues now take weeks to resolve. Server lag still exists in Naxx, to the extent that many servers will never, EVER see "The Immortal" done on their boxes. So much for that test of skill.

I could go on, and on, and on.

Look, I am from a casual raiding guild. And I have already hedged my bets and am playing other games, just like Ghostcrawler says I should. But I love WoW, and I loved WoW, and I hope to love it again. But fanboy BS like this has to stop. When you love something you don't fawn over it mindlessly for all time. Any reasonable, neutral observer can see: WotLK is not the slam-dunk awesome success fanboy Mike Schramm and co. think it is. Go out to the forums, to the servers, to the guilds. Ask them what they think...the guilds, the beating hearts of the community...ask them what they think of 2-night full clears of all content, server lag, and unbalanced/unviable classes. Ask them...but you may need to log onto some non-WoW servers to do so if you wait too long.

Quantifying Wrath's success {WoW}

Mar 16th 2009 7:42PM I can't take it any more. If I have to swallow another one of these openly fawning articles from Mike Schramm I'll add this website to my company's restricted site list myself.

Look, I get it: you love WoW and Blizzard. And whereas this is a fan site, the other writers here at least have expressed the capacity to find that yes, Blizzard can make mistakes. Not so with you. Blizzard is right on balance, right on Glider, right on far does it go with you?

I love this line: "Blizzard has outdone themselves with the second expansion -- the only question is where they'll go from here."

Let me help you to answer that question.

The expansion is an unmitigated failure for the 20-25% of players who were actively dedicated to the raiding aspects of the game. Even the most casual guilds are out of things to do, except pointless achievements that are the equivalent of "Hey, wouldn't it be cool if we killed this boss while ______?" It's as if Blizzard spent the time after Sunwell came out watching BT speed run videos and Rogue-tank kills on Gruul and decided to base an entire expansion around that.

So we wait for Ulduar, and what we see so far gives us some hope. But articles like this and virtually every other one you have written are a disservice to the conversation about what Blizzard has done for the community. To sum it up for you:

- Blizzard has underdelivered on a heavily-hyped expansion in virtually every way.
- Blizzard has taken part in legal action that has brought the heavy hammer of the DMCA into the world of click-through EULAs, with consequences that will NOT be pleasant.
- Blizzard has made the "end-game" into nothing more than a walkthrough of a 3D environment.

Flame away, fanbots. You know deep within that you are sick of the apologetics, too.

Blizzard leaning toward AE Tanking for all {WoW}

Sep 29th 2008 5:17PM @Eternauta:

Awesome! So I suspect any minute now you'll be on the forums requesting healing trees for Warriors, and tanking trees for Mages? Or should I not hold my breath because what you REALLY want is your class to be the best at every thing it can do?

The simple fact is this: classes are different from each other. Classes that have less flexibility in their trees need to either be made more flexible or need to remain the best at the particular things they are specialized into. Since Blizzard seems to want to even things out, I am fine with there being some sharing of skills and talents. But there are lines that just can't be crossed without making every person play the same class. Maybe that is the solution...all players are just their race and you have 30 talent trees to choose from. But until that day, when one class has 2 ways to play, and another has 3, it makes sense that the one with 2 should be a little better at those 2(or at least one of them) than the jack-of-all-trades. Otherwise, why level anything else when you can just grind to 80 and play any way you want, plus have raid buffs? Do you see now? Or are you blinded too much by your need to knock Warriors out of the only niche they have ever had?

Blizzard leaning toward AE Tanking for all {WoW}

Sep 29th 2008 5:06PM @Rhozul:

To all of that I simply say: I never said it was just owning three sets of gear. I said that there are three viable SPECS for Paladins. A Paladin can fill all three of the major roles in a raid: Tank, DPS, and Healer. A Warrior can only tank or DPS. Yes, we get to choose between two flavors of vanilla for DPS...whether to use a 2-hander or to dual wield. You call that variety? I call it squat.

Whereas Paladins are awash in raiding options that change with every patch, Warriors sit and look at our 2 ways of playing and sigh. We levelled a class that is a pain to level (no self-healing, etc). We raided for gear as a class that becomes harder to play the better your gear gets becauseof broken rage mechanics. We have no options to just throw in the towel and become a healer or some interesting weird spec. We tank, or we swing our weapons as pale imitations of rogues. And I am not complaining about that, really I am not...I am just flabbergasted that Paladins think Warriors have it so great. At least you have options.

Blizzard leaning toward AE Tanking for all {WoW}

Sep 29th 2008 1:23PM @iliyatard:

Now we see the true cause of your problems. You need to join another guild. Your raid leader must be a jerk...probably a warrior elitist.

In my guild, we honor our prot pally who clears the trash even when that is the only thing he we let him tank bosses. Your anger is just projection over your current bad situation. If I were you I would look for a guild that can fully appreciate that you do. Because if you think that because you dont get the merit badge of first tanking kill on more things that you are undervalued, that is YOUR problem, not a problem with the game. Go find a better home and your attitude might change...although I have a feeling you are exactly where you need to be: in a guild full of whining losers pointing the finger at each other on every wipe.

Blizzard leaning toward AE Tanking for all {WoW}

Sep 29th 2008 12:59PM @iliya:

But at least if noone goes to your show you have 2 other shows you run every night.

Plus, as I said above: you are still the kings of AoE tanking. Bears, DKs, and Warrs will not be nearly as fast at it and it will hurt us more to do it. All we will be able to do is allow light AoE and DPS assist trains. But at least the healers won't die 5 seconds into the pull.

So cut out the whining. Paladins are getting MUCH love in WotLK. It seems some tankadins believe that the world is unfair to them because they can't be all things to all people. I was fine on my warrior not being the best AoE tank...I was glad Paladins were there to do what I couldn't. But you CAN do what we do, even now, and even more so in the expansion. It just gets old watching you whine about how it's not enough until you can do it what you already can do.

Blizzard leaning toward AE Tanking for all {WoW}

Sep 29th 2008 12:46PM @iliya:

You got nothing in return? Unmitigatable shield slams, more stam, stamina = spellpower, awesome changes to your buffs (warrs have none worth a damn, by the way). Mitigation = mana, no more need to beg for mana feeds and whining about how rage is better.

What did warrs get? The limit taken off of Thunderclap, a ret aura type damage reflection, and a long-cooldown AoE pulling attack.

And you act like we got all your talents? Give it a rest, we still won't be able to do snap aggro for AoE like paladins can. We just will be able to keep them from killing our healers now.

And like I said, and you didn't address: when you get bummed out on tanking, you can go heal or DPS. All the warriors can do is go DPS. Poor pitiful you, with all your flexibility, maybe being 5% less effective at one particular thing. My heart bleeds for you.