Jan 23rd 2009 11:50AM F0REM4N - someone else was complaining about Arena oriented nerfs. That's a problem, but a problem that generally relates to the Red Queen cycle: when new gear is introduced, it comes with a thousand small cuts, so the hardcore who get the new gear keep running to stay in place. That too is a problem. That too is something that tends to dampen casual players' enthusiasm. But that is not my chief concern.
My problem is: arena rating requirements suck all of the reward out of not only Arenas, but also battlegrounds, for people who just play to have fun. The Arena as currently constituted results not only in fewer people bothering with Arena teams, but also in fewer people PvPing in battlegrounds generally. If you like PvP, this should be your problem too.
Jan 23rd 2009 11:00AM Count me among those who are dismayed at seeing a minor feature like the arenas locking me out of my daily quest time.
And yes, and again, the arenas as currently constituted are a mistake, and the worst feature of the game. It was not always so. I played them when I first came out. I lost a lot more than I won. I did not spec for Arena. I did not gear for Arena. I struggled to keep a rating above 1000. I did not care. It didn't take a lot of time to lose most of your 10 matches, and there was a reward for just participating. Currently there is none worth the trouble, and arenas have made the battlegrounds mostly pointless now. If you like PvP, consider that the effect of the arenas has been to make PvP a waste of time for most players. So you bet I resent the servers being down for a mere arena patch.
Jun 2nd 2008 12:14PM Don't level a warrior to address a tank shortage on your server.
Warriors are the worst tanks for the content where the shortage is most deeply felt: the BC 5-man dungeon and heroic dungeons, and Karazhan. Pally tanks make working through this material fun. Warrior tanks make it slow, painful, and liable to go wrong. Warriors can tank bosses but are the least viable tanks on big trash pulls; and its too easy to die to the trash pulls.
Also, a warrior built to tank shuts herself out of those aspects of the game that don't involve tanking. You'll need teams for your PvE quests needed to level up; without DPS, you will kill mobs so slowly that you'll die to adds and respawns much too often to have fun. Pallies and druids do better with that materials also.
May 21st 2008 11:44AM Heinlein's theory is actually fairly well founded in anthropology. He's describing the situation that historically has tended to arise among nomadic herdsmen with only loose allegiances to effective governments. These people's most valuable property is herd animals, which are essentially fungible, often hard to identify to a particular owner, and subject to theft. In this situation, there is no law enforcement with central authority and the practical ability to deal with the situation.
Briefly, in places like this, your personal security in this situation depends on your ability to extract swift and disproportionate revenge. You must be careful to repel any suggestion in word or deed that you cannot do so. The code requires that people living there must have a perennial chip on their shoulder. Failure to act accordingly makes you look like easy prey.
Anthropologists call this a "culture of honor." Popular culture tends to romanticize them - they make for vivid stories of adventure - but frankly you wouldn't want to live there. They note further that these cultures tend to develop elaborate and formal codes of courtesy. These codes seek to mitigate the undercurrent of violence in these sorts of societies, by offering alternative paths to redress perceived slights short of homicide. Heinlein was presumably aware of at least some of the background when making his statement, and within the context of a culture of honor it makes sense.
May 5th 2008 5:19PM One other thing - a character that starts out neutral to Orgrimmar needs to get to friendly to get the quests. I found this out on my undead mage. Spending an hour or so running lowbie quests in The Den/Razor Hill/Sen'jin Village should get you qualified.
You get to whack lazy peons. Enough people hate Lieutenant Benedict that there's often a queue.
Apr 25th 2008 1:20PM I came to Warcraft from City of Heroes/Villains, where I have two tankers and a brute at max level. Here, I have a warrior at max level, and frankly, I am disappointed.
I enjoyed tanking there. I wanted to here. In the City, tanking classes have a better balance of DPS and survivability than warriors do. You take longer to kill stuff than a pure DPS class does, but you don't mind: because your class gives you enough survivability to outlast enemies and be the last one standing.
Warrior tanks here need to have their damage or their survivability seriously buffed. It astounded me to learn that once I got to max level, and thought I was ready to take up tanking full time, that your survivability goes down by speccing protection. Adds are what kills warriors in solo PvE. Especially, caster adds are almost guarantee to kill Prot warriors in solo PvE. They don't get enough protection to outlast them. And they don't do enough damage to take them down in time.
By respeccing to DW Fury I wasn't a whole lot less tough, and a lot less likely to get fatal adds. This is seriously counterintuitive, and frankly I am rather disappointed. I eventually made my own broken spec - not raid standard, but to enable me to do useful things if there's a raid spot open, tank non-heroic dungeons for friends' lowbies, grind daily quests, do some battleground PvP, and do utterly casual arena. (0/40/21)
But frankly, my class needs something to make it as much fun as a fully built tanker or brute in the City games. And as such, those games have been calling me back.
Apr 25th 2008 12:42PM A lot of people seem to think that it's easy and trivial to obtain 1600-1700 ratings. These folks are in for a rude awakening.
People were able to achieve these ratings relatively easier because they had a steady stream of players who used Arena to gear up eventually, and didn't mind losing all that much. I know, I'm one of them. Call me a scrub if you like. I don't care.
For ANYBODY'S rating to go up, SOMEBODY ELSE'S rating must go down. It's really quite simple. That's how the system works. High ratings rest on the foundation of people willing to play even if they lost - because even losers were eventually rewarded. Take that motivation away, and you remove their motivation to try. This means that people who babble on about "welfare epics" and how this change means that "skill" is now required fail at math.
As I've said before, enjoy your new queue times, champs. I'm betting on a reset a couple weeks into the season, once the realities of arithmetic defeat the expectations of half of those folks who imagined that their skills were l33t. Arena will be as pointless and juvenile as ever, but the coming firestorm from all those who fancied themselves winners before promises to be truly amusing to watch.
Apr 24th 2008 12:16PM My thought on season 4 is to wait a while. I'd bet on a reset a couple weeks into the season, after the many and obvious consequences of this boneheaded decision become manifest.
People who derided the folks who were willing to lose arena matches for a chance to eventually be able to buy arena gear as recipients of "welfare epics", and who would prefer that this gear be reserved for l33t folks like themselves, have suffered a failure of mathematical intelligence. A rude awakening is theirs. It's how ladder systems work. Regardless of where the curve gets set, 50% of the players are going to wind on the bottom half.
Their high ratings in season 3 came from the fact that folks like myself, who played without expecting to win all that much, still got rewarded in the end. And in season 4, we won't be motivated to bother. At least half of those folks who were on the high side of 1500 and who expect to be able to get at least some of this stuff will be sadly disappointed. Truth is, they need us "scrubs". And we won't be there for them.
Enjoy your queue times, champs. We'll talk again after your rating sinks to three digits. Those of us who had no high hopes, and played for "welfare epics", will laugh at you in the end.
Apr 22nd 2008 3:28PM Yep, I'm a scrub PvP player. My arena team consists of people I want to play with, and who do not respec into the approved PvP specs, but just come as they are and play to have fun and grind the points. I'm still the same old Fury warrior I always have been. I take people on the teams who are friends of mine, regardless of spec, and regardless of whether the combo is uber or not. The person I arena most is a paladin, and we get eaten alive by the god-mode mages. Hell, we've been soloed by a god-mode mage.
My ratings have never been above 1500. It's only recently risen above 1100. But as long as I was getting points, I didn't care.
Blizzard is telling me that there ain't no point anymore. Season 4 will be a good time to catch up on my reading, since I have one less thing to do playing Warcraft. I don't care, mostly because I really don't like PvP. I don't come expecting to win. I don't mind losing, so long as losing bears an eventual reward.
What those of you who applaud this malarkey need to wake up to, though, is that you NEED ME. Really, you do. For your rating to rise, somebody's must fall. Very simply, the arena system needs to have *regular* players like myself who *really don't care* if their ratings fall within the bottom 50% of the ladder. If the supply of such players dries up, it will become harder and harder for experienced arena players to get a leg up in the hierarchy. Arena will become harder and more hard-core, and some of you may enjoy that, but quite a few will be in for a rude surprise.
And Blizzard has just told us that we needn't bother trying.
Apr 4th 2008 9:51AM Ashenvale, the western part of Thousand Needles, Azshara, Hinterlands, and Nagrand for the scenery.