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Oct 4th 2011 10:22AM Levels in video games act as a self-adjusting difficulty mechanism, so players of all skill levels can play the same game. Pokemon is a great example: it can be a hard game, or an easy one, depending how quickly you push into new content and how many levels behind you run your active team. WoW works the same way: people who struggle with it can run green quests, so everyone can learn at their own pace.
What I would love to see is an option somewhere to raise the level threshold on quests, so you can run a zone or two ahead, once you know what you're doing. Levelling my first character was a challenge, because I didn't know stuff, and my poor mage got killed. A lot. But levelling now, if I want it to be interesting, I end up in zones where all the quests are still locked, trying to see how many red mobs I can handle. I'd love to be able to run the quests.
Aug 16th 2011 3:13PM What I'd really like to see is more mobs with no threat table at all, who choose targets based on, say, a serious dislike of gnomes, or whoever has the least health. We need brighter enemies.
Aug 16th 2011 2:57PM Sigh. As DPS I like playing as close as you can to the threat line without getting splattered. It is a fun dynamic, and it's an interactive one. You want there to be situations where what one player does, or doesn't do, messes up the rest of the team. I also enjoy deciding whether or not to heal DPS who mess up, based on how much I like them.
That said, I don't like tanking. Particularly dungeon finder tanking with level 40 feral druids. Abolishing level 40 feral druids seems like a better solution, but maybe this will help. The queues don't lie, people would rather not tank.
Aug 16th 2011 1:30PM Looking forward to hearing your thoughts on Atonement and Baleroc. It feels like it should be possible, but I kept forgetting myself and throwing Holy Fire when I was on crystal duty.
Aug 2nd 2011 2:09PM "There really is no other option for atonement healing, none at all."
There are always other interface options. I use SUF for frames, keybound mouseover macros for all heals, and a target-of-mouseover macro for the HF/smiting. Just mouseover who you want to assist. This is similar to your setup, in that it doesn't use targeting, but all the heals are keystrokes, rather than click combinations, saving the mouse buttons for movement. I have the Q-R-Z-V quadrangle all keybound, with control and shift modifiers, for 36 spells in the left-hand, shown in dominos so I can remember what spec I'm in.
May 28th 2011 8:43PM don't you need 4% hit to kill warlocks with maximum efficiency?
Apr 18th 2011 10:47PM I'm a total mouse mover, with all my left-hand keys bound to action bars. I even have the strafe keys on the mouse. this makes moving while hover healing, ah, tricky. I can shuffle fine, but if I actually need to steer, I'm in trouble, because I have to suddenly use turn keys, which I never, ever use otherwise. So yeah, there are drawbacks.
Apr 18th 2011 10:50AM okay, so you talked me into trying trade skill master, and it's made glyphs so much easier. The main problem I'm having is that I'm also using it for potions, and it keeps trying to sell my actual potions that I need for, you know, drinking. Is there some way to tell it to leave 20 items in the bag? presently I'm just going in and cancelling the stuff I want to keep afterwards if I get click-happy, but that's clumsy. Should I just give in and get myself an auction alt? speaking of which, have you ever written anything on efficient alt-usage?
Apr 11th 2011 4:45PM Our guild leader was legitimately burnt out by our failure to become a functional 10 man raiding guild in Cata, and as the /gquitting hit a critical point, asked us all to switch to a different guild, run by one of the officers, with the understanding that she'd stick around. A week later, she's gone to a successful 25 man guild where she can work on her 9k achievement points, the loyal remnant are in a level 3 guild trying to recruit, her alt is holding down our level 16 guild, and we're back doing the same old content runs for guild achieves we did a couple months ago. I can't even bring myself to ask what happened to the bank.
Mar 1st 2011 9:58AM I came here because of the brilliance of arcane brilliance. But how I play changed because the UI of the week got me hooked on interface tweaking, and Goldcapped lured my out of my genteel mining/engineering poverty and into the seedy underworld of glyph sales.