Dec 5th 2007 5:17AM If your friend is using 22/32/4 then either he's not yet level 70, or he has 3 points to spare. Assuming he's actually using 25/32/4 or 22/35/4, these are both fairly odd choices. He doesn't have enough points in BM to get Bestial Wrath, and doesn't have enough points in MM to get Master Marksman.
If he was to drop to 20/21 points in BM, drop savage strikes and put the spare ones in MM, chances are he'd see quite a nice damage increase.
Dec 5th 2007 5:06AM If you're looking for a raiding BM build:
* Do take Imp. Aspect of the Hawk - it's a DPS increase whatever way you look at it
* Do take Imp. Revive Pet - if your pet dies on a boss fight your damage drops by about 35-40%, the quicker you can get it back the better. The alternative is Thick Hide which is useless for raiding.
* Do take Animal Handler - remember your level 70 pet is fighting a boss (= level 73) so it will miss a lot by default. This talent is the _only_ way to improve its hit chance.
* Do take efficiency unless you are the only hunter in a very melee heavy guild. If you often raid with a MM hunter it will be much easier for him/her to put some points in Imp. Mark, since they will have some points to spare after putting 5 in efficiency.
Nov 22nd 2007 10:45AM The aspect of the viper changes will make little difference to hunter mana issues. By my calculations, this change will give a well geared hunter an extra ~15/mp5 when completely oom, and much less than that most of the time. And since it's an aspect, switching to it reduces our overall damage, since we lose aspect of the hawk.
Yet in the same patch notes, they massively buff mage mana gems - doubling their mana returned to up to 3000 and let them use them up to 3 times in one fight? How is this balanced?
Nov 16th 2007 7:57AM By far the biggest annoyance is the removal of FD/drink on boss encounters. This has been in the game from the start, and suddenly this "bug fix" gets slipped into the patch at the last second and not even included in the patch notes?
Also the way they've "fixed" it doesn't make any sense - why should FD'ing on a boss not take you out of combat when FD'ing on a trash mob group does?
Apparently the change was done mainly to stop us switching gear during boss encounters, which I think is fair enough. But surely the best way to do this would have have been to add a small cooldown from when you leave combat to when you can change gear. That way they don't screw up other aspects of the class.
Nov 13th 2007 11:25AM I've love to see a Quantum Leap spin off, as that show ended pretty abruptly. I don't think visiting pivotal moments in history would be the way to do it though - they kinda tried to do this in season 5 to boost the ratings but it didn't work too well.
There was talk of a spin off last year, with some plans for a TV movie possibly extending into a series. Sam's (now grown up) daughter was to be the main character with Al as her advisor. Google search "bold leap forward" for more details.
I'd *love* it if this actually went into production.
Oct 20th 2007 1:28PM Loved this episode, I continue to be impressed with the way Supernatural balances comedy, plot-of-the-week and an ongoing story.
Loved all of the rabbit's foot scenes, especially the first with the ricocheting bullets, and then Dean's with his "I'm Batman!" line.
I'm sure we've not seen the last of Bela either.
Oct 14th 2007 11:51AM By the way, this review has been posted under ER instead of FNL for some reason.
Oct 14th 2007 11:50AM Liked this episode, some decent scenes for all characters except Smash (who I'm sure will get something to do soon). I'm also much happier about the Landry storyline after this ep - as mentioned elsewhere, it's not about the storyline, it's about their relationship.
I'm also liking casting of the 24 actor (whose name escapes me) as Landry's father - they do kinda look similar.
Oct 13th 2007 11:09AM This is the only change Blizzard could have made to make hunters viable in arenas, and I never thought I'd see it happen.
Sep 27th 2007 10:48AM @9 - I have to take a full ammo pounch plus several extra stacks to every raid to avoid running out.
I wish they'd increased the amount of arrows in each stack instead of increasing the size of quivers. 5g a night on ammo gets expensive very quickly.