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  • Tychon
  • Member Since May 16th, 2007

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Recent Comments:

Blood Sport: Arena for dummies II {WoW}

Sep 10th 2008 1:22PM @ Jeanluc

That comp is open to be beaten, but if you played it will you would do ok. the weakness of the comp is you have no dispells, and no BOP when your mage is getting trained, I know Ice block but im sure the strat is "make that mage ice block as soon as possible" your strengths are CC sheeps, slow traps, cyclones, and roots, along with 2 bloodlusts (hoping the hunter is BM) you can sure pump out a ton of burst damage.

Ready Check: Zul'Aman -- Getting your first bear {WoW}

Aug 22nd 2008 1:48PM My priest has 2500 unbuffed bonus healing and 131 haste, is CoH. The issue isn't if its easier to 2 heal or easier to 3 heal. the reason you bring 3 healers, is for safety. 2 healing isnt hard, but sometimes can screw you over. I've done 20+ bear mount runs successfully 2 healed, and successfully 3 healed. I just find that its safer and more predictable run with 3.

Arena Junkies hosts Arena Olympics {WoW}

Aug 12th 2008 6:14PM let the QQ begin for why arena sucks.

/sigh

SwagDog and Blizzard team up to offer custom t-shirts with guild and toon info {WoW}

Aug 11th 2008 5:57PM What if you want to purchase a real guild tabard and wear it over your real "armor" everyday... even when you "reitemize" for the next day you could throw on your tabard and represent your guild!!!

ok that would be pretty lame.

Pets Scaling in Wrath: Hit percentage is in, resilience and xp bonuses are out {WoW}

Aug 8th 2008 1:15PM In regaurds to pet resil.

Playing priest hunter pretty extensively in 2s. A lot of what we do depends on if the pet lives or dies. At the same time there are talents in place to get your pet back quickly. It should be something that is killed fairly easy, If it wasn't hunter druid 2s would only have to roll there face across there keyboard to be successful. Having an extra target to worry about is difficult but the biggest thing is, unfortunately you have to pay attention to the burst that is being put on the pet, and use CC to get them from killing it and lots of heals. In my opinion it should be like that... its hard to keep that pet up sometimes... if it was easy arena wouldn't be as much fun or as satisfying.

Guildwatch: Giving out epic gems to scrubs {WoW}

Aug 6th 2008 1:53AM Stoic Anvilmar US PVE www.stoicguild.org

Looking for Holy/shadowpriest or any skilled player of any class 6/6 Hyjal 9/9 BT 2/6 Sunwell please fill out an application.

15 Minutes of Fame: Retiring player goes out with a BOOM {WoW}

Aug 5th 2008 11:28AM Never been a RP'er but your event sounds pretty cool. Nice to get the whole server involved in an event like that.

Take it easy dude.

Crushing blows (mostly) removed in Wrath as raiding changes {WoW}

Aug 1st 2008 12:14PM @Rihlsul

Unfortunatley there is no reply button for me to click when im at work, my browser/network blocks weird things. :D

Crushing blows (mostly) removed in Wrath as raiding changes {WoW}

Jul 31st 2008 4:47PM I wish I could see a reply button :( but my browser doesn't let me at the moment so I apologize.

@Rossi

That's true, warriors are the easiest to reach uncrushable... but thats talking about gearing up for end game... taking crushings away makes it easier for all tanks across the board to get into 10 mans. I could still see warriors being the tank of choice, esspecially for encounters that require a block. (illidan for example), Or something that needs a spell reflect type ability (RoS). I can still see Pallys being great at AOE tanking. Druids being able to take those extremely hard hitting bosses (brut) as well as really good tps, and very high stam.

Crushing blows (mostly) removed in Wrath as raiding changes {WoW}

Jul 31st 2008 4:28PM Dunno why warriors wouldn't like this change... that "threat" set used only for trash will actually make for a good boss set as well. less avoidance and more threat. Im sure warriors will welcome that they can increase there tps on bosses.