|Autoblog Archive||1 Comment|
|Download Squad||2 Comments|
Nov 17th 2011 10:43AM I can no longer dedicate entire weekends or 10 hour stretches where I can join a guild to down all the latest content. It was fun while it lasted. And the latest evidence suggests that I am not alone in finding this conclusion.
WoW requires effort, but realize that many subscribers past the 2-3 year mark have done it all before. The textures may be different, the numbers maybe higher but the game itself is fundamentally unchanged. Kill X of that. Find Y of this. Kill the big boss for purple stuff. It's the same thing. Thus the effort should be reduced to achieve the same results. I'm not really sure in the next expansion I'll enjoy grinding out all the quests, which are essentially the same, to reach a higher level, which is essentially the same as well, with bigger numbers.
MMOs are not new anymore, it was fun when it was all new, but that's no longer the case. Requiring the entire player base to do the same thing again and again but the same duration of time is unrealistic. The subscriber numbers show this in more clarity than whatever I could possibly write in this post.
Nov 5th 2011 10:19PM Pug raids generally are terrible for current content. Bosses are hard, no one knows what to do and you depend on raiders who've already seen this content on their main toon. Everyone else is along for the ride, and not everyone is cut out for teamwork, following instructions or even being at their computers. There's a reason raiding guilds need to recruit - people who need to AFK suddenly do not make good raiders simply because they hold up the raid and then ~20 other people are doing nothing but idling in WoW.
The only raids that seem to work well i.e. don't run 8 hours and can kill 3-5 bosses are old content raids, where everyone outgears the instance and you can have a decent shot at killing anything that doesn't have truly messy mechanics that require repeated practice attempts.
Thus in my opinion the only solution is to make it possible to slightly overgear the raid finder instances so that people actually get something done. Having a raid REQUIRE a raid leader is a terrible pre-requisite, and one that seems to be made at a roll of the dice. There are only so many decent raid leaders in the world! And raid leading itself is a thankless job with a group of recruited people, leading a bunch of unknowns would be a real good way to ensure an account cancellation after a couple tries.
Aug 27th 2011 9:36PM It wouldn't bring me back. What would bring me back is If I could get a full set of Tier epics through heroics, such that I could hop into PUG raids on the weekends and not be ridiculed for wearing crap, I'd reconsider.
I was a hardcore raider for 2.5 years. No matter how Blizzard tweaks the game, you need to address the issues of players who enjoy the game, are very good at the game, but can't spare the time to grind it out. Life changes, you're not in university forever, and you're not at the same job forever.
May 7th 2011 2:52PM No you shouldn't, although during an interview you might want to bring it up (if you are feeling good about the interview) that you did run a guild and successfully.
Being a former GM myself, it's taught me a lot about leadership, organization and finding the resources to get things done on a tight schedule and budget (people). Employers who understand that would value this.
However, it's almost imperative to indicate that you aren't a GM anymore. People who understand the skills you acquired will appreciate them only as long as you aren't *still* a GM. If you're going to be working for someone, then last thing they want to hear is that you spend a bunch of your time managing a guild, as obviously you will be doing guild admin stuff on your spare time even at work.
Dec 13th 2010 12:14PM The first time I healed Stonecore at level 82, wiped at the last boss and group dropped. Tank didn't know how to pick up the adds and said I was responsible for moving them into the gravity well (which a healer is supposed to... but then the tank is supposed to pick them up...)
Thought I sucked, couldn't heal, couldn't survive and took a 2 hour break before replaying the fight in my head and came to the conclusion that I shouldn't have to let the adds beat on me while the tank takes his sweet time picking them up.
Went back in LFD, found a tank that was decent, finished the instance, not much issues but still quite challenging to heal. Very fun. Not sure if doing it repeatedly is a lot of fun though.
That being said, I usually go oom if the tank decides to chain pull trash, and end boss fights with 40-50% mana remaining. Definitely not the WOTLK where you were at 100% mana all the time.
I think there needs to be a slight 10-15% buff in overall healing efficiency, then things wouldn't be as rough. Right now it's definitely tuned more on the harsh side.
Dec 12th 2010 7:48PM Tanks in this expansion do need to learn about proper positioning, kiting and in general be much more aware of their surroundings than in WOTLK
Feb 14th 2010 10:03PM As long as they're not bouncing off the walls, what's not to like?
Jan 25th 2010 4:18PM While I'm a big BB fan, and purchased the Bold 9700 when it first released, these phones really do need some jazzing up. Keep the form factor, keep the keyboard, but there's gotta be something that can be done with the software.
Oct 24th 2009 1:25PM Wow, those are some serious scratches!
Oct 23rd 2009 9:43PM Micro USB is not flimsy or weak
I actually have a giant plastic box that's just filled with chargers for devices. It's next to impossible to find the right charger for some of my devices, even though I maintain somewhat of an effort to keep this box organized.