May 2nd 2010 2:21PM I'm sorry that I missed the original article. First, the lettuce "response" that Brian gave is plagiarism of an article written back in 2001 by Microsoft researcher John Hopson called "Behavioral Game Design" and which is still on-line here:
(See page 2.)
Second, I'd like to point out that this study upon which John's point was based has been thoroughly discredited by primate researchers. It has no psychological validity whatsoever.
Apr 30th 2010 8:58PM I don't agree with your conclusion. The Crab has mentioned more than once in the past year about how Warriors are overrepresented in raiding guilds as tanks and bears are underrepresented. I suspect that there is a deliberate, although sly, effort to make sure that that Cata gives bears and other tanks a chance to catch up. I think how fast they fix warriors is going to depend to a large extent on how players react to the changes. I certainly think the goal is to make warriors less appealing (which is not the same thing as unappealing).
Apr 30th 2010 4:41PM I have never understood this logic: random=uninteresting. Randomness is interesting to me. It's interesting to all the people who go to Las Vegas and who play the Powerball and other assorted lotteries. I personally thought that one of the worst things they ever did was take the stun proc off of Starfire. I had so much fun with that proc I miss it to this day.
Apr 29th 2010 6:34PM It means that nothing is sacred. From what I have seen Blizzard actually seems quite protective of its lore. At the same time, it's a game and a creative endeavor and not the tax code. That means that if they have to do something that doesn't fit with the lore in order to make the movie work or to make the game fun, they'll do it.
It's better to see the lore as a set of design guidelines rather than a mandatory set of rules that must be followed.
Apr 28th 2010 11:52PM "I'm one of probably a very, very few players that feel this way, but somewhere along the line, Blizzard lost that "Dear god we are all about to die" feeling, that awe-inspiring shock that you get when you see a new raid zone, and part of that for me is that just taking 10 people to kill the flipping Lich King feels so ridiculous from a logical standpoint of "This is how the story goes, this is how horrible this villain is." He can't be that bad if it only takes 10 people to kill him."
I know this is buried deep in the thread but I hope it finds its way to you. When I read that comment I wanted to hug you. Know that there is at least one other person in this universe that feels *exactly* the same way.
I understand the desire to make the game more friendly. I do. But the epic feeling is part of what made WoW, WoW. Yes, it was a game. But we were involved in a effort and a struggle that was much bigger than just ourselves and a few of our friends. I honestly think this entire focus on friends is misguided. Life is more than family and friends. It is. It's got to be otherwise the word "epic" wouldn't exist. 10 people can't be epic. It just can't.
Apr 28th 2010 5:57PM @jr. Apparently not ALL the comments. Go to that thread and read reply #12.
Apr 28th 2010 5:10PM It's the Beta. Boubouille thinks so and in all the years I have been following MMO Champion he has never been wrong on a release date. He actually predicted sometime in April. He might have missed it by a few days but it's the Beta. Count on it.
Apr 26th 2010 11:39PM I know its a tiny little thing but what was wrong with Emblems. I don't like "points" it's like I'm playing basketball or football or something. It doesn't have to be emblems but something that fits the milieu better than "points".
Will I need to yell gooooooooooooooooooooal! when I finish a dungeon?
Apr 26th 2010 7:16PM And yet the counterpoint to what you just said is that Blizzard shouldn't be releasing any information at all. It seems to me that Blizzard is not only trying to convey information but also to control the message. There isn't anything per se wrong with that. But the question then becomes is letting out information in drips the best way to control the message.
When a company releases information in bits and pieces people are going to speculate. That's just human nature. Some of that speculation is going to be counterproductive and plain wrong. But what's the alternative? The alternative is for Blizzard to just shut up. I don't think most people want that. At least I know I don't.
I really don't understand the constant fretting about players being off message. Relax. Chill. Calm down. It's normal. Blizzard doesn't get bugged out about it so why should anyone else.
Apr 26th 2010 3:54PM I agree with most of what you said but I strongly disagree on the daily quests. I concur that it is nice to see profession associated content. I concur. But daily quests are NOT the way to do it.
First, there are too many daily quests as it is already, especially as rep grinds. The idea of daily quests is not bad but it has become a crutch IMO. I prefer the old style profession quests where you had to do a series of quests in a particular location in order to get that rare recipe.
The other way to do it was with the Waterlogged scroll for cooking where you could skip the dailies and buy them on the AH.
At the end of the day I found myself resenting that I had to log on at least once a day just to do the dailies and nothing else. WoW become a chore instead of fun.
I guess what I'm trying to say is this: dailies are OK when there are only a few of them and you don't have to do them. But when there are a lot of them and you must do them then I resent it. I think I logged on every day for three months just to get the Chef title. That wasn't fun and I won't do it again.