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Joyswag: Dead Rising 2 - Case Zero {Joystiq}

Aug 30th 2010 10:17PM An oil rig!

Wrath sells 2.8 million in the first 24 hours {WoW}

Nov 20th 2008 12:10PM In BRITAIN. :3

Countdown to Wrath Giveaway: Day 3 - BlizzCon Polar Bear Mount {WoW}

Nov 10th 2008 7:56AM Oooh, bear mount! I can't get me a war bear, this is the next best thing. :3

Enter to celebrate patch 3.0.2 with a Paper Airplane from WoW Insider {WoW}

Oct 14th 2008 6:15PM FIRST, since I'm a hunter, I'm totally getting a devilsaur or a rhino, gotta check out all these awesome hunter changes.

I may pop by the barbershop, lord knows my hair is prolly nasty after 70 levels of questing.

Too Human demo now available {Joystiq}

Jul 14th 2008 4:45PM Crap, double post.

Too Human demo now available {Joystiq}

Jul 14th 2008 4:43PM I got through about 35 minutes of the demo before I quit. I even skipped one of the cut scenes because it was just...bad. The graphics are decent, the animations are bad, environment is uninteresting (It's a BIG METAL CAVE THING and this goes on FOREVER, cool right?) The combat sucks. I like the idea of using the right thumbstick, unfortunately, they didn't nail the execution. It would be nice if you swung your sword where you moved the right stick, unfortunately, it doesn't. They made it complex by having you hold it in a direction, or tap it, or rotate it, but it does not work right and you end up constantly attacking enemies you didn't want to, most of the time ones you didn't even SEE.

This looks like another "Good concept poor execution" kind of game. I actually bought Dark Sector because I LIKED THE CONCEPT, and for once I didn't want to trust reviews, I ended up getting the sub-par game I was warned about. It looks like I'll get more of the same if I buy this. Good idea, but terrible demo, lets hope they fix this.

Too Human demo now available {Joystiq}

Jul 14th 2008 4:43PM I got through about 35 minutes of the demo before I quit. I even skipped one of the cut scenes because it was just...bad. The graphics are decent, the animations are bad, environment is uninteresting (It's a BIG METAL CAVE THING and this goes on FOREVER, cool right?) The combat sucks. I like the idea of using the right thumbstick, unfortunately, they didn't nail the execution. It would be nice if you swung your sword where you moved the right stick, unfortunately, it doesn't. They made it complex by having you hold it in a direction, or tap it, or rotate it, but it does not work right and you end up constantly attacking enemies you didn't want to, most of the time ones you didn't even SEE.

This looks like another "Good concept poor execution" kind of game. I actually bought Dark Sector because I LIKED THE CONCEPT, and for once I didn't want to trust reviews, I ended up getting the sub-par game I was warned about. It looks like I'll get more of the same if I buy this. Good idea, but terrible demo, lets hope they fix this.

Totem Talk: Why cloth and leather? {WoW}

Jul 10th 2008 6:19PM My main is a hunter, so I like mail, but I'm all for stats, so if there are better stats on a leather belt over a mail one, I don't see the armor difference as being terribly important, it's all about agility!

Joyswag: Joystiq's Legendary Halo 3 Giveaway {Joystiq}

Sep 25th 2007 2:44PM Definitely the flood, especially the ones that used to be bugs or Brutes, that would be scary, squishy, and nasty.