Apr 2nd 2012 12:21PM As someone not in beta and not around for the last Glyphmas (although it might not pertain), what happens to existing crafted glyphs? Let's say I have a Glyph of Metamorphosis in my inventory, and since Primes are gone, will this be automatically converted? Will it become useless?
Mar 21st 2012 8:12PM doh, should read "Milwaukee to Beverly Hills he is inflating his gold to account for the fact that gold is worth less."
Mar 21st 2012 8:10PM Fox isn't forgetting that fact. He doesn't mention it, but it's implicitly built into his strategy. Beverly Hills to Milwaukee he is inflating his gold to account for the fact that gold is worth less. Beverly Hills to Milwaukee he is keeping his gold as is and letting the market inflate the value.
Mar 5th 2012 11:11AM Megan, you left out a few things:
The Banes have been split up by spec. Affliction has Bane of Agony, Demo has Doom, and Destro might or might not have Havoc (it does, but currently it's not a 'Bane' and as it looks it might just be a DPS CD). Havoc being a DPS CD is particularly interesting - as it reads it will duplicate damage if it's just a single target fight, but considering Destro is becoming a very bursty class (instant cast Soul Fires that scale with Embers and crit chance), being able to line up Demon Soul, Havoc and 3 instant SFs along with Fire and Brimstone if the situation calls for it makes for truly impressive burst.
In addition, Locks picked up a nice defensive CD in Unending Resolve (level 64).
Feb 21st 2012 10:20AM Hagara doesn't need interrupts. In fact, Hagara on non-LFR would stomp Azshara via Ice Tomb. Even on LFR (which I assume is the version we're using, despite Ice Tomb being mentioned as an ability), Hagara can immune Total Obedience via either one of her phases.
It's really an easy win for Hagara if she Lightning Phases right off the bat. 2 Magi cannot chain the lightning, and so they lose. The end.
Feb 15th 2012 2:08PM I don't understand why it 'royally sucks'. LFR would be far more frustrating if you couldn't trade gear, because the chance for horrid RNG goes way up and you end up spending an hour and half for a 1% chance of XYZ trinket (8+ casters on Will of Unbinding + not 100% drop chance + FML, yay!).
Put it this way - it's not the trading that's an issue. The trading lets people protect themselves from jackasses, jackasses that'll roll Need without Needing and without intending on trading.
Feb 15th 2012 11:33AM Need roll - 200 for [Heart of the Aspects] by Rust + Role Bonus
Jan 31st 2012 9:50AM "But i have to say there are a lot of really nice players who volunteer to give others the loot they win if it is a duplicate or they see someone who really 'needs' it. I gave a nice Rogue in i360 stuff a token i got. I figure what goes around comes around!"
This is something that I do. I know there have been threads where people look down on this with the reasoning that I'm circumventing Blizzard's loot policy to 'play god', but there's game theory happening here that says what I'm doing is for the best. Me rolling Need on gear I don't need in order to hand it out gives the underdog a better shot - in essence I am defending myself and others from those who are going to roll Need on everything - to troll, or to vendor.
I will say however, that I also roll in order to trade with people, and I think this is completely justified as well. Everyone put in the same amount of effort, therefore is entitled to the same amount of gear regardless of personal situation. Obviously other people in LFR don't care if I 'only need Will of Unbinding', so this is a fair and effective defence.
Jan 15th 2012 8:32AM Ti'tahk is such an underwhelming weapon it's unbelievable. It sims worse than Maw of the Dragonlord for me when pairing the mace with a Heroic Ward of the Red Widow.
Dec 9th 2011 2:31PM I also completely agree here. The original post is essentially a lot of words about nothing important. Outside of bleeding edge World First, or perhaps Server First, guilds, being outfitted with all epic gems isn't important at all. Contrary to the viewpoint espoused by the OP, epic gems actually benefit the middle class of raiders, because they provide the raw materials that the 'upper class' - the World First-caliber guilds - need to achieve their goals. The profession disparity (ie, 20 INT), is equivalent to .2% performance. In personal DPS terms, that's ~70 DPS. It is completely irrelevant.
As for PvP performance, it's nothing new. Dragonwrath was a far bigger performance increase than a full set of epic gems (7% from the proc alone, vs. 2% more INT from a full set of epic gems). The fact that there's competitive advantage from gear is a bit annoying, but this has forever been the case with WoW and I don't think epic gems are the straw that breaks the camel's back here.