Oct 24th 2007 3:39PM I was always the type to save mana pots for "emergency" situations, until someone much wiser in game mechanics explained that many boss fights are almost built around expending consumables in a logical fashion. In boss fights, when your mana bar hits around 65%, no matter what class you are (but especially a healing spec), drink a mana pot and start the cooldown. It will usually boost you back up to close to full mana at that point. Keep popping them whenever the cooldown is up, and you'll find that although you may burn through a lot of consumables on the average raid, odds are you won't run completely dry on mana and be ready for any emergency situation.
I'm pretty sure that's why Blizz swapped the mats on mana v. health pots, to make it less prohibitive to use them as a tool in your arsenal.
I do this even though I play an affliction warlock with Dark Pact, and usually have my phase-shifted imp fully raid buffed for a larger mana pool and faster regen. Regardless of how fast my imp regens his mana, he won't keep up with my use of it. Lifetapping is a great tool, but even though I usually call out "lifetapping, don't heal me" over TS, inevitably one of our awesome healers who are reacting far faster to my life dropping than to hearing my comments, has already spammed a heal of some kind on me. That's using *their* mana, and they can't regen it as easily as I can. Using a few mana pots in a battle not only keeps my mana pool flush and available, it helps my healers use theirs on those who really need it.
Jul 27th 2007 3:43PM Warlocks are working as intended. The other classes are not. Therein lies the problem.
And yes, we're evil. We drain your soul and use it to make tasty cookies. Quit yer crying or I'll stop this flaming horse and really give you something to cry about.
Jul 27th 2007 12:23PM Paw, we don't need any of that stuff, we have "G4, Gamer Television." Because you know those asshats are representative of the gaming community.
Jul 26th 2007 4:55PM I enjoyed leveling fishing on my priest because she's an alchemist, and tracking down certain schools was more rewarding in quantity than herb nodes of the same difficulty. Also, levitation helped me fish in places where I would have aggro'd the much higher level mobs on the shore. The two minute timer was the problem.
The most fun I've had with fishing was leveling it on my shaman. Ten minutes of water walking, and I can run from node to node and haul in my catch. The only challenge are the occasional sharks, but that adds a little spice to it. It seems like The Barrens and Dustwallow are the two best zones to level it up as a beginner, there are just tons of pools of oily blackmouth and wreckage up and down the coast, and then you can move on to firefin snapper and better wreckage.
Fishing has actually resulted in my strangest encounter in-game. I was leveling it in Barrens and ended up with bags full of bolts of cloth from the floating wreckage nodes. Knowing that raw cloth sells faster than bolts, I put it up at fairly low prices because I needed the bank space more than I needed a few extra gold. It sold, and I got in-game mail from someone thanking me for helping level their tailoring, with a few extra gold attached because my prices were so low.
Jul 26th 2007 2:13PM Ahh, I remember the good old days... hitting 30 and running back to hang out in Kharanos with my gnome buddies. Err. Yeah, all those good times in Dustwallow Marsh with Jaina...
Except for places that are transportation hubs (like Menethil for instance), pre-expansion there were zones that were just as much ghost towns as the Azeroth zones are today. You leveled out of them and moved on, and you didn't cry about how the eastern part of Dun Morogh is now a ghost town. The expansion didn't ruin Azeroth, it just made it very clear how divisive those zones are and that there never was a reason to go back once you moved past them. Unlike Outlands, where I seem to visit each zone regularly for different reasons, whether it is instances, farming, rep grinds, quest chains (at different levels of difficulty), or what have you.
For leveling, there's one place that I look forward to going to with every one of my alts around level 30. I pick up a few quests to take me out to Dustwallow, maybe do the few quests that are there if I feel up to running all over the place, then make the run through the Barrens down to Thousand Needles. I pick up flight paths along the way for Feralas and Tanaris, and then hit The Shimmering Flats racetrack.
I can get about a half dozen quests from the racetrack that I can do simultaneously, and the only thing that holds me back is bag space. I can easily grind out 1.5 to 2 levels within an hour or two if I have rested xp, all in the same area and all solo, and have a set of fun chain quests chasing down gossip and helping them cheat that lead me by the hand into Swamp of Sorrows, Stranglethorn Vale, Badlands, and back and forth between Booty Bay and Ratchet. It makes STV a little more palatable when I've got extra quests among the Venture Company and murlocs, and I have alternative areas to go to for a breather when STV gets tedious. I'm starting to love the Swamp of Sorrows quests as well, with the new draenei area quests, because they are challenging but soloable. They are also grouped together logically so I don't have to run back and forth across the zone multiple times, I can often do two to three quests in a single area.
And this is exactly why the Outlands are so much more enjoyable to quest in. Whoever designed the quest progression really learned from some mistakes made in the old world, and started grouping quests together so that players could progress without all the wasted time running back and forth across the zone.
Jul 26th 2007 8:47AM Me! Me! Pick me!
Jul 24th 2007 9:13AM Here's a completely different way to look at video game "addiction." I'm borderline OCD--lots of OCD tendencies but not to the point where it destroys my quality of life. I'm not a hand-washer, but there are some behaviors I can't control or at least can't control easily.
There have been times when I've let my WoW playing get out of control. It has had a negative impact on my life at certain points, but it was something I needed to do at the time for whatever reason. But on the other hand, I was a "collector of things" before I found video games. Nothing too expensive, no shopping addiction here, but starting with comic books as a kid, I have always had a driving need to collect/categorize physical things that has sometimes impacted my finances and always impacted the state of where I was living. Once I found RPGs and a virtual outlet for this, my collecting stopped. It wasn't necessary any longer. I had an outlet that cost the price of a game and sometimes a monthly fee, and it gave me control over other aspects of my life that I didn't have previously.
I've met quite a few people in WoW with social anxiety, ADHD, physical handicaps, etc., and sometimes the game gives people a safe place to cope with their situations. We make friends and connections we might not have made otherwise, and yes, sometimes playing WoW can be healthy even for those with addictive personalities.
However, I do have just about every non-combat pet in the game across all my alts, and that damn Firefly pet keeps eluding me...
Jul 23rd 2007 3:23PM Actually, I take that back. It's more "Beastmaster" than Conan.
Jul 23rd 2007 9:57AM Monty was disappointed to see that his friends had bowed to tradition and included the Chicken Dance in their wedding celebration.