Aug 8th 2007 11:57AM The general system used by the WoW CCG is actually fairly strong; I've been more impressed, but I've also seen a lot worse. CCGs based on existing properties often make concessions to the property, and this CCG is no exception, but it plays pretty well. Like almost every modern CCG, it owes a ton to Magic: The Gathering, but it still feels kinda unique. (Although my friends and I can't help but use MTG terminology to refer to various game concepts.)
The game has some questionable design elements (most of the cards in the game can, by definition, not be used with each other), but I had a little fun with it. That said, I don't know if the game has much audience at all outside of WoW players. (Although the WoW brand may actually scare off some potential players who aren't WoW players.) Also, there's some good humor here and there, and not only in the flavor text. (Thunderstrike's "special ability" is being disenchanted.)
Aug 5th 2007 5:44PM They dramatically increased the reputation gains for the racial factions from quests almost across the board since BC; most of my very low level characters started post-BC have higher rep with everyone than my main, who was already up there and done with all the quests when BC came out.
Jul 28th 2007 8:57PM My favorite lore character is Lady Vashj; my favorite splash character is Griftah.
Jul 27th 2007 11:37AM Mr. Smite also drops the things he uses during the fight. I've heard that what he drops is tied to how rapidly he is defeated, but I don't know if that's really true.
One of my favorite things about Scarlet Monastery is that you can really tell if someone's spent some time in there. The bosses drop gear that looks like what they're wearing.
On the other hand, the current implementation in BC gives each boss a spread of loot so that they usually have something that appeals to a given player. Is that being abandoned? Will a caster mob drop more or less nothing but caster loot?
Jul 20th 2007 1:17AM Even micro-CC like Hammer of Justice, Cyclone, Scattershot, and Blind can help keep things under control in instance groups. Taking one monster out of the equation even for just a moment can help a group regain control.
Jul 19th 2007 11:47AM Imagine if the game was released with just eight classes. With the possible exception of warrior, rogue, or druid, any of the other existing classes, if added later, would seem to be mere variations or combinations on existing classes. "This new priest class is just a druid's caster form that does holy damage mixed with a warlock."
Jul 17th 2007 5:46PM Ugh, I've played my share of MUDs, and while they're an important part of gaming history, they're flat-out outclassed by modern games in most regards.
MUDs tend to be evolving worlds, which can be exciting, but also tend to require a massive life-investment in order to integrate oneself in the world. Someone willing to put a lot of time and effort into WoW can get epic items. Someone willing to do the same for a MUD can dramatically shape the world. (In WoW, players have essentially zero effect on the world, and given the demographic, that's probably a blessing.) On the flip side, someone willing to put a just a bit of effort into WoW can see some cool stuff and get some cool things, while someone putting a comparable amount of effort into a MUD can wander around lost, die, and lose all their stuff. MUDs may be able to do some beautiful things conceptually, but they're without exception brutally unfriendly compared to WoW. (I don't mean that the players are not friendly - MUD players are MUCH more social and less toolish than WoW players, it's just harder to get the hang of things.)
Jul 17th 2007 11:26AM I've only PvP'd a little, but I'd be wary of any solution that punished people for doing things that are important but which don't add big damage and healing numbers (such as playing defense when your team has the other team on the ropes) and doing nothing. It might be strategically important to be stealthed on a bridge somewhere, or it could be something to do while you read a book and tap the keys to make your guy look back and forth.
Jul 16th 2007 6:40PM They're amulets and off-hands. They have the default level of armor and stats for a white item of their level, which is none.
I'm -really- looking forward to seeing what happens to the poor guy.
Jul 16th 2007 3:43PM You don't have to level up quickly to get the soap; you just need to get a mage to port you to the city. Once there, you can easily browse Griftah's goods without hazarding the dangers of Outland.