Jul 13th 2007 3:00PM The thing is, if the conversion rate -is- bad enough, then it -will- be better to just vendor them. Right now, essences vendor for 4 silver. If the conversion rate is 10 to 1, that means that it will be worth it to convert your essences to motes in most cases on most servers. If the conversion is 30 to one, then it's no longer worth it for essences of earth on my server, and borderline for living essences. People wouldn't be happy with a terrible conversion rate anyway. They sell reasonably on the AH if you don't get greedy; any exchange rate that makes it more profitable to convert them rather than AHing them would be very generous, since on my server they're worth between a quarter as much as a mote to almost as much as a mote.
The fact that they were added to loot tables of outland mobs in the first place suggests that some people still want and use them. I suppose there's room for level 50-55 crafted things before BC gear largely blows them out of the water.
Jul 13th 2007 1:16PM In any sufficiently easy game, people will find ways to add to the challenge if they like that sort of thing. Speed runs and no-save clears are two classic methods, and this guy found another.
There's quite a bit of 60ish content, although the amount of experience it takes to advance explodes past 60, so it must've taken a lot of dedication.
Jul 12th 2007 5:23PM It's easy to miss that while many important figures are defeated in WoW canon, the game itself has created a massive number of new characters. Prior to World of Warcraft, the Warcraft series did have a large number of defined characters, but WoW has added so many more. A hypothetical Warcraft 4 has a huge and incredibly well-defined world to draw from, much greater than the world as it was left at the end of Warcraft 3.
The canon of any MMO is tricky. Is Scarlet Commander Mograine canonically alive or dead? Anyone who's level 40 can go see and fight him in Scarlet Monestary, but he dies a very canon-ish death later on. What about Lady Vashj? She gets killed, but not in a very canon way. Is she canonically dead? What's the canon explanation for her death if she's dead?
Jul 10th 2007 6:00PM Many paladins and warlocks (I'm the former) look forward for a long time to getting their summoned mounts. While it's only a moderate discount now that epic mounts are comparatively cheap, it a cool part of our classes, and many want one because it's a part of what the class is.
The problem, of course, is that nobody really wants to run Strat, Scholo, or the awful hole that is Dire Maul. The gear from those instances is without exception comical compared to anything from Hellfire, so it's a matter of bothering you guild or trying to pull together enough paladins, warlocks, and bored enchanters to make it through the instance. The longer you wait to do your quest, the more shaky your group make-up can be and the smoother the run will go.
Jul 10th 2007 5:49PM Brewing and Scribing have been singled out as unlikely profession ideas because of the similarity to alchemy and/or cooking.
Woodworking is a common suggestion because it seems like a reasonable way to be able to craft all of the major categories of equipment that aren't currently craftable - arrows, bows, staves, shields, and possibly relics. The associated gathering profession could reasonably be built in, (which would likely require spawning yet another kind of node to gather from) or the profession could use a mix of leather, herbs, purchased wood and the standard mob drops. To give the profession a bit of a spike, it'd probably help if practitioners were able to do something or other that's unique.
I'd almost rather see the existing professions given a little more functionality, rather than having new ideas fragmented across even more professions. I'm not an engineer, but it's well-known that the profession is in a world of hurt, and most any idea can be translated into an engineering thing. Things like the Tailoring nets and the Leatherworking drums are cool ideas that give their professions a bit of flair, and I'd rather see new ideas added to existing professions (or even classes) than clumped into new ones. (Unless a very large 'hole' is created by new game elements, as was arguably the case with jewelcrafting.)
Jul 5th 2007 2:33PM The fact that you're leveling together with -anyone at all- makes everything immensely faster and easier. If you're planning on doing lots of instances, two classes that fill the same role might make things a little harder. I don't think that arena ratings necessarily say much at all about how well two classes do together while leveling; arena has a lot of idiosyncrasies. Except perhaps for hybrids, two of the same class is probably worse than any pair of dissimilar classes. I'd also avoid choosing two classes that wear the same armor or are likely to use the same weapons, so that when you do instances you're not competing with each other for gear.
Jul 5th 2007 12:06PM In RFD, there's a gong you ring to summon a series of spiders, then a spider boss. I was standing under the gong, but couldn't see it because of the camera angle. Furiously trying to loot something, I found out that I -was- close enough to the gong to ring it. (Everything turned out alright since it was just a guild run to get some low-mid level players some loot, and we had someone's main.)
Jul 4th 2007 2:32PM I'm a holy paladin. You bet I love a shadow priest.
Jul 3rd 2007 2:29PM Oh, man, I'm a healer, and a good tank is the difference between an unpleasant run and an amazing one. I'm willing to believe that you guys have the hardest job by far, with the most visible effect if something goes wrong. I also feel like you guys get dumped on more than you deserve. (Don't want to hate on DPS, but I feel as if some DPS players don't realize the gravity of pulling aggro off of a bear or warrior - it hurts everyone in the party. Then the warrior gets blamed.)
Jun 28th 2007 3:23PM I -do- sometimes put on my healing set before logging out to allow me to use the armory to look for upgrades to it (the armory assumes that you want more of whatever stats you already have a lot of, a generally reasonable assumption; if I log out in my soloing gear, it recommends spell damage gear.) I've never heard of this, though. I suspect that he may be doing it for amusement as much as anything else, though I can't imagine carrying around extra gear just for that.