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Posts with tag 1.11

PTR Naxxramas Changes

The test realms haven't been up for long, but Naxxramas bug fixes are already starting to show up.  Also, to help testers, a vendor has been added to Naxxramas that will offer free repairs, free resurrection sickness removal, spell reagents, tome of tranquilizing shot, and rogue poisons.  So if you're interested in checking out Naxxramas, it's been easier.  However, character transfers to the test realm still seem to be down, so if you didn't copy a character when the PTRs were first brought online, you're going to have to wait a while.

Filed under: Patches, Bugs, Instances

Undocumented 1.11 Patch Notes

For every change in a patch, there's a dozen others that never quite made it into the patch notes.  Perhaps they were forgotten at the last minute or perhaps they were considered too trivial to note, but there's always something missing.  This thread, helpfully compiled by Greatness of Gorefiend server, is a list of all known changes that didn't make it into the patch notes - though it may not yet be comprehensive. 

Filed under: Patches

Official PvP Armor Set Information

Blizzard has put up official info on the new PvP set updates on their armor sets page (just select the PvP superior or PvP epic set from the pull-down menu on the right).  We will see these new sets up on the live realms after the 1.11 content patch.  This does make the PvP sets look less shabby in comparison to the PvE options, and hopefully further planned PvP improvements planned for 1.12 will make matters even better for those that prefer PvP content.

Filed under: Patches, Items, PvP

Breakfast Topic: Testing!

The public test realms opened late Friday, and despite stability issues, are officially online.  With lots of interesting changes, are you interested in checking them out?  Perhaps exploring the new Naxxramas dungeon with a pick up group, or just enjoying playing a pre-made and pre-geared level 60 character.  So let us know - will we be seeing you on the test realm?

Filed under: Breakfast Topics

Test Realms Come Up, Test Realms Go Down

As seems to be the usual pattern, after the public test realms were brought online they were immediately slammed with traffic, bringing them offline again.  As of writing this, the only test realm that seems to be up is the RP-PVP realm.  The character transfer system suffered a similar fate, and was officially taken down yesterday.  There seems to be no news about when we can expect transfers or the test realms themselves to be back online, but as soon as I find out anything, I'll pass it on.

Filed under: Patches, Realm Status

Updated PvP Armor Sets

PartingVisions.Com has some information on the PvP armor updates - specifically, screenshots for mage, hunter, druid, warrior, warlock, rogue, shaman, and paladin sets.  (There's a link to an image named priest.jpg that currently seems to be broken.)  You can compare them to the existing PvP sets here.  The changes are losses in some places and gains in others, and your like of them may depend on your play-style.  So check them out and let us know what you think. 

[Fan art by Guillaume Bonnet]

Filed under: Patches, Items, PvP

Now Online: Public Test Realms

The test realms have been brought up with the 1.11 content patch.  Check out the patch notes here and copy a pre-made character (character transfers are usually not available on weekends) from here.  So get copying!

While the changes are mostly as we expected, there are a few pleasant surprises:
  • The cost to respec one's talents will now decay over time, going down by 5 gold per month, to a minimum of 10 gold.
  • Rogue's Detect Traps skill is now passive.
  • Warlock's Shadow Ward has a new rank to be found as a drop.
  • Warrior's Shield Slam functionality has been changed.  To quote... "This ability now costs 20 rage to use and the damage it does is modified by attack power (normalized to 2.2 speed). However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously."
  • Class quest sets in Zul'Gurub and Ahn'Qiraj have been upgraded from superior quality to epic quality.  (By my reading, it sounds like this refers to all items, though perhaps it is only some of them.)
  • PvP armor rewards for ranks 7, 8, 10, 12, and 13 have been improved.
  • Light's Hope Chapel in the Eastern Plaguelands is now a full hub, with inn, mailbox, etc.
  • Many new quests in Light's Hope.
  • Class-specific armor sets from Zul'Gurub now no longer require bijous or coins - only a Primal Hakkari item and appropriate reputation.
  • Class-specific enchantments from Zul'Gurub now no longer require librams from Dire Maul.
  • The High Priests of Zul'Gurub now have an additional loot table.
  • Several raid interface improvements, including defualt-UI ability to send messages to the middle of a player's screen and perform ready checks.
  • There will now be a party interface option to reset an instance.
  • Many new flight paths, as well as new flight hubs in Ratchet and Un'Goro Crater.

Filed under: Patches, News items

Coming Up: Patch 1.11

The official under development page for World of Warcraft has been updated today, providing a look into what we can certainly expect to see in the upcoming patch.  WoWWiki has a more detailed article covering what changes have been officially mentioned in the forums to date.  When can we expect to see this patch?  Well, it's always uncertain, but the amount of news we have about what's to be in the patch as well as recent posts in each class forums detailing where to post class-related bugs for live and test realms - makes me think we can expect a public test in the next week or two.

Filed under: Patches

Additional Shaman Changes

Several modifications have been made to the existing shaman review.  The talent calculator should already be updated with these changes.  So what does everyone think of the following new changes?

  • Totemic Focus: Now reduces mana cost of totems by  5 to 25% (was 3 to 15%).
  • Elemental Devastation: Moved down to tier 3 - swapped with Storm Reach.
  • Storm Reach: Moved up to tier 4- swapped with Elemental Devastation.
  • Totemic Mastery: Now increases totem range by 10 yards (was 5 yards), but will not stack with the 3-piece Earthfury bonus.

Filed under: Shaman, Patches

Additional Mage Tweaks

Two additional changes have been made to the upcoming mage review.  The talent calculator isn't updated with these yet, but should be soon.  So for patch 1.11, expect the following additional changes:
Winter's Chill: Will now increase crit chance by 1% (lowered from 2%), but will stack up to 10 times (from 5).
Improved Scorch: The fire vulnerability effect has been increased to 30 seconds (from 15).

Filed under: Mage, News items

What to Expect in Patch 1.12?

No, patch 1.11 isn't even live on the test server, but there is already information coming out about patch 1.12.  It seems to be fairly well-known that rogues will be getting reviewed in this patch, and World of Warcraft Vault's E3 wrap-up notes that we should expect some kind of PvP revamp.  This morning Tseric chimed in saying it was also possible that Warriors and Warlocks may be looked into as well.  Anyone out there have great expectations for this future patch?

[Fan art by Astrid Hansen]

Filed under: Rogue, Warlock, Warrior, Patches, PvP

Tier 3 Armor Preview

Blizzard has released official information about the new tier 3 armor sets, which we'll find in the Naxxramas dungeon to be released in patch 1.11.  I have to say I'm pleased with the graphical look they're going with - unlike tier 2, I wouldn't feel embarrassed to be seen in any of these sets.  So check them out and report back - what do you think of the new sets, their stats, and their look?

Filed under: Items, News items, Instances

Anatomy of a Monster

Blizzard's written up an interesting look into their design process in this article about the creation of Thaddius, a boss in the upcoming raid dungeon Naxxramas.  And even if you aren't interested in this behind-the-scenes stuff, the article does give some insight about what we can expect to see in Naxxramas when it opens in patch 1.11!  

Filed under: Patches, Instances

More Dev Interviews from E3

Tentonhammer has an exclusive piece from E3, featuring interviews with WoW developer Tyven, where he discusses much of the news we've already heard from E3; the main subjects being Draenei, flying mounts, and the rest of the announced content. Nothing shockingly new, but for all you E3 news completists, there's some good info there.

Also included are a few tidbits of information from Blizzard's Mac team member Rob Barris, discussing Bootcamp on the Imac & other platform news. The full article can be found here.

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, News items, Expansions

Mage Talents Updated

...and in a very good way.  Changes include the following:

Arcane Tree
Arcane Subtlety: Now a 2-point talent that reduces your target's resistances to all your spells by 5/10 and threat caused by your arcane spells by 20/40%.
Wand Specialization: Now only a 2-point talent.
Magic Absorption: New 5-point, tier 2 ability.  When you resist a spell, you regain 1/2/3/4/5% of your maximum mana and increases your resistances by 2/4/6/8/10.
Improved Arcane Explosion: Now a 3-point ability that increases the critical chance of Arcane Explosion by 2/4/6%.

Fire Tree
Burning Soul: Now adds threat reduction as well as prevents you from loosing casting time by taking damage.  Threat reduced by 15/30%.
Improved Scorch: The fire vulnerability DoT has been improved to 3% each, and still stacks 5 times (for a total of 15% increased fire vulnerability).

Frost Tree

Frost Warding: Moved to tier 1.
Elemental Focus: New 3-point tier 1 talent that increases your chance to hit with fire and frost spells by 2/4/6%.
Improved Frost Nova: Moved to tier 2.
Permafrost: Moved to tier 2.
Frost Channeling: In addition to the mana cost reduction, this talent now also reduces threat caused by frost spells by 10/20/30%.
Shatter: The pre-requisite for this talent is now Improved Frost Nova rather than Frostbite.
Winter's Chill: Changed functionality.  Now causes a debuff that increases frost crit chance by 2%.  20/40/60/80/100% chance to apply the debuff.
Ice Barrier: Now receives 10% of the benefit of +frost damage gear and can stack with a priest's Power Word: Shield.

Filed under: Mage, Patches, News items

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