Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag 10-man-progression

From 25 to 10, a Lodur Story

From 25 to 10, a Lodur Story
I feel like it's been a pretty big debate since the inception of the concept, whether 25-man or 10-man raiding is the end all be all. Which is "real" raiding? Which is more difficult? Which offers you the most rewards? These questions have almost been a plague on raiding discussion since the option first became available. To be honest, I've never much cared for the debate. I'm the type of person that is a live and let live when it comes to personal preferences in video games.

For me, I've always just been a raider. It has been a huge part of my enjoyment with the game, second only to the story and lore of Warcraft. I've also always been a large group raider from Classic World of Warcraft right up to Mists, but I did always run with a 10-man group right up until the point where 10 and 25 started to share a lockout, just so I could keep raiding and so I knew how to handle both situations. Recently, due to personal scheduling reasons, I've had to make some changes to my World of Warcraft playtime that has resulted in not only me re-joining the Horde, but also having shifted from 25-man raiding to full time 10-man healing on Lodur.

This post is just my opinions and observations based on my own change from 25-man raiding to 10-man raiding. Your mileage may vary.

Read more →

Filed under: Analysis / Opinion, Raiding

Breakfast Topic: Is DKP starting to become obsolete?

I was trundling through Wowpedia the other day for some background reading on loot systems (I'm writing a follow-up to Robert's not-so-original WoW miscellany) when I was struck by a sudden thought: I literally cannot remember the last time I saw a guild on my server advertising a DKP system or common variant like Suicide Kings. They advertise what level they are and what type of players they're looking for, the kind of raid content they do if they're raiders, if they do Rated Battlegrounds, and all that good stuff. But only very rarely is DKP ever mentioned, rarer still with a 10-man raiding guild.

I trawled through the guild recruitment forums to see if this was actually part of a wider trend, but don't know what to think. The 25-man raiding guilds are the most likely to say they use a DKP system or variant; 10-man raiding guilds nearly all use loot councils, at least from my (admittedly brief) survey of the current advertisements.

Is this also happening on your realms, or have I gotten this wrong? We all know that every DKP system has its issues and that administrating them is one of the larger headaches for guild leaders. 10-man raiding is also more popular than 25-man raiding right now, and it probably doesn't make sense for a guild to obsessively track DKP for a 10-man where most players probably aren't rolling on the same stuff. Is DKP dying, or is it just a sign of the popularity of the 10-man model?

Filed under: Breakfast Topics

Typhoon Struggle claims world first strict 10-man heroic Lich King kill

Big congratulations are in order for <Typhoon Struggle> of the Defias Brotherhood (EU) server, the first guild in the strict 10-man GuildOx rankings to kill the Lich King on heroic. GuildOx interviewed Sheeana, Typhoon Struggle's guild master, who shared some of the trials and tribulations of the kill, especially the brutal first phase of the encounter.

What are the 10-man strict rankings, you ask? GuildOx ranks the progression of guilds all across the different realms. The strict 10-man rankings are, essentially, 10-man raid groups that never have access to the 25-man versions of the instance. This means that a strict 10-man raiding group will never have gear or drops obtained through 25-man raiding.

To be considered and ranked on the GuildOx strict 10-man rankings, members of the 10-man raiding group can never earn an ICC-25 or ToGC-25 kill. Even though ICC-25 drops the same iLevel gear as ICC-10 heroic, GuildOx discourages the practice, as this allows strict 10-man raiding groups to gear up twice as fast. "Strict" means "strict." In addition, strict 10-man guilds usually only have a limited roster of between 10 to 12 people, since most others go on to the 25-man versions of the encounters.

According to Sheeana, the toughest phase was the first, as the Lich King's minions on heroic scale in power exponentially. These are raiders using, at the most, iLevel 264 gear.

For the full interview and announcement, including the criteria for the strict 10-man rankings, visit GuildOx. You can learn more about the criteria surrounding the strict 10-man rules here. Again, big congratulations to Typhoon Struggle!

Filed under: News items, Wrath of the Lich King

The five classes of guilds

Blessing of Kings does a great job with this post of putting into words (and then extending) the idea of something we've talked about many times before: all guilds are not equal. He separates them into a kind of hierarchical class structure, with "Royalty" (guilds like Stars and Ensidia) at the top of the raiding game, going down to "Aristocracy" (guilds working on hard modes), "Gentry" (guilds who've cleared normal but haven't been able to do hard modes yet), "Bourgeoisie" (guilds working on normal), and the "Proletariat" (casual folks who haven't started raiding). I think he's squeezed things down a bit farther than he should -- I would call the "Bourgeoisie" level guilds still working on Ulduar and Naxx normal fights, as I think there are quite a few of those out there. But his points are strong -- there are bands of raiding guilds, partly by Blizzard's design and partly by mere fact that people approach the content in their own ways.

Read more →

Filed under: Analysis / Opinion, Virtual selves, Guilds, Blizzard, Instances, Raiding, Bosses, Leveling

We have a Tabard: To 25-mans, and beyond!

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?

If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.

Read more →

Filed under: Analysis / Opinion, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories