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Posts with tag 10-man-raid-instance

From 25 to 10, a Lodur Story

From 25 to 10, a Lodur Story
I feel like it's been a pretty big debate since the inception of the concept, whether 25-man or 10-man raiding is the end all be all. Which is "real" raiding? Which is more difficult? Which offers you the most rewards? These questions have almost been a plague on raiding discussion since the option first became available. To be honest, I've never much cared for the debate. I'm the type of person that is a live and let live when it comes to personal preferences in video games.

For me, I've always just been a raider. It has been a huge part of my enjoyment with the game, second only to the story and lore of Warcraft. I've also always been a large group raider from Classic World of Warcraft right up to Mists, but I did always run with a 10-man group right up until the point where 10 and 25 started to share a lockout, just so I could keep raiding and so I knew how to handle both situations. Recently, due to personal scheduling reasons, I've had to make some changes to my World of Warcraft playtime that has resulted in not only me re-joining the Horde, but also having shifted from 25-man raiding to full time 10-man healing on Lodur.

This post is just my opinions and observations based on my own change from 25-man raiding to 10-man raiding. Your mileage may vary.

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Filed under: Analysis / Opinion, Raiding

Breakfast Topic: Is DKP starting to become obsolete?

I was trundling through Wowpedia the other day for some background reading on loot systems (I'm writing a follow-up to Robert's not-so-original WoW miscellany) when I was struck by a sudden thought: I literally cannot remember the last time I saw a guild on my server advertising a DKP system or common variant like Suicide Kings. They advertise what level they are and what type of players they're looking for, the kind of raid content they do if they're raiders, if they do Rated Battlegrounds, and all that good stuff. But only very rarely is DKP ever mentioned, rarer still with a 10-man raiding guild.

I trawled through the guild recruitment forums to see if this was actually part of a wider trend, but don't know what to think. The 25-man raiding guilds are the most likely to say they use a DKP system or variant; 10-man raiding guilds nearly all use loot councils, at least from my (admittedly brief) survey of the current advertisements.

Is this also happening on your realms, or have I gotten this wrong? We all know that every DKP system has its issues and that administrating them is one of the larger headaches for guild leaders. 10-man raiding is also more popular than 25-man raiding right now, and it probably doesn't make sense for a guild to obsessively track DKP for a 10-man where most players probably aren't rolling on the same stuff. Is DKP dying, or is it just a sign of the popularity of the 10-man model?

Filed under: Breakfast Topics

WoW Moviewatch: The Gods of Zul'Aman

The arrival of a new patch used to be noted with a simple entry on the update page of the WoW's site. Now, it's heralded with its own movie trailer. Blizzard has released a short trailer exploring the story behind Patch 2.3's Zul'Aman and challenging the players with: "This is our land. You wanna stay? You stay here forever. We gonna bury you here."

It's a well done trailer, especially the camera moves, sound design and music composition. But am I the only one who thought the montage of the Zul'Aman gods at the end was a little...Power Rangerseque?

Previously on Moviewatch...

EDIT: Oops, this was already featured yesterday on our site. Ah well, for those of you who missed it, here it is. For those of you who saw it yesterday, see it again for the first time. And I still stand by my Power Rangers comment.

Filed under: Machinima, Raiding, WoW Moviewatch, Lore

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