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Posts with tag 2.0.1

Breakfast Topic: Looking for group!

Looking for groupDo you remember the mass chaos that occurred with the global looking for group channel went in? As I recall, it was a little crazy. The line was quickly overrun by random spam which drove many players from the line and lead a number of people back to old habits -- like typing /who priest 58-60 and whispering down the list. Many protested the flawed system and asked for it to be removed. And now that it's gone, replaced by a sleeker interface? There's a number of players that can't stand the thing and demand the global LFG channel be reinstated. So if the old system wasn't right, and the new system isn't right, what's the best way to go about looking for a group? What do you think Blizzard should have implemented?

Filed under: Breakfast Topics, Features

Something that is working as intended in the new patch

The wrong stuff is dropping in raids. The LFG system is hated by many, loved by some. There are 201 problems with 2.0.1. The servers haven't really been stable. The arenas are nowhere to be found.

Yes, if you want to find the negative in 2.0.1, you can find it. But thanks to a reminder from one of our fine readers, I am going to focus for a minute on something about this patch that is actually working and I am pretty darn happy about. We can now have 25 quests in our logs! I can't tell you how many times, especially in the 40-60 area, that I have a completely jammed quest log. With so many quests requiring travel, stacking the quests for efficiency became a pain. This allows more quest stacking, and stops the dropping of quests you'd like to complete, but need to abandon to free up some space. Until you hit 25 quests that is. Come to think of it, why not expand it to 30?

So during this week of some disappointment and lack of quality game time, it is good to know something is working as intended. So go and fill up your quest logs!

[Thanks Rocklands!]

Filed under: Patches, Quests

Breakfast Topic: Bugs, bugs, glorious bugs!


Ah, yes, the exciting aftermath of a patch. Battlegrounds have been functioning intermittently at best, faction-specific loot is dropping for both factions, talent trees differ from the PTRs (and the patch notes), re-building my UI seems like an impossible challenge, and newly bugged raid encounters one-shot tanks in the game's best gear. (Though admittedly they've already hotfixed Patchwerk.) So how are you coping? Not having any problems? Taking a break from playing while all the kinks get worked out? Switching to a less problematic class? For my part, I'm hoping some of the worst of it is worked out by the weekend, when I'll have more time to play...!

Filed under: Bugs, Breakfast Topics, Features

Forum Post of the Day: Neuro's macro guide

Macro interfaceAt a loss as to making your old macros work in the new 2.0.1 version of World of Warcraft? Well, this thread has you covered. Here, poster Neuro explains all of the ins and outs of the new macro system which seems very much unlike the old. It goes over basic syntax and then jumps in with plenty of useful examples (both general-purpose and class-specific) -- at least one of which you're sure to be able to adapt to your own needs. Especially cool? The new /castsequence command, which allows you to chain spells together. For example...

/castsequence Frost Nova, Blink

...will cast Frost Nova the first time you activate the macro and Blink the second time you activate the macro. Don't always want to Blink away after a Frost Nova? You might try this one, instead...

/castsequence reset=24 Frost Nova, Blink

With this macro, after 24 seconds (coincidentally, the standard cooldown of Frost Nova) the sequence will reset, and clicking it will start on Frost Nova again. Nifty, huh?

Filed under: Patches, Features

Around Azeroth extra: Patch day woes


I know what you're thinking -- two Around Azeroths in one day? But when I saw this land in my mailbox this morning, I couldn't resist posting it as a current events shot. Does that look like Alterac Valley to you? Me neither... but apparently this is exactly what some players -- including reader Chris -- were seeing in the Battlegrounds last night. Right before they fell to their deaths, I would guess.

Do you have a unique shot of Azeroth that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! You can attach a picture file or send us a link to one -- and don't worry about formatting, we'll take care of that part.

Filed under: Instances, Features

Breakfast Topic: So, how's the patch?

Talents! Arenas (soon)! Missing items! The 2.0.1 patch has now been live for a good twelve hours or so, and hopefully many of y'all have gotten a chance to check it out. What are your impressions? Personally, I haven't gotten a chance to log on, since my WoW-playing computer is in the shop. But between honor system overhauls, most of the significant add-ons being broken, new skills, new talents, meeting stones that appear to have a tiny warlock trapped in them, and a badly-needed new LFG system, I'm sure people have had some interesting reactions.

I've also heard reports of items in banks and even bank slots themselves being deleted. I've only heard about this happening to 60s, and it may have to do with having bought all the bank slots, in which case I'd be saved through my own cheapness. And in any case, I'm sure Blizzard will restore the missing items, because if they don't, someone's going to figure out how to train Kazzak into Irvine.

So what do you think? Best patch ever, or not so much?

Filed under: Patches, Bugs, Breakfast Topics

Servers back, without arenas

After today's "unexpected" delays getting everything all patched up, many of the realms seem to be back online, and I imagine the rest are not far behind. However, to get this done, Blizz had to temporarily turn off the arena battlemasters, so we won't get to try out the arenas just yet (remember, unlike battlegrounds, arenas have no entrances in the overworld, so the only way to access them is by going to a battlemaster):

  • We have temporarily disabled the battlemasters for the arena system due to an issue that appeared during our patch implementation today. We anticipate this issue to be resolved by tomorrow and we will provide an update once the battlemasters and arenas are available. The issue will be able to be resolved with a hotfix while the realms are live and should not require any additional downtime. The battlemasters for the battlegrounds will still be available during this time.

[via worldofwar.net]

Filed under: Patches, Realm Status, News items, PvP

Let the delays begin!


Of course having the servers back online as scheduled was too good to be true. And at 12:09 PM PST, Blizzard announced that maintenance would be extended by an additional four hours in order to deal with issues arising from the patching process. Yes, that means you shouldn't expect to be online and playing before 4:00 PM PST 5:00 PM PST -- at least if we're optimistic enough to assume this will be the afternoon's only hiccup!

Update: Drysc, always trying to outdo me, posted an update by the time I clicked to post this. We are now looking at 5:00 PM PST.

Update 2: All realms should be online and accepting players as of 6:00 PM PST.

Filed under: Patches, News items

A few patch related items

Just a reminder for you guys about a few Blizzard announcements in regards to tomorrow's maintenance...
Good luck downloading and installing the patch, and see you all in the arena!

Filed under: Patches, News items, Screenshots

Soooo...how bad is it going to be?

I am as excited about the patch as everyone else. I am starved for something new to do in-game, and I desperately want to try out the new doodads and gizmos. I want to respec my terribly overpowered warlock, try out the arena and check out the brand new Looking For Group system. All in all, Tuesday should be a fantastic WoW day.

But it probably won't be. It will probably be an experience consisting of gridlock and lag. Why am I such a pessimist? Well, on one hand, there is past experience. Patch days are always a little bumpy. And honestly, I don't find that to be too terribly annoying. Patching a game the size of WoW is an incredible undertaking, and if it takes a day to work out the kinks, I am good with that. However, I think this patch just might be a little different. It is fundamentally changing the game, so it might lead to even more small problems for Blizzard to work out, so this could be messier than usual.

Even more than the patching itself, with all the new pre-expansion features and talents, I know a bunch of people looking forward to logging on for the first time in a while to kick the tires and take 2.0 for a test drive. This will add more strain to the servers.

Now don't get me wrong... I am hyped for all the goodies in the patch. I am just thinking that perhaps I won't be enjoying any of it for a few days. And, being the WoW addict I am, I am strangely fine with it. Sure, it is annoying at first, but all the new stuff makes it worth a little turbulence. What about you guys? Are you anticipating being able to play tomorrow night?

Filed under: Patches, Analysis / Opinion, Realm Status

Respeccing for 2.0

Tomorrow's the big day -- WoW is getting patched and rolling over to 2.0. Bye-bye honor rankings, bye-bye DHKs, hello new LFG system, and new spells and talents for all. Oh, and every character in the game will log in after the patch is applied with a completely free respec.

So things will likely look very different in terms of specs on Wednesday (my guild has an MC run planned, and I can't wait to see what happens). Personally, I like my rogue's combat daggers spec, so I'll probably keep it (he's only 50 now, so I'm not real worried about it). My warrior is currently specced protection, but hasn't been getting much play (or DPS) as a tank, so I may flip him fury or half prot-half fury. My priest is staying shadow, but my shaman -- for the expansion, I'm planning to switch him to elemental instead of restoration, so by Wednesday he may be much more deadly with lightning bolts than healing waves (not sure how that will go over in my guild raids, however).

If you're thinking about respeccing, Mystic Worlds has posted a nice little commentary on how specs work -- while you should really spec for the talents and abilities you play with, for each class there's usually three or four different ways to set things up, either for soloing (or leveling), PVP, or PVE play. Of course, you don't have to respec on Wednesday -- you could just choose the same talents you have in place now. But since everything is changing so much (even your regular spec will have a few new shines to it), this might be your chance to be something a little bit different than you're used to.

Filed under: Analysis / Opinion, Tips, Events

Curse Gaming site revamp


The new patch is coming this Tuesday to a realm near you, and when you run off to find updated versions of your latest addons, you may be in for a surprise -- because favorite addon site Curse Gaming has undergone a complete redesign. (If you're trying to find the addon section of the site from the main page, it's a big purple button on the right.) Their addons section looks quite a bit different and no longer sorts addons by familiar categories -- instead, there appears to be one giant list of addons, which is searchable by labels attached to the addon. For better or for worse, the new layout is going to take some getting used to -- and I can only again encourage everyone to go and download addon updates in advance of Tuesday's patch!

Filed under: Patches, Analysis / Opinion, Add-Ons

The coming addon apocalypse

RaidAssist & KTMWhile we've talked about this before, but with the announcement of the patch 2.0.1 rollout, it's worth a reminder. On December 5th, 2006, you'll log on to World of Warcraft and download the 2.0.1 patch -- and then all of your addons will stop working. I know what you're thinking, "But Elizabeth! There are addon issues with every patch! How will this be any different?" Well, WoW 2.0 completely changes the LUA code that current addons are written in, or, as Blizzard puts it:

WoW 2.0 represents a major change in the UI code, and as such ALL AddOns will need to be updated before they will work, if for no other reason than the Lua 5.0 to Lua 5.1 changes. Some AddOns will be more seriously affected, and a few will have to be redesigned.
Tobold predicts -- not inaccurately, I think -- disaster. As everyone begins to realize their addons are no longer functioning, they'll rush to Curse Gaming and WoWInterface. These sites, always sluggish on or around patch day, will all the worse for the complete failure of every addon that currently exists. Some addons will be abandoned by their authors, as the work to rewrite them would be too great. Others will be abandoned because the ability to make them functional will no longer exist. And yet others will simply take time to rewrite and not be immediately available.

So what's to be done? Well, you could always stop using addons. Or take a week's vacation from the game. Or if you aren't willing to do either of those, check up on your addons in advance -- look them up and see if there's a WoW 2.0 version already available. (If you don't remember where you downloaded it from, use the search functionality on Curse Gaming or WoWInterface to find them.) If not, WoWInterface has lists of mods that are confirmed to work with the 2.0.1 patch, so perhaps you can find something you could live with (don't try to use any of these with the live game, however -- they won't work).

So while everyone else you know is tearing their hair out in frustration trying to find working addons while Curse Gaming is down, you can be sitting back in your chair, sipping a martini* and raiding the night away.

* No, the patch does not ship standard with martini. You're on your own Mr. Bond.

Filed under: Patches, Add-Ons

Patch 2.0.1 bug list


No software is bug-free, of course, but this lengthy list of bugs -- compiled by Arafina on the EU forums -- is a bit concerning, considering the patch is set to be applied next week. Many of the listed bugs are minor graphical or sound issues, but I personally prefer to know what I'm getting into before the fact. And if you really want to be informed, you may wish to take a look at the patch notes, too.

Filed under: Patches, News items

Breakfast Topic: Looking forward to the patch?

We now know that the next patch is coming out on December 5th -- Blizzard has given us a week's warning on this one, presumably to allow PvPers time to try to get in those last ranks in the last week of the honor system. What's the new patch have in store for us?
  • New honor system (old ranks will be scrapped)
  • Revised talent trees (up to 41 points) for all classes)
  • New LFG system
  • Changes to +spell damage (making lower rank spells receive less, HoTs/DoTs/channeled spells receive more)
  • Stacking HoTs
  • Resilience
  • Weapon skill changes (no longer reduces the percent damage lost due to glancing, adds a minor amount of +crit)
  • Crowd control effects reduced to a maximum of 12 seconds in PvP with a higher resist chance.
  • New arenas
  • Agility change (1AGI == 1AP) for hunters
  • Rage normalization for warriors
  • Skill level required for disenchanting
  • Signifigant UI changes and the death of Decursive
With some of these good and some of these not so good, are you looking forward to the patch or getting the most out of your time pre-patch?

Filed under: Patches, Breakfast Topics, Features

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