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Posts with tag 2.0.6

Welcome to patch 2.0.6


While I can't promise that this will be the end of Blizzard's "balancing issues," today's extended maintenance sees the roll-out of patch 2.0.6 -- you remember patch 2.0.6, don't you? It was deployed to the PTRs on Sunday, which doesn't leave much room to forget. The official patch notes (which aren't live yet, but will show up here when they are) seem to match the patch notes from the PTRs on Sunday, so hopefully we won't see any surprises when the servers come back online. For those of you who would like to get a jump on things, the patch is currently available for download -- and it's a small patch, weighing in around 6MB, so fire up your client and get to it!

[Thanks, V3T]

Filed under: Patches, Realm Status, Blizzard

2.0.6 hits PTRs: small nerfs for Priests and Hunters, nerfs and buffs for Mages


Another week, another patch. WoW 2.0.6 PTRs are now up, and with them, patch notes. Here's the Priest, Hunter, and Mage stuff; behind the cut is the bug fixes (not much interesting there besides hopefully pet bars being fixed). Marksmanship Hunters lost a bit of damage, Priests' Shadow Word: Pain lost a bit of damage, and Mages' Fireball and Frostbolt lost a bit as well. However, Counterspell is now non-Global Cooldown, which means you can (for example) Counterspell and then immediately cast another spell. I honestly thought Mana Shield already did absorb magical damage as well as physical; shows what I know about mages.

Hunters
  • "Silencing Shot" now does only 50% of weapon damage instead of 75%.
  • The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
  • The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3. [used to be 5/10/15%]
  • The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. [used to be 5/10/15%]
Mages
  • Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.
  • Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.
  • "Counterspell" no longer triggers the global cooldown.
  • "Mana Shield" now absorbs magical damage as well as physical damage.
Priests
  • The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.

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Filed under: Hunter, Mage, Priest, Patches, News items

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