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Posts with tag 2.1.0

This week in hotfixes


We love Blizzard EU CM Ommra, because he's (or she!) is always the one to keep us up to date on the most recent hotfixes coming out of Blizzard. And there seem to be a few more than usual this week -- because of the patch, perhaps? (No matter how long they're on the PTRs, they're never bug-free!) But if you're wondering what's happened so far this week in the world of hotfixes, here's a list for you:
  • Linking a Poison Recipe or Hunter Pet Ability in a chat message will no longer cause a disconnect.
  • Seer Olum will no longer despawn as quickly after being rescued from Serpentshrine Cavern.
  • Coilfang Ambushers can no longer be charmed.
  • The Lurker Below will no longer emerge from the water before all adds are dead.
  • Gruul's hateful strike will now target the second highest on the threat list instead of the third highest.
  • The gem vendors in Thrallmar and Honor hold are now once again available.
  • Al'ar's Meteor ability will now do less damage and its damage will no longer be divided between multiple targets.
  • We're working on a hotfix for the problem where Krosh Firehand's Spell Shield is not cast immediately upon entering combat for a Mage to Spell Steal. This was not an intended change and we hope to have it fixed soon.
  • The hotfix for the Spell Shield has been deployed. The Spell Shield should be cast in a much more timely manner now.
I particularly like that first one!

Filed under: Patches, Bugs, News items

Where's all the spam gone?


In today's breakfast topic, I noted that I haven't gotten any gold spam in the time I've played since patch 2.1.0 came along. And oh, what a change it is! I was always a good little player, taking the time to report any gold selling spam to a GM, but usually by the time a GM got around to looking at my ticket, I'd have gotten at least five more piece of spam -- and that was if I opened my ticket during off-hours.

So what's the magical change that's stopped spam in its tracks this patch? Obviously, there's the new spam reporting system, which makes reporting anyone an easy task: just right-click on their name and select the "report spam" option. You'll no longer get whispers, see text, or receive mails from that player for the duration of your game session and the incident is automatically forwarded on to a GM. But even if every player were duitifully reporting every spammer, I wouldn't expect such a dramatic change in the level of spam. CM Drysc notes that as of the patch, trial accounts can no longer whisper other players -- at least not without players whispering them first. I don't know about you, but I think this simple step may have been the magic bullet.

Filed under: Patches

Breakfast Topic: Favorite 2.1 change


We've all had at least a day (our European friends are a bit behind us, but I have no doubt they have also managed to form their opinions) to play with patch 2.1.0 and digest the many changes contained therein. While the Children's Week quests (and the non-combat pets you get from them) are super fun, but what I'm enjoying most is the lack of gold selling spam. At least for me, this near-constant nuisance has completely vanished since the patch came out -- though perhaps I'll have a different opinion tomorrow. So, I ask, what's your favorite aspect of patch 2.1.0?

Filed under: Patches, Breakfast Topics

Rolling restarts to fix 2.1.0 error [Updated]

If you were attempting to play this evening, you may notice your realm vanishing out from under you. That's because Blizzard has been in the process of rolling restarts to fix a serious issue with today's 2.1.0 patch. As of 3:45 PM PST (that's 6:45 PM to you east coasters), restarts began, with an anticipated downtime of 15 minutes for each realm. The problem that caused all this hubbub? The official forums are a bit flakey this evening, but reader SirCasey reports that stacked items taken from mailboxes are vanishing from players inventories -- and I don't know about you, but I can see this resulting in hundreds of gold lost. What to do if you've already lost something? Blizzard poster Hortus says talk to a GM, but makes no promises that they'll be able to restore items.

Update: CM Drysc reports at 6:30 PM PDT (9:30 PM EST) that complications from the earlier fix has prevented some realms from coming back online. However, they're working on bringing the remaining realms back online and plan to have all realms back online by 9:00 PM PDT (12:00 AM EST).

Filed under: Patches, Items, Bugs, News items

BigRedKitty Patch Day Special: Top ten suprises in the new patch


Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.

Editor's note: We think Damh and Hobbes are trying to be funny. Rogues really don't need to be worried about what happens when they log in tonight. At least we're pretty sure they don't.

10. Rogues haven't just been nerfed, they've been completely eliminated from the game. Pfft. Gone. All Alliance Rogues are now Shaman, all Horde Rogues are now Paladins. Same gear though, so you'd better get to the Auction House quick.

9. Paladins can no longer pull. They can still tank but if they are in a party of two or more, they cannot attack a mob than has an empty threat list. The Blizzard programmers stated in the patch notes, "Until they learn how to pull without getting so much aggro that a hunter cannot peel off a mob to trap, we're not gonna change this."

8. Holy Priests, Holy Paladins and Resto Druids now get a monthly gold allowance sent in the mail. For every hour they play they get 5 gold tribute. "You'd pay them yourself if you could get a Shadow Lab run more than once per week, wouldn't you?" said Nikoli Bransdorf, instance programming intern and Beastmaster hunter.

7. New profession: Sheriff. Start out by putting the beggars in the pokie, move on to finding the level-one gold spammers and putting them in chains, and at 375 you will be able to fix bugged instances and quests with your Ancient Baton of Compliance.

6. The fishing arsenal has been upgraded to include spears, harpoons and an epic Engineering item, the Goblin Infisherator XL. Chunk this daddy into the ocean and a mild seismic explosion tosses enough marine life onto the beach that every Naga in Stranglethorn Vale will call you Master.

Still want to hear the top five? Keep reading.

Read more →

Filed under: Patches, Blizzard, Humor, (Hunter) Big Red Kitty

Breakfast Topic: Betting on patch 2.1


Another week, another Tuesday maintenance. And it's not even a rolling restart week! So here we are all twiddling our thumbs and waiting for the servers to come back online. And, alas, while we've all no doubt been having fun playing with patch 2.1 on the test realms, we do know that today isn't the day. Of course this only leaves us with lots of room for speculation -- so I'm asking you, good readers, when do you think patch 2.1 will be headed towards the live realms? The patch has been running on the test realms since April 13th, which means next Tuesday's maintenance will be approaching the 4-week mark that I always use as a general guideline for patch releases. But Blizzard has been known to surprise even me. So let's hear your predictions -- when do you think we'll see patch 2.1 on the live realms?

Filed under: Patches, Breakfast Topics

We want Children's Week!


Blizzard has quietly disabled the upcoming Children's Week holiday. There was a brief announcement in the EU forums saying the event would be disabled until after the 2.1 patch and on the US site the holiday's date has simply been changed to "TBD." In the past the week-long event's start has varied from the 1st of May to the 9th of May, so if 2.1 is released soon perhaps it won't be pushed back very far. Now my question is... what the heck does Children's week have to do with the patch? Should we expect something new and different this year or is there just some technical issue with deploying a patch during the middle of a special event the Blizzard team is trying to avoid?

[Thanks to all who sent in tips on this one!]

Filed under: Patches, Events, News items

PTR Notes: Fixing illumination

Over at Blessing of Kings, Coriel has a great explanation of how the paladin's to-be-changed Illumination talent -- which has been happily residing in the holy tree since the game's release -- became such a thorny problem.

The talent (as it exists now) returns the base mana cost of a healing spell to the paladin when the healing spell crits. (It costs 5 talent points to bring it to this level of effectiveness and requires 15 points in the talent tree. So a fully maxxed illumination will cost you 20 talent points in the holy tree.) The end result is that, overall, the paladin receives a mana discount on their healing spells equal to their spell crit rate. Prior to patch 1.9, a paladin could boost his or her holy spell crit rate by 5% through talents (priests have a similar talent that boosts holy spell crit), but it was difficult for paladins to get any other spell crit gear. The plate itemization simply didn't exist and there was heavy competition for generic items that a paladin could use like the Azuresong Mageblade.

Read more →

Filed under: Paladin, Patches, Analysis / Opinion

Latest changes on the PTR


As you may or may not be aware, a patch was rolled out on the public test realms yesterday, bringing us all sorts of cool screenshots of Hyjal and Illidan. However, these weren't the only changes the patch brought us. On the test realm forums, Kainazzo has been kind enough to compile a list of changes for us.

Of course there's the expected bug fixes:
  • (Hunter) Viewing Pet Details no longer results in a fatal error
  • (Hunter) Using aimed shot and steady shot no longer results in turning 180 degrees
  • (Other) Alliance epic flying mount animation has been fixed.
  • (Items) The meta gems bought with Spirit Shards now function properly.
  • (Items) Almost every set bonus was reworked to stack properly with other set bonuses
However, perhaps the most interesting changes were to Paladins:
  • Illumination now returns 60% of base mana cost, up from 50%.
  • 1h weapon spec is now working, and is causing 5% more damage to spells like consecrate and holy shield while a 1 handed weapon is equipped.
Is illumination still worth it at 60% instead of 50%? Blizzard, how about you push the numbers to 75% and we'll talk.

Filed under: Patches, Bugs

Twink changes in 2.1.0

I never really understood the popularity of the twinking phenomenon. A lowbie character, horribly expensive, never growing or changing but only there to own unsuspecting level 22s venturing to WSG for the first time ... meh. But a lot of people seem to like them, and those people might be upset about some of the undocumented changes in 2.1.0.

According to Xarim on Battleground Forums, several items have been changed to make very low-level twinking more difficult. The Lucky Fishing Hat was a cheap way for level 19 twinks to get 15 stamina, but it now requires level 30 to equip. The herbalism-gathered Nightmare Seeds, which give you a temporary boost of 2000 health, have been changed to be 60+ only. The biggest change for twinks, though, is the fact that the blue leg armor and spellthread leg enhancements can only be placed on items of level 35 or greater, as can shoulder and helm enchants. For some reason, the epic spellthread and leg armor can still be placed on anything. Go figure.

Do you have a 19 or 29 twink? How will these changes affect you? (Thanks to firefly for the tip!)

Filed under: Patches, PvP

April Fools Alert #3: Blizzard gets rid of gold farmers

Gold barsTobold reports that in patch 2.1.0 Blizzard is planning on getting rid of gold farmers in just three simple steps. So in patch 2.1.0, you should expect the following:
  • The ability to send items, gold, or CoD packages via mail will be removed. You will only be able to send letters via the in-game mail system.
  • The ability to freely set prices in the auction house will be removed. Since players could transfer gold by putting up a worthless item for a high-price buyout, the minimum bid and buyout amounts will now be set automatically.
  • The ability to transfer gold via the trade window will be removed. However, to allow people to market tradeskills, the trade window will be transformed into a tradeskill window -- allowing the crafter to select a recipe and the buyer to insert materials, for a pre-set fee. When the buyer provides materials and the money, the crafted item winds up directly in the buyer's pack after crafting.
With no ways to transfer gold to potential buyers, the gold farming industry will quickly go out of business. Huzzah to Blizzard for finally solving this problem!

Filed under: Fan stuff, Humor

No patch 2.1.0 notes, but the next best thing


So the patch notes that we've mentioned recently on WoW Insider have turned out to be fake. And Blizzard doesn't seem any nearer to giving us real patch notes. So how does a curious player know what to look forward to in the next major content patch? Fortunately, EU MvP Schwick has an excellent compilation of every little bit of patch information that's been confirmed by Blizzard. It's not much information, but it is all we know for certain just now.

So for patch 2.1.0, you can expect the following changes:
  • Feign Death fix
  • New Rogue stealth animation
  • More Humanoid Succubus CC
  • PvP Matching system
  • The Black Temple (aka the Black Citadel)
  • Gruul's Lair changes
  • Professions & Items
  • Golden Hare fix
  • Spellcloth fix
  • Auction House Gem-section
  • Flight path changes
  • Blade's Edge Mountain graveyard
  • Draenei quest drop fixes

Filed under: Patches, News items

More "leaked" 2.1.0 patch notes

Update: aside from being a dupe post, these are definitely fake.

We posted recently about some potential patch notes for the upcoming 2.1.0 content patch, and now Ming's got vastly expanded "leaked" patch notes. I put "leaked" in quotations because these don't feel quite legit to me -- the language just doesn't scan like official Blizz language. Now for all I know they're less careful with wording for pre-release in-house notes, and these may be for real. They do agree with the previous allegedly leaked notes on most points, like armor for Tree Form and Feral Fire to be usable in feral forms without a talent. The moonkin aura boost, to allow mana regen from spell crits, is a talent in these notes ("Improved Moonkin Aura"). We also have again thread reduction from the "reach" talents ("Shadow Reach" and "Nature's Reach," both with 5%/10% threat reduction). If so, it would give some much-needed aggro control to both builds (boomkin and Shadow Priest).

There's one change that Ming emboldened and tagged with "WTF," and I'm going to have to agree with him on that. It's for Hunters: "'Improved Feign Death' has been changed to give "Feign Death" a 50/100% to remove all harmful effects." Depending on who you ask, Hunters may or may not have trouble in PvP, but this seems to be clearly overpowered, especially for a talent that's relatively early in the tree (requires 15 points). As a 41 point talent, I would still think it was a little overpowered: remember, Feign Death's CD is only 30 seconds. The rest of the Hunter changes are mostly needed Survival buffs, but this one...not so needed, in my opinion.

This also has some changes we knew were coming (Black Temple, BG gear matching), as well as some fixes for bugs that have annoyed us recently, including Surge of Light, player pet aggro on feign death, identical bonuses from items not stacking, and Cut Citrine, among others. Engineering has its expected overhaul, and, interestingly, a profession (presumably a secondary one) has been added to craft drinks that restore mana. The way it seems to work is you buy empty bottles from vendors, go to various places around the world, collect the water from there, and probably combine it with other reagents to craft your manajuice. This is a very welcome change for me; the disconnect between food being craftable and water being not craftable has always seemed odd.

At any rate, full "patch notes" are after the cut, and they're quite long. What do you think, once you've gotten done reading through them?

Read more →

Filed under: Patches, News items

Leaked 2.1.0 patch notes?


Without any official word, who's to say whether these patch notes, posted on MMO-CHAMPION are legit or not. However, they include a number of features that we know are planned for 2.1.0, such as:
This adds some reliability to these patch notes, but, there are some quite unexpected things in these notes, as well -- read on for more details.

Update: Keep reading if you like, but, yep, these are fake. (Some people clearly have too much time on their hands!)

Read more →

Filed under: Patches

LFG channel will have to wait

Lots of players logged on yesterday after the patch expecting to share their Chuck Norris jokes look for groups in a chat channel as promised, but it looks like the LFG channel Blizzard said was coming back isn't actually arriving until the next content patch, 2.1.0.

Drysc also reminds us that the LFG channel isn't returning worldwide-- it'll only be available for those using the LFG tool. So while we haven't actually used it yet, that means you'll have to flag yourself as LFG, and then you'll get access to the channel.

But what hasn't been answered yet is whether you'll get access to a worldwide channel, or just the channel for your instance. It seems like just talking to people LFG for, say, Hellfire Ramparts is pretty pointless-- we can see their names up there on the screen and we can tell them anything we want. So that points to a worldwide LFG channel. But that then lends itself to the kind of stuff that made Blizzard ditch the channel in the first place, not to mention that it seems likely that tons of people who aren't actually LFG will sit flagged for LFG, just to listen in on the channel.

The problem here is that the best thing the LFG channel had going for it was the fact that it was an open area for players to listen in on LFG requests-- I could sit on my alt and listen for groups for my main, or on my main I could hear about a group, and then head to a dungeon that I had never planned to go to. I fail to see, however, how implementing the channel in the LFG tool, either local or worldwide, opens itself back up to that kind of ad hoc group forming. I guess we won't know until we get a chance to use it.

Filed under: Patches, Blizzard, Instances, Raiding

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