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Posts with tag 2.1

2.1 patch notes (part 3)

Continued from part 1, part 2

Tempest Keep: The Botanica
  • Bloodwarder Protector's Crystal Strike may now be dodged and parried.
  • Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the Arcane Blast ability on Heroic difficulty.
  • The duration of Vial of Poison has been reduced significantly.
  • Greater Frayer's do more damage in Heroic difficulty.
  • Nethervine Reapers and Inciters' damage has been reduced in Heroic difficulty.
  • Thorngrin the Tender's damage has been reduced in Heroic difficulty.
  • Mutate Fleshlasher's damage has bene reduced in Heroic difficulty.
  • The Sunseeker Gene-Splicer's Death & Decay will occur less frequently and the damage has been reduced on Heroic difficulty.
  • Mutat Fear-Shrieker and Mutate Horror hit points are reduced
  • Warp Splinter's Arcane Volley damage has been reduced on Heroic.
  • The Bloodwarder Protector's involved in the fight with the Mutate Horror's and Mutate Fear-Shrieker's in The Botanica no longer remain at 1 health and will properly be killed
  • Tempest Keep: The Mechanar
    • Bloodwarder Physicians now have more mana.
    • Nethermancer Sepethrea will no longer break nearby players' stealth when engaged.
  • Tempest Keep: The Arcatraz
    • Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty.
    • There are less Arcatraz Sentinel corpses in the dungeon.
    • Zereketh the Unbound's Seed of Corruption will not knock players back as far.
    • Zereketh's melee damage has been reduced on Heroic difficulty.
    • Zereketh's Shadow Nova and the Death Watcher's Death Blastdamage has been reduced..
    • The Arcatraz Sentinel's Energy Discharge damage has been reduced..
    • Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty.
    • Eredar Deathbringer's Diminish Soul damage has been reduced.
    • Eredar Soul-Eater's Soul Chill damage has been significantly reduced.
    • Skulking Witch's Chastise ability damage has been reduced on Heroic difficulty.
    • The Unbound Devastator will no longer be able to use the Devastate and Deafening Roar abilities at the same time. A small shared cooldown has been added to both abilities.
    • Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty.
    • Unchained Doombringer's War Stomp now deals less damage.
    • Harbinger Skyriss's Mind Rend will be used less frequently and the damage has been reduced.
    • Harbinger Skyriss's Domination duration has been changed to 6 seconds.
    • Harbinger Skyriss's Mana Burn drain has been reduced on Heroic.
    • Akkiris Lightning-Waker's Lightning Discharge damage has been reduced on Heroic.
    • There are fewer Protean Nightmares roaming the halls of the Arcatraz.
  • User Interface

    • Players will now be able to access the Looking For Group Channel by joining the Looking For Group/Looking for More tool.
    • Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.
    • Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.
    • Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works).
    • The network performance meter now shows framerate and how much memory AddOns are using.
    • You can socket items while in flight.
    • When consuming reagents or using items on the action bar, smaller stacks will be used before larger stacks.
    • Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
    • Sending item links with invalid enchantments will disconnect you.
    • Equippable items displayed as quest rewards will always show you the tooltip of the item you are currently wearing in that slot.
    • The area of interest while on a flight path is farther along the path instead of in front of you.
    • Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.
    • Raid Windows now remember their position in the gamefield between sessions.
    • A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default.
    • Profession UI now has a search field. Text that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type Peace into the search field to see all of your recipes that use Peacebloom, or type in 20-30 to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession.
    • Profession UI now has a checkbox that allows you to search by only items that you have the materials to make.
    • Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it.
    • While flying or swimming the 'X' key will now make you move down.
    • Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
    • Hunters now have a UI option Auto Attack/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
    • Party members will no longer see a hunter who is feigning death as actually dead.
    • Shamans are now a darker blue in the raid UI so they have a more distinct color.
    • Items that have additional armor on them higher than standard for an item of that quality and level will have the armor value displayed in green.
    • Gems are now searchable in the Auction House under the heading of Gem with the gems then broken up by color so you can search for all gems of a specific color.
    • When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quantity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price.
    • The 'Status Bar Text' option in the interface options UI will now display numeric values for all party members health/mana bars in addition to your own.
    • Raid and Battleground chat options have been added to the chat button that is attached to the chat log.
    • New Tips of the day have been added.
    • You can now link recipes into chat. If you have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat.
    • Raid assistants can now start a ready check.
    • You can now display the amount of healing you do to a target in the gamefield. This option can be turned on with the Healing option in the floating combat text section of interface options.
    • The Auction House now has a reset button that will reset all fields you have entered to allow you to quickly try a different search.
    • Movement now interrupts the usage of the Evergrove Wand.
    • Casting beneficial spells while using the Overseer Disguise will now drop the disguise.
    • The Overseer Disguise now has a 1 second casting time, and can no longer be activated while in combat.
    • The Triangulation Device from the Triangulation Point quests in Netherstorm will no longer allow the character to see Ethereum Relays.
    • The directional indicators on the minimap for the towns have been added in Outlands.
    • Searches in the auction house for French, German, and Spanish now do character swapping for some accented characters to yield better results.
    • There is now a Rotate Minimap feature.
    • You can now enable target of target in raid windows
    • New interface option: Open Loot Window at Mouse
    • New interface option: Disable Lua Errors
    • You now see the season stats instead of weekly stats for arena teams when you inspect another player
    • Guild names now appear in player tooltips
    • Stackable items retrieved from mail will automatically stack in your inventory
    • You are now able to right click a player name to report them to GMs.
    • User Interface Scripting
      • Macro Features:
        • New conditional [flyable] which is true if you're in a location where you could use a flying mount
        • You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.
        • Added macro option support for /dismount
        • Macros containing conditionals will automatically update their visual feedback as appropriate during play.
        • #show and #showtooltip can be given conditionals and will update dynamically
        • #show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot
        • Added bag and slot number support to: /castsequence, /cast, /castrandom, /use,
        • /userandom, /equip, /equipslot
        • New slash command /cancelform
        • The /equip command can take item identifiers specified as item:: e.g. /equip [modifier:alt] item:25640
        • You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true. e.g. /cast [target=target,help,nodead] [target=targettarget,help,nodead] [target=player] Flash of Light
      • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

    World Environment

    • Two new graveyards have been added to Blade's Edge Mountains.
    • Wandering NPCs will turn to face you more quickly when you interact with them.
    • The Fel Cannons in Outland should no longer be falling thru the terrain.
    • Obsidian Elementals are now correctly immune to bleed effects.
    • The casting of the Sun Shield" spell used by Firewing Warlocks will now show up in the combat log.
    • Void Baron Galaxis will no longer despawn 10 seconds after death.
    • Uvuros now moves considerably faster than before.
    • Arch Mage Xintor now has pickpocket loot.
    • Auchenai Crypts: Creatures here will no longer occasionally drop aquatic-oriented items, Fish Scales, etc.
    • Boulderfist Warrior: Mages can now Blink when stunned by this creature. In addition, its "Shoulder Charge" ability now has a minimum range.
    • Dark Worg: This creature no longer drops cash.
    • Dragonhawks: Some of these creatures were unskinnable. Almost all are now skinnable. Exception: Feral Dragonhawk Hatchlings.
    • Dust Howler: This creature's "Howling Dust" ability is now correctly removed by "Cloak of Shadows".
    • Earthcaller Ryga, Eclipsion Cavalier,Eclipsion Soldier,Vyral the Vile, Eclipsion Spellbinder,Gan'arg Sapper,Grillok Darkeye, Hand of Kargath, Mag'har Grunt, Unliving Caretaker, Unyielding Sorcerer,Worg Master Kruush, Z'kral, Blacktalon the Savage and Debilitated Mag'har Grunt all now have pickpocket loot.
    • Fel Cannons: These creatures now drop loot.
    • Krellack can now be skinned.
    • Lady Shav'rar: Druid shapeshifting now breaks the creature's freeze affect.
    • Mana Wraith: This creature is no longer immune to the hunter pet ability Warp.
    • Mennu: The boss's healing ward totem will no longer trigger kill procs when killed.
    • Mosh'ogg Witch Doctor: The Ward of Laze totems summoned by this creature can no longer be destroyed by area attacks.
    • Motes of Mana: Several water-themed creatures were dropping Motes of Mana; they now drop Motes of Water.
    • Murkblood Scavengers: The cash dropped by these creatures has been drastically reduced.
    • Rockflayers: All creatures of this type now have pickpocket loot.
    • Scarshield Spellbinder: The fire resist buff from this creature will no longer work on targets over level 63.
    • Skettis Arakkoa: These creatures will now drop Arakkoa Feathers as intended.
    • Unbound Devastator: The disarm from this creature now fails against disarm-immune targets.
    • Throne Hound: This creature now has elite-quality loot.
    • Throne of Kil'jaedan: Elite creatures in this area now drop elite-quality loot.
    • Veil Lithic Arakoa: These creatures will now drop Arakkoa Feathers as intended.
    • Area 52: Added a guard near an exploitable dead zone in town.
    • A new flightmaster has been added to Forest Song in Ashenvale.
    • New flight points have been added:
      • --Felwood, Emerald Sanctuary (Both)
      • --Ashenvale, Forest Song (Alliance)
    • New flight paths added:
      • --Stormwind <-> Thorium Point
      • --Grom'gol Base Camp <-> Flame Crest
      • --Ratchet <-> Gadgetzan, Astranaar, Brackenwall Village
      • --Brackenwall Village <-> Ratchet, Camp Taurajo, Freewind Post
      • --Thunderbluff <-> Zoram'gar Outpost
      • --Evergrove <-> Toshley's Station
      • --Honor Hold <-> Shattrath
    • Many flight paths have been adjusted to be shorter, faster flights.
    • Several flight paths which clipped thru objects have been adjusted.
    • An Inn and mailbox have been added to Evergrove in Blades Edge Mountains.
    • A Forge and Anvil has been added to Cosmowrench in Netherstorm.
    • Improved combat movement for flying creatures.
    • Apothecary Azethen, Ryathen the Somber, Arcanist Calesthris Dawnstar, Magister Duskwither, Tethik, Darnassian Protector, and Groggeroc no longer get loot sparkles when killed.
    • Antilus the Soarer: This creature can now be skinned.


    • Added 'maxfps' game variable, when set to a non-zero value it will limit the game's frame rate when the game is the frontmost application or full screen. Also added 'maxfpsbk' game variable, when set to a non-zero value it will limit the game's frame rate when the game is not in the foreground. Each of these variables can be left set to '0' which disables them, or an integer value representing the desired frame rate limit.

    Bug Fixes

    • Nazan in the Hellfire Ramparts is no longer affected by Disarm.
    • Tainted Cores in Serpentshrine Cavern are now unique.
    • Fixed several combat log issues where certain types of damage were not being reported.
    • Many quests were incorrectly shareable even when items were necessary for accepting the quest. These quests are no longer shareable.
    • Fixed an error where the G15 Keyboard LCD screen will sometimes not display the correct battleground name when Alt+Tabbing back into World of Warcraft.
    • Fixed some sound errors in which some sounds were either repeating or were not playing properly.
    • Fixed many locations in which players had been getting stuck.
    • Fixed an issue in which gnomes were unable to surface properly after being underwater.
    • Fixed various graphical errors.
    • Coral Sharks will no longer attack players standing at the edge of the docks high above the water on Theramore Isle.
    • The bleed effect from the druid ability Pounce will now properly apply to targets who are immune to stun.
    • The Exodar Peacekeeper guards will now give the correct directions to the auction house.
    • Fixed an error where tauren males and gnomes were unable to gain the benefit of drinking water when in areas of shallow and deep water.
    • Fixed an error where some characters appeared to be drinking while standing up.
    • The target Spell Cooldown Timer has been improved.
    • Using Tome of Conjure Water IX on another Mage will no longer teach that Mage Conjure Water (Rank 9).
    • The quest item Felsworn Gas Mask is no longer sellable.
    • Thorngrin the Tenderwill no longer Sacrifice totems and pets.
    • The game will now end properly in the Eye of the Storm Battleground if you cap the flag and it puts you over 2000 resources.
    • Fixed an issue where creatures who were killed would disappear before ever becoming a lootable corpse.
    • Stoneclaw Totem,rank 3, will now pulse correctly.
    • General Vorpal in the Shadow Labyrinth will no longer evade when standing on a particular spot.
    • The Dragon, Vhel'Khur, will no longer evade when pulled in Shadowmoon Valley.
    • Players will no longer crash out of the game when resizing the game window with the Auction House menu open.
    • Shattrath City Peacekeepers will now attack players who attack others from a distance.
    • The Burnoose of Shifting Ages can now be disenchanted.
    • Adjusted many quest rewards for better consistency.
    • Zoning into an expansion dungeon and changing the difficulty at the same time will no longer cause players to disconnect.
    • If a player is casting a spell when the debuff Shadow of Death fades from them, they will no longer die when the spell completes.
    • Fixed many interface graphical errors.
    • Force-quitting or crashing out of the WoW client while taxiing across zone boundries can no longer cause the player to be locked out of zone-specific chat channels.
    • Player pets can no longer attack PvP players while not being flagged for PvP.
    • In battlegrounds, pets with a damage over time spell will no longer continue to attack the caster after Resurrection.
    • There is now a message telling players that the replacement for their final Violet Signets will cost 100 gold.
    • Fixed an issue where quest items were remaining in a player's inventory even after abandoning the quest.
    • Fixed several raid UI errors.
    • In the Black Morass, gnomes are now able to run through the water like other races.
    • Male gnome /cheer animation is no longer incomplete.
    • Numerous performance optimizations have been made across all platforms.
    • Performance improvements for systems without vertex shaders has been enabled.
    • Proper recognition of SSE support for Pentium III has been implemented resulting in improved performance on this platform.
    • The Warrior ability Spell Reflection can no longer be used if a shield is unequipped.
    • Players will no longer be able to use Charge types of abilities to port the user up to flying-mounted characters.
    • Players can no longer be feared when using the Zephyrium Capacitorium during the Test Flight quests out of Toshley's Station.

    Filed under: Patches, News items

    2.1 patch notes (part 1)

    World of Warcraft Client Patch 2.1.0

    The latest patch notes can always be found at

    The Black Temple
      The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and gave it a new name: the Black Temple.

      When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals in order to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon arrived in what had come to be known as Outland and took the temple as his seat of power.

      His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule.

    Read more →

    Filed under: Patches, News items

    Vashj attunement scrolls now available on PTR

    Our good friend Boubouille over at MMO Champion has unearthed yet another fun piece of loot over on the PTR, but this one's more useful out of battle than it is in battle: it's a Serpentshrine Cavern attunement scroll, that apparently drops from Lady Vashj.

    This thing will be a godsend to casual gamers, or even hardcore folks with alts who never get played for attunement. Basically (I think it's a one-per-kill drop, though maybe it's less than that), Vashj after 2.1 will drop a scroll (with one use, I believe) that can attune anyone level 70 to Serpentshrine Cavern. So all your guild has to really do now is attune 25 people and down Vashj, and then she'll drop scrolls which will let other folks in. All of the raiding fun, without any of the attunement quest (which ran from Heroic Slave Pens through Gruul and Karazhan).

    In other Vashj attunement news, Boubouille is also reporting that unlimited Vials of Eternity are dropping-- one for every person in the raid. That's needed for the Mount Hyjal attunement quest, and before, only a few dropped at a time. So a couple of good changes for casual raiders-- looks like the road to Mount Hyjal is a little less steep than it used to be.

    Filed under: Items, Guilds, Instances, Raiding, Bosses, NPCs

    PTR changes for May 17

    The PTR has been patched again, and this time World of Raids diffed up the changes between this latest version of the PTR patch notes and the prevous version. Here's the changes that strike me as notable:
    • Characters can now speak with Orphan Matron Mercy in Shattrath City during Children's Week to mentor a draenei (Alliance) or blood elf (Horde) orphan. Shattrath orphans have a whole new line of sight-seeing requests across both Outland and Azeroth and three new pets to offer to their mentors.
    • [Priest] Shadowfiend: Increased the Shadowfiend's chance to hit higher level enemies.
    • [Rogue] Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.
    • [Shaman] Healing Way: This talent now correctly modifies the healing done after all bonus effects have been applied.
    • [Warlock] Soulstones: Soulstones can no longer be used on targets not in your party or raid. In addition, the soulstone buff will now be removed if the target or caster leaves the party or raid.
    • [Warrior] Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. It also grants rage based on the speed of your weapon. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.
    • [Alchemy] New cauldron recipes can now be discovered when making most major protection potions. Cauldrons can provide an entire raid with a major protection potion.
    • [Jewelcrafting] Removed the 1 hour cooldown when cutting diamonds.
    • Reduced the time required to skin.
    • Motes of Shadow now primarily drop from void creatures and have been removed from nearly all demons.
    • New interface option: Open Loot Window at Mouse
    • New interface option: Disable Lua Errors
    • Guild names now appear in player tooltips
    • Stackable items retrieved from mail will automatically stack in your inventory
    • You are now able to right click a player name to report them to GMs.
    Full list of changes after the cut.

    Read more →

    Filed under: Patches

    2.1 and Beyond: New arena: Ruins of Lordaeron

    "Games for Windows" magazine has released their third article about the things to come post patch 2.1. Above the Undercity will be a new PVP arena, called "the Ruins of Lordaeron."

    This will be a new 2, 3, and 5-man arena available sometime after the next content patch. Blizzard has taken what they learned from the previous two arenas and tried some new things in the new map. Attempting to cut down on the geometry features and line-of-sight breaking objects was a goal in this arena. While there are still a few hiding spots, they tend to be in the middle of the map.

    Another option that Blizzard is thinking about implementing is the ability to choose which arena map you play on. The downside, however, is that by doing so you are limiting the number of people in the queues by splitting them up into smaller specific queues.

    While I've never been a big PVP buff, I'm sure that those of our readers that are will be excited to have another new arena map to play!

    You can read the article here.

    Filed under: Analysis / Opinion, Blizzard, News items, Add-Ons

    Rogue sword spec fixed for 2.1

    This isn't in the patch notes, but I'm still surprised I didn't hear about it sooner. Ming writes that the Rogue talent Sword Specialization, which has been broken for a very, very long time, is fixed in patch 2.1. What do I mean by "broken?" Well, here's the talent's tooltip:

    Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.

    Sounds like it should work out to basically 5% more white damage plus a little more due to it proccing off special attacks, right? Well, that's not how it's been working. What it's been doing is resetting your main hand swing timer whenever it procs, causing your main hand to swing at that time. If it procs off a regular main hand swing, you're getting your money's worth. However, say you've got a 2.0 speed mainhand, and it swung 1.8 seconds ago. You cast Sinister Strike, which happens to proc Sword Spec. This causes your main hand to swing and resets its timer to 2 seconds -- but it was about to swing anyway, so you've gained very little from the talent. Off-hand procs share a similar fate, since they also cause main hand swings.

    Read more →

    Filed under: Rogue, Patches, Talents

    Beyond 2.1: Guild banks

    "Games for Windows" magazine has released an second article regarding further implementation of features post patch 2.1. Guild banks, a feature we've been begging for for years, will finally be a reality! Get ready to free up some character slots and delete those mules!

    In every bank, a new NPC will appear where guild members can deposit and withdraw items. Offering potentially hundreds of storage slots, this will offer players the ability for free storage. At repair NPC's, a new button will appear allowing players to repair using guild funds rather than their own money.

    Blizzard even has methods for hindering the abuse of this system. Using a tab system, guild leaders can allow certain levels of players access to certain tabs in the bank. This will prevent players from stealing and selling or transferring guild items. "But what if the guild leaders do the thieving?" Blizzard's website will track EVERY transaction, so their customer service can respond if there is a dispute.

    I think this feature is a long time coming, and I'm excited to see it finally implemented. I'm not sure how it will work for those of us who have private mule characters to consolidate our auctions, funds, and storage between many different alts, but we'll see what happens.

    You can read the article here.

    Filed under: Analysis / Opinion, Blizzard, News items, Add-Ons

    Beyond 2.1: Voice over IP (VOIP)

    As previewed before, the Blizzard developers made mention that they were working on an in-game voice-over-IP system. Well, "Games for Windows" magazine has an article that confirms that Blizzard will be implementing this feature in the future. While the release of this feature has not been scheduled, more specific information and details of the system have been discussed.

    Some of the features that have been disclosed include feature that lights up the speaking character's name in the interface, allowing you to actively see who is speaking, and target them if necessary. Also, the voice channels can be separated so that the music can be silenced while a player speaks, or the music can be over normal speakers and voice can be sent directly to a headset.

    While the replies of the players are mixed as to the potential of abuse, options of use, and how it will effect gameplay and system lag, I think that this will be a feature that could be amazing if done well. I can't wait to give it a try!

    You can read the article here.

    Filed under: Analysis / Opinion, Blizzard, News items, Add-Ons

    Will Blizzard's spam-stopper really work?

    In response to Blizzard's upcoming spam prevention in 2.10, there has been tons of speculation by forum-goers at whether or not the methods being implemented will really work or not.

    According to Drysc, a Blizzard CM:

    • Players will now be able to report chat and mail spam with the click of a button. A "Report Spam" option will now be available by right-clicking on a player's name in a chat channel, whisper, or mail. Using this option will quickly and easily report the player to our in-game support department for review.

    Ok, fairly easy, but you could easily abuse this feature on people you don't like, whereas the reporting process was usually drawn out and people wouldn't abuse it.

    • When you report a player, he or she will automatically be added to your ignore list for your current session. You won't see any chat or mail from that player until you log out and back in.

    What if your ignore list is already full? Is Blizzard going to increase the number of ignore slots or make it unlimited?

    Read more →

    Filed under: Analysis / Opinion, Blizzard, Add-Ons

    Official Black Temple trailer

    Blizzard have updated their patch 2.1 preview page with an official Black Temple desktop, as well as a preview movie, in streaming flash or DivX download. The movie offers us a bit of background information on the history of the Black Temple, and we get to see some fun scenes of Illidan, Vashj, Kael'thas, and the narrator of the video kicking it villian-style, as well as some of the Temple's interior.

    I can't quite place the narrator, though; he's a Draenei who is ostensibly under the service of Illidan because Illidan came through and opposed Magtheridon, whom this Draenei really didn't like. Mr. Narrator isn't under any illusions as to Illidan's nature, though. He knows full well Illidan is evil and tells us that "soon, the Betrayer will become the betrayed." I'm sure the narrator is someone I ought to recognize -- who is it? Or is it just some random peon? Edit: It's Akama. Thanks, everyone. That's what I get for ignoring most Shadowmoon quests.

    Seeing as how my guild is still on Aran in Karazhan, I don't imagine I'll set foot in the Black Temple any time soon. Still, this video has certainly got me excited about it, and I'm already drooling at the loot we've seen from the PTR. Any of you guys reckon you'll be starting weekly BT raids when the patch hits?

    Filed under: Patches, Raiding

    PTR closed to transfers -- 2.1 today? [update: nope]

    Update: Nethaera tells us there will be no patch today [thanks, Alex]

    The evidence continues to mount for patch 2.1 being released today. I had expected it to go at least another week or two just due to the sheer amount of new content being tested, but a few facts conspire to persuade me that this week is at least possible:
    • The PTR is now closed to new character transfers (since at least 11:50 last night; thanks, Baxmaniac). Does this imply that they're bringing down the PTR soon? On the other hand, they might just think they have enough testers already. And even if they are bringing down the PTR, they might want to leave it closed for some time before they release the live patch.
    • This week is a "full maintenance" week on the schedule, and the "Breaking News" box is already saying that the realms will be down for the normal interval of 5:00 AM to 11:00 AM Pacific time. Yes, this would undoubtedly be the case regardless of whether there was a patch this week, but in my opinion Blizzard are slightly more likely to release a patch when they don't have to cause any extra maintenance to do so.
    • Finally, there's the whole authentication kerfuffle last night. Amanda is inclined to interpret that as patch-related mishaps, and I think I agree.
    In the end, of course, this is all sheer speculation. The PTRs might just have reached capacity, with no relation to the patch timeline. And there is usually some amount of time between when the PTRs go down and when the patch is released. Also, on a patch day during maintenance logging in usually causes the patch downloader to download, and that is not the case at present. So perhaps 2.1 today is not so likely after all. Well, we'll find out in a few hours.

    Filed under: Realm News, Patches, Analysis / Opinion

    PTR notes: All PvP gear upgraded

    My previous post on this topic seems to have been a little misguided; apologies for that. With today's PTR patch it would appear that Blizzard have upgraded the PvP items for real, including Arena weapons and armor as well as honor rewards. The weapons seem to have gained somewhere in the range of 1-4 DPS, and World of Raids has great comparison pics of the stats on live vs. the new PTR stats for all the upgraded gear. This patch also hit items from Kazzak and Doomwalker, as well as some of the Lower City rep rewards.

    These are much more substantial buffs then what I had previously reported; the new Arena items' item level is 123 as compared to 115 on the current live realms. For reference, Karazhan (T4) items are now ilvl 120 (up from 105), with Serpentshrine/Eye (T5) items at 133 (from 120); those changes were made in an earlier PTR patch. The new Arena items are still between T4 and T5, but they have received a fairly solid boost. And yes, Multikast, the War Staff is on there.

    Filed under: Patches, Items, PvP

    An overview of 2.1 Hunter pet changes

    Just in time for the impending release of 2.1 on the live realms. Petopia has created a page with everything hunters need to know about pet changes in the new patch.

    We already reported about a few of the new pets to be found, including a cool purple tallstrider, but there's at least one more out there called the Skettis Kaliri, probably found in the Arrakoa capital, a new quest area. In addition, there's those two new pet skills, Avoidance (which should help with DPS pets in raids and instances), and Cobra Reflexes, which increases attack speed at the cost of damage per attack. In tests, Petopia says it does increase DPS overall, but it remains to be seen how it will work on the live realms. Both skills should be trainable at the pet trainer (although that may be only for the test realm, again not sure).

    If you're a hunter (or just want to know what you might be facing in the high level battlegrounds-- I would hate to get beat up by a purple dodo), Petopia's page is definitely worth a look before the patch drops as a great overall view of what's happening in petland.

    Filed under: Hunter, Patches, Analysis / Opinion, Guides

    Children's Week coming in patch 2.1

    Reader Baxmaniac (thanks!) sends along a little tip that Blizzard's event calendar page has been updated, and Children's Week has been officially scheduled for patch 2.1.

    Usually, the event has appeared in the first week of May, so lots of players were wondering what exactly had happened to it-- were the children going to be abandoned this year? But though Blizzard hasn't given an official reason for the holdup, most likely it was because they're adding new Outland versions of the event, including all new pets (I'll be running to get my Metroid pet ASAP).

    And finally, while Blizzard has not officially announced a date yet (do they do anything officially anymore?), the patch has been showing up on the background downloader, so it's a pretty good bet that 2.1 will be hitting tomorrow. By this time next week, you too could be carting little Dumbo the Elekk around Outlands.

    Filed under: Patches, Events, Blizzard, NPCs

    PTR notes: Arena weapons buffed slightly

    In the wake of the sweeping PvE epic buffs in a recent PTR patch, we've expected corresponding buffs to the PvP epics. Well, they're here (partly), but they don't correspond as well as I would like. While Karazhan epics were buffed by 15 item levels, taking them from ilvl 100 to 115, Arena weapons were buffed by a mere 2, going from ilvl 115 to 117. Essentially, this puts them between T4 and T5, much closer to T4.

    Stats-wise, this seems to mean a gain of under 1 DPS (depending in the weapon), as well as sometimes small quantities of other stats (I'm talking things like 2 AP here). No question, gladiator weapons did not get buffed anywhere near as much as raid epics. As far as I can tell, the gladiator armor has not been buffed yet, but I'm sure it will be. What do you guys think about this? Reaction in the forums ranges from outrage to smug satisfaction, apparently based on whether the poster PvPs much or not.

    [via Shadow Gaming]

    Here's all the new stats on the weapons:

    Filed under: Patches, Items, PvP

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