Build Shop: Rogue 16/3/42

Patch 2.3 is bringing lots of changes to the Subtlety tree, so it's as good a time as any to examine a build I can't wait to try out!
Filed under: Rogue, Build Shop

Filed under: Rogue, Build Shop
Nearly every patch includes new items for players to farm up. While these additions are typically new tradeskill recipes, occasionally other goodies are thrown into the mix. The upcoming patch 2.3 contains both of these types of items for your farming pleasure (or annoyance). I'll quickly cover the items, where they're dropping and the creatures that drop them in order to create a consolidated resource to help plan your farming once the patch hits the live realms.Filed under: Engineering, Leatherworking, Patches, Items, Jewelcrafting, Guides
When I first heard about the leveling improvements that are forthcoming with patch 2.3, I was very happy. As an admitted alt-o-holic, creating and leveling alts is the main thing that's kept me interested in WoW for the past three years. When the last expansion came out, I had five level sixty characters, with one more nearly there, and I've been diligently leveling them up to seventy since then. My ultimate goal is to level up one of each class at some point and I'm only three more characters away from success. The next patch will definitely help push my Shaman, Mage and Priest up through the ranks.Filed under: Patches, Analysis / Opinion, Leveling, Alts
Since it's looking hopeful that patch 2.3 will be released within the next couple of weeks, it's probably time to start getting prepared for all the long-awaited features that are being added to the live realms. Aside from Zul'Aman, guild banks are probably the biggest new item coming out with the patch.
Wowhead updated its database earlier today. While most of the new items were to be expected, (such as the new leatherworking bags, the new ammo and the quest items for the new daily heroic quests,) there was one that came as a surprise. Apparently, a new first aid book has been discovered in patch 2.3: Artisan First Aid - Heal Thyself.
While the first change has been on the PTR for awhile now, it seems to have gone relatively unnoticed. The old Field Repair Bot 7A has had its mats decreased and is now stackable. The new mats, as pictured above, are 16 x Thorium Bars and 2 x Fused Wiring. I've been able to make a few bots on the PTR and can confirm that they also stack up to five.Filed under: Engineering, Patches, Items, Raiding
The first official installment of patch 2.3 is now available to the Blizzard Background Downloader. While it may still be several weeks until the patch is activated on the live realms, this is nonetheless a sign of hope for many players who have been eagerly anticipating the new content. I have no doubt that the patch release date guessing game will come up at least once in guild chat while I'm online tonight. (I might even be the instigator.)
Filed under: Items, Analysis / Opinion, Blizzard, WoW TCG
Big changes are coming to the Alterac Valley battleground in patch 2.3, and, as is often the case with these things, players are already expressing their discontent. Nethaera responded to a thread on the official forums yesterday in order to address such complaints. She reminded everyone that the developers are currently monitoring the changes to AV and are tweaking the honor earned in order to keep the overall gain as similar as possible to the current rate on the live realms.
Testers are reporting on the official PTR forums that the gains for Wintersaber Trainers reputation have been drastically increased. This Alliance-only grind has long been the worst in the game, with quests originally rewarding 50 reputation points at a time.
MMO Champion has reported that new "Specialty Ammunition Vendors" have been discovered on the PTR in patch 2.3. These vendors, Archer Delvinar and Marksman Bova, can be found in once empty structures in the Scryer and Aldor areas, respectively, in Shattrath City. Not only do they sell the best types of normal vendor ammunition outside of Halaa, but they also stock ammunition that has reputation requirements. Instead of running over to the Cenarion Refuge in Zangarmarsh every time you need to stock up on Warden's Arrows, you can now buy the same ammo in Shattrath.
There's yet more Patch 2.3 news, this time for people who have been having problems with sound ever since the sound upgrades in 2.2. As Cicero noted from his experience on the test realms, "all my sound problems were gone. I can hear myself cast again, no more clipped sounds..."Filed under: Patches, Odds and ends
Yesterday a new build of patch 2.3 went live on the PTRs, and while the blues don't seem to have updated the patch notes, World of Raids has the full scoop on the changes. Here's what's new:Filed under: Patches, News items
There's a tooltip error, it should be "5-35 yards". We want melee and ranged to be kept separate, so that when in melee attack range you should not be able to use a ranged attack. There's some amount of 'give' there, especially in fast paced PvP which can produce some temporary gray area but that's fully known with this change.When I first saw the new "1-41" range for hunters (that's with the extended-range talent "Hawk Eye") over on World of Raids, I knew that something was wrong. To let hunters use melee and ranged attacks at the same time means that they would often do better up close to their enemies rather than far away, and would go against a lot of the fundamental concepts around which the class is based. As it is, the mechanic of switching between melee and ranged attacks is one of the exciting things about being a hunter, and, now that the deadzone is dying at last, there won't be that block of frustration getting in the way between the two.
Feeding the issue of the tooltip error is a bug currently where you can indeed range attack someone while being meleed, but that's in the process of being resolved as well.
I was standing under Moen's Nozzle of Inspiration a while ago. No, that's not an in-game item, I'm talking about my shower head. Ever since I got back from my mini-vacation this week I've just been completely blank about what to write about. There were a few topics rolling around in my head, but no stories. Suddenly, the rabbit joke appeared and everything came into focus.
You've all heard the rabbit joke. A guy is traveling down the road when he accidentally sends a rabbit to its permanent death. He pulls over to verify if the rabbit is indeed dead, and as he's standing there staring at the rabbit cadaver, a mysterious passerby stops and asks what's happening. The saddened man explains that he didn't mean to kill the rabbit, and points to the dead animal on the ground. The mysterious passerby goes to their vehicle and returns with an aerosol can. He picks up the rabbit, sprays the rabbit, and in a moment reminiscent of the Mr. Jingles scene from The Green Mile, the rabbit springs to life. The happy varmint leaves the two onlookers, travels down the road, waves, travels a little further, waves, and continues doing this until it disappears out of sight. The two relieved strangers part company leaving our original rabbit killer standing confused on the side of the road wondering what was sprayed on the rabbit. He picks up the can to read it. "Hare spray. Revitalizes hare, and gives it a permanent wave."
Well. Some people are mighty worried about what Blizzard is intending to spray on some previously nerfed rogues, and I would be one of them. I was personally so sickened by the Subtlety talent tree (that served me well from levels one to seventy) that I recently respec'ed to a common Assassination/Combat blend. While mere words can't explain how deeply amusing it is to watch something die when you're not even hitting it, I really miss the "WHAMMO" effect I used to have in the subtlety tree. It looks though, from changes on the PTR to the subtlety tree that subtlety may not be a lost art form after all. Eliah applied more than adequate emphasis to the changes in the Cheat Death talent the other day, but Doomilias over at A View From Behind has experienced the changes first-hand and even as a rogue says the changes are overpowered. He believes there is no way that Cheat Death is going to go to the live servers with a 33/66/100% spread. He thinks that a 100% immunity to killing blows coupled with a brief period of invincibility and a short cooldown is a recipe for disaster. Doomilias thinks that this "new and improved" Cheat Death is going to breed an entire nation of roguetards that will flood battlegrounds like an army of ants. What do you rogues think? I don't know what the rest of you think, but I think I'm going to copy to the PTR and spec back to subtlety and give this new stuff a try!
| Event | Date |
|---|---|
| Call to Arms: Isle of Conquest | 5/14 - 5/16 |
| Call to Arms: Alterac Valley | 5/17 - 5/20 |
| Call to Arms: The Battle for Gilneas | 5/21 - 5/23 |
| Call to Arms: Warsong Gulch | 5/24 - 5/27 |
| Call to Arms: Twin Peaks | 5/28 - 5/30 |
| Call to Arms: Strand of the Ancients | 5/31 - 6/3 |
| Darkmoon Faire | 6/2 - 6/9 |
| Call to Arms: Silvershard Mines | 6/4 - 6/6 |
| Call to Arms: Temple of Kotmogu | 6/11 - 6/13 |
| Call to Arms: Arathi Basin | 6/18 - 6/20 |
| Midsummer Fire Festival | 6/21 - 7/5 |
| Call to Arms: Eye of the Storm | 6/25 - 6/27 |
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