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Posts with tag 2.3

PTR Notes: New Arena weapons, Fanatacism tweak, Hunter dead zone

A new build of patch 2.3 has landed on the public test realms with a few notable changes, as follows:
  • Three new Arena weapons: A caster staff, a gun, and a bow.
  • The Retribution Paladin talent Fanaticism has been changed to decrease threat only when Righteous Fury is not active.
  • The range for a Hunter's ranged attacks has been changed from 1 - 41 yards, eliminating their dead zone.
  • The Mage's Ritual of Refreshment now requires 2 arcane powder instead of a rune of portals.
  • The 4-piece bonus on the Mage PvP set has been changed to 2 seconds off the cooldown of Blink.
  • Sorry, Hunters, but those cool-looking Zul'Aman bears are no longer tamable.
  • Mats for the Adamantite Arrow Maker reduced. Was: Adamantite Frame, Simple Wood x10, Fel Iron Bolts x2. Now: Adamantite Bar, Simple Woodx4, Fell Iron Bolts x2. However, the schematic no longer specifies that the item has multiple charges. Whether this means the new version of the Adamantite Arrow Maker is single-charge or if that particular information was cut off the tooltip for some reason, I can't say. Any engineers out there want to hop on the PTRs, make one, and let us know if the item itself has been changed?
  • Darnassus has its own guild bank now.
  • Ogri'la potions buffed.
  • New Sporebat pet for exalted Sporregar faction.
  • New level 70 elite guards outside Zul'Aman. However, these guards certainly aren't graphically themed for Zul'Aman (and why would Tauren and Orcs be guarding a Troll temple?), and I wonder if they've been added to the PTRs to curtail the PvP-fest happening outside.
[Thanks, Paldyn!]

Filed under: Patches

Breakfast topic: What are you looking forward to in patch 2.3?

Patch 2.3 is coming -- probably not today or tomorrow, but it's certainly on its way. And with this patch come goodies for practically every player! Each class is getting a few tweaks (and most of them even seem happy about it!), there's a new raid dungeon, new mid-level content, engineers finally get their flying mount... and that short list is barely scratching the surface of what this upcoming megapatch has to offer us. For today's discussion, I'm asking which of the many patch changes you're looking forward to -- or are you looking forward to any of them?

Filed under: Patches, Breakfast Topics

Build Shop: Priest 41/20/0

It's Tuesday again -- and you know what that means. It's time for your weekly dose of talent spec dissecetion with Build Shop! This week we're checking out another Priest build, this one focusing on the much maligned Discipline tree. Though the tree is still an odd assortment of talents (some mana management, some damage improvement, some buffs for our buffs...) with no easy path to the top, it's slated for major improvements in the next expansion and is getting a bit of love in the upcoming patch 2.3. With the 41-point talent, Pain Suppresion, being re-envisioned for patch 2.3, I'm thinking Discipline may be worth a whirl for a healing Priest. And, hey, even if things don't work out, it can't be as bad as Lightwell.

Will Discipline really be a viable alternative build in 2.3? Read on for my thoughts.

Read more →

Filed under: Priest, Build Shop

Patch 2.3 and you: Thursday grab-bag

Though the torrent of tidbits coming from Blizz Central has slowed, there are still a few new and interesting items for everyone (particularly Hunters, Mages, and melee people) to peruse today.
  • [Hunter] Trueshot Aura will be free to cast and is going to last until canceled. (source)
  • [Hunter] Serpent Sting, Immolation Trap and Explosive Trap are going to gain additional damage based on ranged attack power. (source)
  • [Mage] Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses (source)
  • [Mage] Detect Magic removed, all players will see their target's beneficial effects at all times (source)
  • [Rogue] one other change to poisons though is that they will last for one hour now, increased from 30 minutes. (source)
  • all disarm immunity effects in the game were changed to 50% disarm duration reduction (non stacking) (source)
  • The Guild Banks are still in the works and planned for patch 2.3. (source)
  • Duration of wizard and mana oils created by enchanters has been increased. (source)
  • Auction House will now sort server side. If multiple pages exist you will be able to sort across all pages.
  • Auction House post times have been changed to 12, 24, and 48 hours. Deposit prices remain the same for each time increment.
  • You will now be able to ctrl-click a recipe to preview the item the recipe will create in the dressing room.
  • Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards. 50 shards, as good as super mana/heal pots. (source for the above 4)
The big news here, as I see it, is that there will no longer be full disarm immunity in the game, at all, period. I sense a drop in value for Steel Weapon Chains. The TSA change makes perfect sense: it is called an aura, after all. And being able to sort AH searches across pages is also long, long overdue. How do you all feel about this latest preview of patch 2.3?

Filed under: Patches, Odds and ends, News items, Forums

Patch 2.3 and you: Paladin special edition

By popular demand, here is the all-Paladin edition of our ongoing series "Patch 2.3 and you." Some of these changes were in our previous Palockter Omnibus, which seems to have angered my pally brethren; and some of them are new (thanks to Aurondil for the tips). On with the show:
  • We're pretty much focused on Retribution with 2.3, but some more general changes are being made like lowering the mana cost for Exorcism, Holy Wrath, and Hammer of Wrath.
  • Another Ret change (just to keep the momentum going) will be an increase to the duration of Vengeance to 30 seconds. (Drysc)
  • You're amazing, that's absolutely correct [referring to Crusader Strike cooldown being lowered to 6 seconds] (Drysc)
  • Well along with a few other Ret changes we're putting the benefits of Improved Seal of the Crusader right into the base spell, and the talent will instead give the benefit of Sanctified Crusader. That of course means Sanctified Crusader needs something else, and it's being renamed Sanctified Seals, which will increase your change to critically hit will all spells and melee by 1/2/3% and reduces the chance your Seals can be dispelled by 33/66/100% (Drysc)
  • Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
  • Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility. (Salthem)
And there you have it. Your very own Paladin edition of P2.3AY. And you're right, there were certainly enough changes to merit it. Well, Retnoobs (I kid), are you satisfied with these changes, or do you think you'll still be underpowered and unloved?

Filed under: Paladin, Patches, Forums

Patch 2.3: Cenarion Expedition flying mount edition [Updated]

You've heard so much news about patch 2.3, now here's a bit more. In response to a poster who was complaining that the Horde will soon have access to an Alliance mount (the Ram, via Brewfest quests) while the Alliance doesn't have access to any sort of raptor or wolf or anything, Bornakk says:
While it would be available for both factions, we could also put in an epic flying mount that is purchasable for those who are exalted with the Cenarion Expedition. It would be very expensive, but it would be a sign of an accomplishment for people who go the extra mile and purchase one.

Hmmm... this does sound like a good idea, how about we do this in patch 2.3?
What sort of flying mount could it be, we wonder? Hippogryphs? I would have guessed nether rays if the Sha'tari Skyguard hadn't already snagged those. Does the Cenarion Expedition have a secret cache of flying cows they're not telling anyone about? The questions continue to pile upon mysteries already heaped upon enigmas!

Update: Riddle unraveled! Apparently, it is a Hippogryph, and at the normal 280% speed. Thanks Icho, for asking the question on the forums and finding out for us! I had been hoping for an enormous Zangarmarsh firefly after reading some of the comments -- that would be classy! But alas, it is not meant to be.

Filed under: Patches, Odds and ends, Factions

Patch 2.3 and you: Et cetera edition

With the bonanza of upcoming changes coming out, there are a few categories that don't have enough changes to merit posts of their own. These are their stories.
  • We're adding new relics to support all talent trees in patch 2.3 for Shaman, Paladins and Druids. In addition, (not that this will sweep you off your feet), most of the arena-system relics have been renamed so there is a more consistent naming convention. (Eyonix)
  • Those who completed the [Tempest Keep] attunement process will have access to the title "Champion of the Naaru". Also, the plan is to hard-cap it at 70, meaning you can't go back at 80 and "cheese" the title. (Eyonix)
  • We're looking into potential improvements for earth shield, and even lightning shield (Eyonix)
  • Fear Ward will be available to all priests at level 20, but there are some changes in addition. Current plans are to reduce duration to 3 minutes, and increase the cooldown to 3 minutes.
    To give the dwarves and draenei something else to even it out, they'll see a new ability called Chastise (also given at level 20) which will cause holy damage and incapacitate the target for 2 seconds. (Drysc)
Yay! Fear Ward for all! Racials are still a stupid idea, in my opinion, but this takes some of the sting out of them. A new title, and some new relics are both very welcome; the current relics are in many ways a bit silly.

Filed under: Priest, Patches, Odds and ends, Forums

Patch 2.3 and you: PvP edition

The patch 2.3 lovefest continues with some PvP action, starting off with the Arena. Blue posters Drysc and Kalgan have released information about Season 3 and what changes will be for it in patch 2.3:

Season 3:
  • The Rating (not the points) required to purchase Season 3 weapons will be 1850.
  • The Rating required to purchase Season 3 shoulders will be 2000.
  • The Rating will not be required to wear the items, just to initially purchase them.
  • The Personal Rating will be used to purchase the items, not the team rating.

Read more →

Filed under: Patches, News items, PvP, Forums

Patch 2.3 and you: Mage edition

Like the rest of the classes, Mages are getting a glimpse of the love coming their way in patch 2.3. Drysc has hopped on to the Mage forums with all manner of exciting news about the next major content patch:
  • Mages will be getting a "Ritual of Refreshment" which, like the Warlock's Soulwell, will be conjured by the Mage and allow multiple players to pick up food and water. (source)
  • The damage coefficient reduction (commonly called the "damage tax") will be removed from Fireball and Frostbolt. (source)
  • Evocation is being changed to restore 15% of your mana every 2-seconds, instead of being spirit-based. (source)
  • Arcane Meditation is being increased to give 10/20/30% mana regeneration in combat instead of 5/10/15% mana regeneration in combat, in line with similar talent changes for Druids and Priests. (source)
  • Ice Barrier will gain additional benefit from spell damage bonuses, but the base absorb values of rank 5 and 6 will be reduced. (source)
And we have hints at more changes to come -- though what exactly they are, Drysc isn't saying.

Filed under: Mage, Patches, Forums

Patch 2.3 and you: Elemental Shaman edition

Earlier today, the up-close-and-personal Enhancement shammies got some boosts, and Elemental improvements were promised for patch 2.3 as well. And here they are! Eyonix delivers:
  • Being a level 70 elemental shaman myself, I'm particularly excited as currently I feel the class is in good shape, but in need of a few minor tweaks. I'd say the one I'm most pleased with (especially after seeing the results of change on an internal build) concerns lightning overload. When 2.3 launches it will have a 4/8/12/16/20% chance to occur, though the additional spell will cause half damage, still ending up being a noticeable increase to overall dps
  • Also, the additional spell will cause no threat whatsoever.
  • [Regarding] the mana spring totem. Previously it restored 12 mana every two seconds at maximum rank, for your entire party. As of patch 2.3 it will restore your groups mana by 20 every 2 seconds.
    This equates to 50mana/5 for each member of your party without the talent points in restorative totems.
  • The second change impacts water shield. This spell will no longer cost any mana to cast (which also means the five-[second] rule will not be affected) and the mana granted per globe has been substantially increased. Additionally, the spells duration has been shortened to one minute and at the end of its duration it now grants mana for any remaining globes.
  • Elemental Focus will now reduce the mana cost of the next two damage spells by 40%. Now before theorycrafting begins, this is actually a buff except in cases where your chance to land a critical strike with spells was extremely high.
  • Frostshock will no longer be subject to diminishing returns which I'm sure players will find useful, especially in pvp.
  • Lastly, we are making a change that will cause a reduction in dps, however, the elemental shamans overall dps will still be improving with the change that we're making to lightning overload. We're reducing the casting time of Lightning Bolt to 2.5 seconds (from 3 seconds), and chain lightning to 2.0 (from 2.5 seconds), causing benefit from spell damage to be reduced appropriately. The mana cost for these two spells are being lowered as well.
    The lightning mastery talent's cast time will now be reduced by .1/.2/.3/.4/.5 seconds. So, casting time for the spells ends up being the same as before. (All of the above from this Eyonix post)
  • We're increasing the additional mana granted by water shield for both the Tidefury Raiment and the Totem of the Thunderhead. (Eyonix)
Now that is what I call a lot of changes. Well, my LB-loving friends, are you happy with this stuff? Not all of these changes are Elemental-specific, of course; the mana spring totem change, for instance, helps everyone, Shaman or not. How do you think these changes will interact to help or hurt Elemental shamans?

In other Shaman news, Eyonix has said basically "no cc 4 u", at least until Wrath:
  • If we give shaman a cc abillity it won't be until Wrath of the Lich King.

Filed under: Shaman, Patches, Forums

Patch 2.3 and you: Palockter omnibus [UPDATE: Bigger quivers]

While you may not be getting quite so many changes as some other classes out there, your changes beat theirs in...sheer unexpectedness? I dunno. Here's what's slated for patch 2.3 for light-swingers, gunslingers, and masters of the dark:
  • [Hunter] We are planning to change Wyvern Sting so that it will be instant cast. (Drysc)
  • [Hunter] Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage. (Drysc)
  • [Warlock] There is a change for Ritual of Souls which will significantly reduce the time to cast and complete it. (Nethaera)
  • [Paladin] We're pretty much focused on Retribution with 2.3, but some more general changes are being made like lowering the mana cost for Exorcism, Holy Wrath, and Hammer of Wrath.
  • Another Ret change (just to keep the momentum going) will be an increase to the duration of Vengeance to 30 seconds. (Drysc)
  • [Paladin] You're amazing, that's absolutely correct [referring to Crusader Strike cooldown being lowered to 6 seconds] (Drysc)
That's a lot to digest. That Arcane Shot is pretty crazy, huh? Kalgan says it'll work like "an offensive dispel", similar to Purge. I suppose that should get some more people using it again, at least in PvP. Will the rest of us have any buffs left, or will a fight with a hunter suddenly be like Garr? Either way, change is good. Bring it on.

Update: Since posting this, Drysc has announced another pleasant change:
  • How about 20 and 24 slot ammo pouches and quivers?

Filed under: Hunter, Paladin, Warlock, Patches, News items, Forums

Hunter pets rejoice, for there is a plan - and 2.3 news!

Hunter supreme Mania of Mania's Arcania and Petopia reports that Blizzard does indeed have a plan to help with pet leveling if it turns out that they need one. My wife turned me on to Petopia a long, long time ago and even though I rarely play a hunter (I like to melee too much) I do enjoy browsing the site, so I'm well aware that Mania generally has her thumb on the pulse of pet developments.

Also, it seems as though various hunter abilities will be scaling with
ranged attack power. The abilities mentioned include Serpent Sting and Immolation Trap. Since hunters tend to want to stack RAP anyway, these seem like pretty decent changes to the class in my opinion. Also, Arcane Shot is now dispelling one magic effect when it hits.

I don't know if this buff love is enough to balance out the fact that hunters tend to be under-represented in arena teams, but I'll leave that up to you hunters to decide.

Filed under: Hunter, Patches, Leveling, Forums

Patch 2.3 and you: Professions edition

There are a few interesting changes on the horizon of patch 2.3 for the gadget (and explosive) fans among you. The engineers are a long-suffering bunch, and it seems every patch promises engineering improvements, but fails to deliver. In 2.3, at least, we know exactly what we should be getting: flying mounts, as you know about from earlier this evening, and now repair bots. And there's a bit in here for cooks, as well:
  • And for your dedication, flying mounts for engineers only will be available in patch 2.3. There will be normal and epic versions of this mount for you to parade around and show how proud you are to have passed all the exams and call yourself an engineer. (Bornakk)
  • I also heard this rumor that some Gan'arg Analyzers in Blade's Edge Mountains stumbled upon plans of a new Field Repair Bot and are hoarding them for their own purposes. Anybody plan to investigate this in patch 2.3? (Bornakk)
  • I saw me one uh them new repair bots! I swears it! It wasn't tweren't not only repairin' items, it was hawkin' wares! I never didn't not did not didn't see nothing not like it never in my life! (Drysc)
  • You'll need cooking to be at a relatively high level to complete the cooking daily quests that are coming in 2.3, so I recommend leveling it up. ;-) (Bornakk)
Yay! Yay yay yay! Er...sorry about that. Flying mounts and new repair bots would have to be my two biggest engineering wants for BC. And what do you think they'll be selling? Food/water and reagents is my guess. That would be amazing. How are you engineers feeling now? And speaking of food and water: cooking daily quests? Awesome.

Filed under: Cooking, Engineering, Patches, Forums

Patch 2.3 and you: Warrior edition [UPDATE: Weapon Mastery nerfed]

What, you thought just because no one understands your job you were going to be excluded from the patch 2.3 love-fest? Not a chance. Get in here, meatshields! (See below for the new Weapon Mastery nerf.)
  • [Warrior] Yes, we do plan to reduce the chance for Mace Specialization to occur in patch 2.3, but it will provide 7 rage instead of 6. (Bornakk)
  • [Warrior] We also plan to have healing reduction effects affect all drain spells and abilities. As the example that most people bring up, Mortal Strike will affect Drain Life. (Bornakk)
  • [Warrior] While arms/fury warriors aren't meant to be as good as protection warriors at tanking, we do plan to make an additional to Tactical Mastery that may help them out. This talent will grant greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance. (Bornakk)
  • [Warrior] It may also simplify things a bit to when we make Devastate combine the effects of Sunder Armor into it's effect and be affected by all talents and items that affect Sunder Armor. We plan to make this happen in 2.3. (Bornakk)
I confess, I don't really understand what Bornakk means when he says "combine the effects of Sunder Armor" into Devastate's effect. Anyone? Does he mean that Sunder will basically be never used if you have Deva? Update: yes. "The idea is for the people who have Devastate it will be able to replace Sunder Armor on your bar" (source). And what do you think about the Mace Spec change: buff or nerf, overall?

Update: Since posting this, a new change has come to light. And it isn't a happy one.
  • The Arms talent Weapon Mastery is going to be significantly changed. Instead of providing 50/100% chance to avoid Disarm effects, it is going to reduce the duration of Disarm effects by 25/50%. The reason for this is that having full immunity with this talent really took the idea of disarming out of the game and we want it to be more viable. (Bornakk)

Filed under: Warrior, Patches, News items, Forums

Patch 2.3 and you: Rogue edition

My oh my, it's a veritable information storm out there in the forums. We've already talked about Shaman and Priest buffs in patch 2.3. Here are a few changes that are coming for the sneakier ones among us:
  • we actually have some changes coming in 2.3 for Deadly Throw. The speed at which it travels is being increased significantly, so it will reach your target much faster, and the snare duration is being increased slightly. One second longer if I remember correctly. (Drysc)
  • It won't be able to activate Ruthlessness anymore though, no more chain deadly throws. (Kalgan)
  • Do you mean the amazing change to Shadowstep so that it can now be used at any time, not only while stealthed? In addition, after use of Shadowstep threat caused by the next Ambush, Garrote or Backstab will be reduced by 50%. The cooldown will however be increased to 40 seconds.

    Also on the Subtlety front is a change to Dirty Deeds so that it will also be increasing damage of special attacks by 10/20% against targets that are below 35% health.

    We're also taking a look at bumping up Hemorrhage a bit, but no details yet on what that may be. (Drysc)
  • Fleet Footed will now be a 15% speed increase instead of 8%. (Kalgan)
  • In 2.3 Blind will no longer require a reagent. It will also be changed to a physical attack, will share the same diminish category as Cyclone, and diminish in PvE as well as PvP. (Drysc)
  • we've updated [Blind] to be a ranged physical attack (also no longer counts as a poison) (Kalgan)
That's quite a bit of stuff. I'm especially pleased to see Shadowstep increased in viability, so I no longer have to wince whenever a SS rogue joins one of my groups. Deadly Throw gets both a buff and a nerf, which I suppose will make it more generally useful, but less useful in the specific case of DT kiting. The Dirty Deeds buff is extremely interesting; +10% when the target is below 35% translates to a 3.5% increase in damage overall to special attacks, which is not at all shabby for one talent point (and that's not even including DDs' current, lackluster effect of energy reduction on CS and Garotte). As for the Blind changes, all I have to say is that it's about time. I have no opinion on Fleet Footed, since I've never used it, but maybe someone else does.

Filed under: Rogue, Patches, News items, Forums

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