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Posts with tag 2.4-ptr

Exclusive Interview: Nihilum, the Sunwell, and the future of high-end raiding


After writing one of my first articles on an essay penned by Neg, one of Nihilum's resto Shaman, I was surprised and heartened to see him get in touch. We talked about a few matters related to our pieces and I asked him if he would mind answering some questions about what the guild's been up to since we spoke to them last. We hadn't heard much about Nihilum on the PTR (Vis Maior was the guild steamrolling the content this time out), but they've been upgrading and expanding their website, and one of the 2.4 raiding screenshots on Wowwiki belongs to them, so they've obviously been busy. It had also become clear that Awake, arguably their most high profile member, had left the guild, and I was curious about what was going on.

Neg very graciously answered my questions, which you'll find below the cut. Read on for his take on Sunwell Plateau and his favorite boss, Awake's departure, resto Shamans versus holy Paladins, picking up an enhancement Shaman and the class in PvP, various boss encounters, and WoW as an e-sport.

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Filed under: Shaman, Patches, Analysis / Opinion, Guilds, News items, Features, Raiding, Bosses, Classes, Interviews

Magister's Terrace round-up

If you're like me, you'll be running the brand-new 5-man dungeon of 2.4, Magister's Terrace, as soon as you can. How can you not love a 5-man with four bosses borrowing elements from 25-man raids, a cutscene, and a guaranteed epic even on normal? If you're looking for more information on what to expect, here's a round-up of WoW Insider's coverage to date and our Magister's Terrace gallery.

Follow the cut for a host of helpful articles on bosses, drops, videos, and scenery!

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Filed under: Items, Tips, How-tos, Instances, Lore, Bosses, Guides, NPCs

Shattered Sun Offensive phase 4: Monument to the Fallen

It's been awhile since I've had the time to hop on the patch 2.4 PTR and a lot has changed with the Shattered Sun Offensive. Sun's Reach Harbor has been captured, bringing with it several new quests and conveniences to the Isle of Quel'danas. For one thing, the harbor building now acts as an inn, with a water/food vendor, a place to set your hearthstone, a mailbox, a poison vendor for rogues and, of course, the granting of rest experience. Of course, the main attraction of the new phase is undoubtedly going to be the four new quests, three of which are repeatable dailies.

Two of the new quests directly relate to the last new structure to be built on the isle, the Monument to the Fallen. One of them, "A Magnanimous Benefactor", is a non-repeatable quest, available at exalted reputation, that allows you to purchase the title "of the Shattered Sun" for 1,000 gold. The other quest, "A Charitable Donation", can be repeated every day and is probably the most simple and straightforward quest found in the game so far. In order to earn some quick reputation, you simply have to give 10 gold to the quest giver. I suppose Blizzard decided they need new gold sinks with the limit on daily quests being raised to 25 from 10. Regardless, this second quest is tied to the construction of a statue near the other buildings you've helped capture. The Monument to the Fallen, pictured above, has a statue of a Draenei on one side and a Blood Elf on the other to commemorate the unity of the Aldor and Scryers against Kael'thas.

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Filed under: Patches, Quests

Dress yourself completely in Badge loot

Our awesome friends over at MMO Champion have discovered more about the new loot that have been previously uncovered, revealing the prices of Badge of Justice loot from the much-awaited Patch 2.4. Prices start at 45 Badges for off-hand frills, a moderate price jump from the 25 Badges of the original loot and 35 for the two new items from Patch 2.3. The as-of-yet-unnamed rings (creatively named "Sunwell Badge Loot - <insert class archetype here> Ring") cost 60 Badges while it takes 75 Badges to purchase belts or gloves. The high prices are a precedent set by Patch 2.3 with such items as the Amani Mask of Death or the Battlemaster trinkets (75 Badges).

Of course, with better gear comes a higher price, and some armor pieces go for a whopping 100 Badges. What's truly cool about the new Badge loot, however, is the availability of Main Hand (and Two-Handed) weapons, which top the price list at a staggering 150 Badges! The good news is, Badges of Justice are dropping everywhere now, with the patch notes stating that all raid bosses now drop Badges of Justice, including the 25-man ones, who drop 2.

More Badge loot-y goodness after the jump.

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Filed under: Patches, Items, Blizzard, News items

Shattered Sun Offensive phase 3: Sun's Reach Harbor

Friday afternoon, when I checked the PTR, only about thirty percent progress had been made on retaking the Sun's Reach Armory. Less than twenty four hours later, we were about ten percent into the next phase, retaking Sun's Reach Harbor. Either a lot of new testers hit the PTR due to the weekend and the new patch build or Blizz helped us along. Either way, here's a quick overview of the new content that's unlocked in this third phase of the Shattered Sun Offensive.

Once the Armory is retaken, it's filled with Shattered Sun guards, three new daily quests become available and several new vendors are spawned in the building. Dragonhawks, piloted by Kael's minions, circle the building, doing battle with the archers on the upper level. On the bottom floor, you'll find an ammo vendor, the only one I've been able to find on the Isle. Upstairs are several new "Exotic Gear Purveyors". This is where you'll find all the PvP gear available for Badges of Justice or T4/5/6 armor tokens.

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Filed under: Patches, Quests

Shattered Sun Offensive phase 2: Sun's Reach Armory

The second phase of quest and NPC progression on the Isle of Quel'danas began a couple days ago on the US PvE PTR. Yesterday I covered the retaking of Sun's Reach Sanctum and the second phase is all about the building just across the road, the Sun's Reach Armory. The Armory is infested with demons, as you can see in the screenshot, and the new daily quests are all about driving them away.

First of all, let me state that the daily quests from phase one were still available on the PTR even after the Sanctum was taken from the Wretched. The names and quest text are a little different to reflect the changed state of the Isle, but the quest objectives and rewards remain exactly the same. It should be safe to assume that this trend will continue throughout every stage of the Shattered Sun Offensive.

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Filed under: Patches, Quests

Shattered Sun Offensive phase 1: Sun's Reach Sanctum



When you first arrive at the new zone, the Isle of Quel'danas, in patch 2.4, you'll find a chaotic scene, even if there aren't hundreds of naked, level two Blood Elves running around getting slaughtered by level seventy creatures, as there are on the PTR. The Shattered Sun Offensive, the united group of Scryers and Aldor, have a small presence on the isle, consisting of a few tents and a boat, and they're combating a large group of demons and Blood Elves. As time goes on and more daily quests are completed, the new faction will gradually retake buildings on the isle, unlocking vendors, quest givers and a portal to Shattrath. Here's a quick run down of the quests and NPCs involved in the first phase of the offensive, which came to a close a couple of days ago on the US PvE PTR.

The first building that is retaken is the Sun's Reach Sanctum, pictured above. It's infested with Wretched, the undead-looking, lowest form of Blood Elves and it's security measures are non-functioning. This of course leads to our first daily quest, "The Sanctum Wards". In this quest, you must obtain four Mana Remnants from the Wretched and then use them on one of the large red crystals near the Sanctum to help recharge them. The crystals are wards that, when recharged, begin to zap nearby baddies with magic. Basically, you need to kill a few Wretched (the drop rate of the quest items is pretty high) and then click on the items in your bag while standing near a crystal. This quest was quick and easy to complete even with a lot of competition from other players.

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Filed under: Patches, Quests

Fishing in 2.4: Daily quests and more

One of the first things I checked out on the PTR was the new fishing daily quests. Call me a glutton for punishment, but I actually enjoy fishing in WoW and have been increasingly interested in this quest ever since it came to my attention via the official forums. Now that the 2.4 test realm has been up for a few days, I've been able to do three of the new, randomly rotating quests which start from Old Man Barlo just outside of Shattrath City.

The first quest I discovered, and the one that I've seen the most so far, is called "Shrimpin' Ain't Easy". It requires you to fly to Zangarmarsh and fish up a few Bloated Barbed Gill Trout. You can catch these by fishing in any of the lakes in the zone. Once you reel one in, you can open it like any other package in the game to collect a few shrimp and gray items. One fish can hold multiple shrimp and this quest can be completed pretty quickly, assuming that you don't encounter any bugs. Currently, I often encounter a bug where I'm unable to catch any fish (aside from the special fishing pools, which don't yield the quest fish) in Zangarmarsh while on this quest. Abandoning and retaking it has fixed the problem every time so far.

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Filed under: Fishing, Patches, Quests

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