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Posts with tag 2.4.2

Awful Archimonde alterations in 2.4.2

As usual with WoW patches, patch 2.4.2 includes a couple of wild bugs. My personal favorites(and by favorites I mean I absolutely hate them) are the bugs(changes?) to the Archimonde encounter.

Now, this may just be "Onyxia Deep Breaths moar" syndrome, but the official Dungeons and Raids forum has some pretty substantial(mostly anecdotal) evidence to the contrary. What are these bugs? Well, it seems Archimonde's Doom Fires are spawning on top of the melee and immediately chasing them, rather than travelling out towards the ranged first. Seeing as this fight is generally carried entirely by the melee DPS, that changes the fight quite a bit. The second change/bug is that... your main tank can now be Air Bursted! Hooray! That isn't annoying at all! Sarcasm is sweet!

Archimonde certainly isn't the most difficult encounter in WoW and it is still able to be beaten even now, but I personally hated this encounter with all of my heart and soul to begin with. This doesn't help much. Admittedly, I haven't seen these bugs/changes in action personally yet, but I do not ever want to see them, either. Have I mentioned I hate Archimonde?

Filed under: Patches, Analysis / Opinion, Raiding

Hunter Growl and Scare Beast changes not so sweet after all

One of the biggest surprises Hunters found when they logged on after this morning's patch was that all was not as it was supposed to be. Although the tool tip for Scare Beast reads as instant cast, the old 1.5 second cast time is still intact. Netheara confirmed that the reversion of the cast time was, in fact, intentional. It was considered too strong and reverted, although the 30 yard range buff is still intact. The instant cast designation in the tool tip is an error that will be fixed.

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Filed under: Druid, Hunter, Patches, Analysis / Opinion, Blizzard, News items

Tuesday Morning: Maintenance time

Good Morning Azeroth! It's Tuesday, May 13, 2008, and that means maintenance. As we mentioned earlier, it's an extended maintenance, from 3 AM to 11 AM PST (That means you have about a half an hour of play time left), and it's looking rather likely that 2.4.2's going to drop. Exciting news, but that still means that you'll have at least 8 hours in which it is impossible to play World of Warcraft.

Of course, this means the perfect thing to do is browse WoW Insider. Since 2.4.2's probably on it's way, why not browse all our 2.4.2 news?

But enough about 2.4.2, what about the big news? First, of course, is the fact that Blizzcon 08 was announced. Check out the details and look back on some old Blizzcon 07 memories in our announcement post.

You may also recall all the Wrath of the Lich King news that dropped this week. Of course, you know we have it all for you on WoW Insider. Check it out after the break.

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Filed under: Patches, Realm Status, Blizzard, News items

Extended Maintenance for May 13th and patch 2.4.2

We don't know for sure yet if patch 2.4.2 is hitting the live servers tomorrow, but there's a few clues that may suggest we're going to see it soon. First is that maintenance tomorrow morning will be extended, from 3am-11am PST. Extended maintenance doesn't always mean a patch, sometimes it's for hardware upgrades or other reasons. However, if there's patch, there is generally extended maintenance.

But there is one other sign that could be a harbinger of 2.4.2. Tipster Phillip pointed out to us that the PTR servers are currently down. There's hasn't been an official notice posted on the US PTR Forums as of this writing, but there is an official notice of the end of testing on the European forums. Certainly, Blizzard's already had one false stop on the 2.4.2 PTR, but it could be that the second time is a charm.

If you need to jog your memory on 2.4.2's content, check out the initial patch notes here and the undocumented changes (most of which have since been folded into the official test server patch notes) here.

You can also read about the Hunter changes and their fallout here, with articles on Growl, Scare Beast, and some of the controversy and math problems surrounding the Growl change.

Filed under: Patches, Blizzard, News items

Relmstein explains arena team ratings, and how Blizzard is working to combat exploiting them

Relmstein of The Many Relms of Relmstein has posted an updated version of a post he originally wrote in 2006 that is one of the most concise and clear explanation of how team ratings work and how people exploit them, including how Blizzard's planned arena rule changes will help stop these exploits.

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Filed under: Patches, Analysis / Opinion, PvP, Arena

PTR is closed

Hortus just posted that the PTR server for patch 2.4.2 has been taken down, and that the PTR phase for the patch has ended. This is a strong indicator that patch 2.4.2 is on its way soon, perhaps during some expected maintenance tomorrow.

Take a look at the official and un-official notes for a comprehensive look at what will change. Nothing in the patch is game-breaking, in my opinion, but there are some nice changes. Some of the major highlights include:
  • Changes to the way arena points are calculated.
  • Void Shatter no longer has a cooldown, and other cooldowns have been reduced.
  • If you are sheeped / polymorphed by a mob, you will no longer gain back health (ie: the mass sheep in Aran, which regens your health before he fire blasts the raid).
  • Many main hand weapons are now one hand weapons.
WoW Insider will carry the latest on the patch, including as soon as we know when it's set to go live. Stay tuned!

Edit 3:24 p.m. EDT: It should be noted that the final version of the patch notes have not been released yet, however they are usually close to what the PTR patch notes are.

Filed under: Patches, News items

Epic weaponsmithing weapons no longer unique

MMO Champion has pointed out something that should make Warrior and Shaman weaponsmiths rather happy: all one-handed epic weaponsmithing weapons will be non-unique as of 2.4.2. Combine this with the fact that the Main Hand designation is being taken off of most weapons as well, and you can see where this is going. Dual-wielded Dragonmaws, anybody?

If you can scrape together the mats, 2.4.2 should be a very good time to be a dual-wielding weaponsmith of the non-Rogue variety. The 2.7 speed on the mace and axe weapons means that your Windfury and Whirlwind will be very happy. All you have to do now is hope you have enough badges, gold, or pull with your raid leader to get all the Primal Nethers and Nether Vortexes ready to go.

Filed under: Rogue, Shaman, Warrior, Blacksmithing, Patches, Items, News items

2.4.2 Hunter Changes: Aspect of the Viper, Growl, and the boar's last stand

So Growl has been having some problems since 2.4 went live. Pets refuse to cast it in the right order, which is wreaking havoc with Hunter aggro, especially on boar pets, who depend on a Charge/Growl combination to gain their fabled massive aggro. I myself have noticed that I have a lot harder time keeping aggro from my beloved boar Bonnie when I solo on my Hunter. So now on the PTR, we have some new lines in the latest update of the patch notes:

• Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
• The pet ability Growl will no longer scale with pet Attack Power.

It should also be noted that Nethaera has said that Growl will now scale with Hunter AP instead of Pet AP, so there's no fear that it's become a non-scaling flat skill.

Now, this all sounds somewhat ominous, but what does it actually mean?

Read more →

Filed under: Hunter, Patches, Analysis / Opinion, News items, Buffs

2.4.2 patch notes updated

The Official 2.4.2 Patch notes have been updated with a variety of new class and item changes that should be live on the PTR right now. For the most part, the class changes are just bug fixes, some of which were already listed, but have been moved from the bug fix section to their proper class section. However, Paladins and Hunters have recieved some very interesting changes.

Boar pets have recieved what looks like a massive hit to their aggro potential with a general nerf to Growl, but in return, there's been a slight buff to Aspect of the Viper and a major buff to Scare Beast. Raiding Hunters have also been buffed in that Elixir of Demonslaying now works for ranged attacks. Retribution Paladins may now actually end up using Seal of the Crusader, as it now gives a 40% damage increase to their Crusader Strike.

The changes are listed after the jump, courtesy of World of Raids.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Patches, Items, News items, Classes, Buffs

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