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Posts with tag 2009-blizzcon

BlizzCon 2009: TSG wins WoW Arena Tournament World Championship


This year's World of Warcraft Arena Tournament Finals had an extremely good attendance despite some hiccups on the tournament stage, leaving the hosts cracking space-filling jokes until the teams were finally ready. Actually, this happened between every match, which was one of the few dampers in an otherwise decent tournament. The strong attendance at the Finals might also have something to do with the presence of a US/Canadian team, TSG, consisting of David Kovacs, Bennett Lynch, and Fabian Siffredi, otherwise known as Valrath, Veex, and Zilea, who ran a strong Death Knight, Warrior, Holy Paladin cleave comp all the way to a $75,000 purse. The last team to stand in their way was Shipit from Korea, consisting of Soonjae "Coilmaster" Cha, Jaemin "Tsukiyomi" Lee, and Janghwan "Kamiu" Bae with a Warrior, Hunter, Holy Paladin comp that never really posed a challenge for the new World Champions.

All throughout the Finals, TSG played extremely aggressively, bringing Shipit's Hunter, Tsukiyomi, to dangerously low health within the opening moments of every match. The Koreans faced an uphill battle coming from the consolation bracket, needing to defeat TSG twice in a best of five, but it was clear that the North American team's aggressive style and double melee comp were too much to handle.

The Korean contingent walked away with a respectable $30,000 and third place team x6tence from Europe took home $15,000. The awards were handed out by Blizzard's Tom Chilton, who described this year's Arena Tournament as "the best ever". We also saw the defeat of RMP -- as even Mage hero Orangemarmalade couldn't advance within the consolation bracket. It reaffirmed the power of Holy Paladin heals and Death Knights, however, in an environment that saw zero Shamans. It'll be exciting to see what 2010 holds as Cataclysm is likely to change the entire face of World of Warcraft PvP.
BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

Filed under: Analysis / Opinion, PvP, BlizzCon, Arena

Grunty vs. Zergling battle video

When Eldacar wrote in to the tip line that Grunty and the Zergling pets fought when brought near each other, I immediately forced The Spousal Unit to help me test it. We made the above video, with The Spawn cheering us on. Grunty is the Murloc Marine pet that came with attending or streaming BlizzCon 2009. The Zergling was part of the original collector's edition of World of Warcraft.

Filed under: Fan stuff, BlizzCon

BlizzCon 2009: WoW.com interviews Sandeep Parikh


Sandeep Parikh has alternately charmed and creeped out fans of The Guild as Zaboo, the hapless love interest of Felicia Day's Codex. Ever since the very beginning of the series, he's made for some of the web show's most awkward, and not coincidentally, most funny moments.

And while the guy behind the character is definitely funny, he's also clued-in in a way that Zaboo isn't -- coming from an improv background, he knows how to put a scene together, and he's got a good amount of web video experience himself from producing, writing, and directing the popular (and very NSFW) Legend of Neil series.

We sat down at BlizzCon with Sandeep to talk about his work on both web series, including Felicia Day's secret blue streak, what you can do with alcohol and an old Nintendo system, and what's in store for his character in The Guild's upcoming season 3. Read on below.

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Filed under: Fan stuff, Virtual selves, BlizzCon

BlizzCon 2009: Entering a brave new world

Chris Metzen, speaking during the World of Warcraft preview panel, revealed that Cataclysm will introduce seven new zones, on top of revamping the old world. This revamp changes both the game mechanics (adding the ability to fly anywhere) and the lore, as old zones are forever changed, both geographically and territorially. These new zones are:
  • Gilneas
  • Twilight Highlands
  • Deepholm
  • The Lost Isles
  • Sunken City of Vashj'ir
  • Mount Hyjal
  • Uldum

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Filed under: Blizzard, News items, Lore, BlizzCon, Cataclysm

BlizzCon 2009: WoW.com interviews Felicia Day, continued

That's the last money question that I have. You work with all of these actors, the first season it was like you were kind of the face of the show, and you were talking to everybody, and the other actors have kind of come up. And this BlizzCon I think is one of the first ones where people are really diving in and saying this person is my favorite, I really want to talk to Robin, I really want to talk to Jeff. You wrote the stuff, you even talked on the panel as well about how the actors are kind of taking over your characters. How has that been, in terms of how your actors are becoming the characters you're writing about?

As of the third season, I've written them hundreds of pages, at this point. So they've as actors really helped me define, it's kind of a metamorphosis. Every TV show, if you watch a pilot, a lot of characters change a lot, from the time they do that first pilot. For this one, the actors though, they bring so much to the table, Jeff and Sandeep do a lot of improv, and ad-lib a lot, they're adding a lot of ideas with their characters. At the same time, honestly, I've been pushing them forward as far as press and stuff and meeting fans and stuff, because I'm out there on the Internet a lot, I get sick of myself, honestly, I'm sure some of your readers are like, "I hate this girl."

[Laughs] No! They do have trolling tendencies.

Which is cool, they will, but that's cool, everybody doesn't have to love me. [laughs]

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Filed under: Analysis / Opinion, Virtual selves, Humor, Interviews, BlizzCon

BlizzCon 2009: WoW.com interviews Felicia Day

At this point, Felicia Day probably doesn't even need an introduction -- she's likely the biggest celebrity to come out of the WoW community since Leroy Jenkins. Her webseries The Guild, about a group of MMO gamers very similar to the ones we play with every day, has been seen and loved all over the world, and Felicia herself is spotted all over television lately (yes, tipsters to this site, that is her in the Sears commercial, and we also heard during The Guild panel at BlizzCon last weekend that she'll be back on Dollhouse again soon).

We've followed her and her show since almost day one -- back before she was demoing Twitter on Xbox at E3 and winning Streamy awards, we've talked with her about what it's like to be a gamer and make a TV show that people said you couldn't make. She was kind enough to sit down with us at BlizzCon 2009 and chat with us again: you can read the exclusive interview after the break.

The Guild's third season actually starts tomorrow, on MSN and Xbox Live. There's a trailer due out on MSN today -- as soon as it releases, we'll embed it into this post. Thanks once again to Felicia for chatting with us, and we can't wait to see what's next.

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Filed under: Virtual selves, Interviews, BlizzCon, Fan art

Officers' Quarters: Cataclysm will reshape guilds

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

If you're a regular reader of this column, you know that my biggest pet peeve with WoW is how little support guilds have received from Blizzard over the years. As I've said before, guilds are the backbone of any MMO. They facilitate all the group content that developers spend millions to produce -- the content that keeps people interested in the game and separates an MMO from your average single-player experience.

Without officers who sacrifice time and energy to organize and lead their guilds, no MMO can succeed. I am, of course, biased, but I believe that officers deserve more support than they typically get from MMO developers, especially in WoW. Finally, Blizzard has unveiled plans to deliver not just an improved guild interface, but an entire leveling and achievement system for guilds, complete with talents.

In Cataclysm, the face of Azeroth is not the only thing that will be reshaped. Guilds will be completely different entities compared to what they are now, with much greater depth and interactivity. To fully understand how monumental these changes are for officers everywhere, let's first look at the history of WoW's guild improvements.

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Filed under: Officers' Quarters (Guild Leadership)

BlizzCon 2009: The short version


For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know:
If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.

Filed under: Patches, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, Features, BlizzCon, Cataclysm, Worgen, Goblin

All the World's a Stage: More possibilities for goblins and worgen in Cataclysm

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

So the Cataclysm expansion has officially been announced at BlizzCon 2009 and while there are many things we knew before (such as the addition of Goblins and Worgen), there are many things we just learned (such as the beginnings of their proper lore), and many things we still don't know as well -- some things even Blizzard still seems undecided about.

But there are some indications of things to come which will surely affect roleplayers. The most obvious change involves the changes the whole world will be going through. Each of our existing characters' will have their own reaction to the cataclysm, of course, as well as the opportunity to go through the game from 1 to 60 with a new character, and maybe not be quite as bored as you were the last 6 times you did it. Your new tauren paladin's leveling experience will be very different from your tauren shaman's, and each one will have different things to talk about once they reach the level cap.

Another obvious addition is that you can start another character with whichever new race you like most. Many players have been wanting to play goblins and worgen for a long time, and appreciate the new parity that the two races bring to the two factions -- the Horde now has a diminutive race that is likely the closest the Horde could ever come to "cute," and the Alliance finally gets a race that is actually monstrous. This opens the doors for people to try out the opposite faction even more than before. We've already talked about these two races in a previous article, but now that the expansion's new races are confirmed with additional lore and information, there's quite a bit more to say.

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Filed under: Druid, Hunter, Analysis / Opinion, Expansions, Lore, RP, All the World's a Stage (Roleplaying), Cataclysm, Worgen, Goblin

BlizzCon 2009 Insider Trader: Cataclysmic professions


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the course of several BlizzCon panels, we've been treated to a preview of how professions will be changing in Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • The new title and level cap.
  • Revamped skill gains.
  • Archaeology, the new profession!
  • Reforging, a new dimension to crafting professions.
  • Hints about the future of Engineering, Fishing, and Gathering.
  • Information about things we wanted to see, but won't.

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Filed under: Fishing, Engineering, Analysis / Opinion, Blizzard, Expansions, Features, Insider Trader (Professions), BlizzCon, Cataclysm, Archaeology

Totem Talk: Revamped stats in Cataclysm and Dwarven/Goblin Shamans


Totem Talk is Wow.com's weekly column about all things Shamanistic. This week, we go "aaah aaah BlizzCon! Goblin and Dwarven Shamans! All sorts of stats changing! Aaaah!" with Matthew Rossi. Be warned that Cataclysm spoilers may be thick on the ground in this post.

The past few days have been a crazy basket of news for us Shaman players. The Alliance will have a second Shamanistic race with the inclusion of Dwarves (which makes sense, really, since Dwarves are effectively descended from beings of pure earth) and the Horde will get a fourth race of Shamans in the Goblins.

Frankly, an expansion based around the upheaval as Deathwing himself smashes the elemental plans pell-mell into Azeroth is pure bliss for a Shaman. This is what we're for! The elements in disarray, Ragnaros bucking wild on Mount Hyjal, the planes leaking through into Azeroth... time to get out there and do what we do best.

But that's not all. With stat simplification gear is changing, Mastery will change the way our talent trees function, and then there will be the Path of the Titans to help customize us even more than Glyphs did. Shamans are going to gear differently, have five more talent points (but the talents themselves will be changed and streamlined, we're told) and play differently in Cataclysm. Let's start talking about how.

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Filed under: Dwarves, Shaman, Analysis / Opinion, Blizzard, News items, Expansions, Classes, Buffs, Alts, (Shaman) Totem Talk, Forums, Cataclysm, Goblin

BlizzCon 2009: How far along is the development of Cataclysm?

We knew Cataclysm was coming, but it's nice to be able to play it. Today. At BlizzCon. Yes, rather than firing up the PTRs to let visitors kick Onyxia's butt (again) or proffering a glimpse of Arthas' defeat, attendees get their first taste of the new expansion set. How awesome is that? To be able to play the game this weekend, though, suggests that it's at a good stage in development. After all, Wrath was announced at BlizzCon 2007 but we didn't actually get to play it (at least the internal Friends and Family Alpha version) until the WWI in July 2008, nearly a year later.

Blizzard's Lead Level Designer on World of Warcraft, Cory Stockton, has stated that Cataclysm's development began before Wrath shipped (there's a surprise ...) but it's obviously futher along than many might have thought and then Mike Morhaime hesitantly confirmed the game was slated to be released in 2010 along with StarCraft II. So when exactly could we expect to see the third World of Warcraft expansion?

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Filed under: Patches, Analysis / Opinion, Blizzard, Expansions, BlizzCon, Cataclysm

Day two of BlizzCon 2009: Round-up


Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon:




Filed under: Analysis / Opinion, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: Premonition live raid

You've probably heard of Premonition, one of the big raiding guilds that everyone follows in "the raiding scene." Among other things, Premonition is the group known for being the first guild in the U.S. to complete Alone in the Darkness. They were also special guest stars this year at BlizzCon 2009.

Similar to other WoW related panels, the stage hall in which Premonition performed was way too small for the sheer number of people who showed up. We stood shoulder to shoulder and necks to backs in order to fit.

Unlike other live raid displays, Premonition's live raid performance was crafted specifically for this convention. Premonition fought a series of four boss teams, with each boss team having at least three members. Some of the bosses featured during the raid included the a team of dragons, Brutallus, Infernus, and other stars from Outland.

Premonition's only real wipe happened when they faced down Thaddius, Anub'Rekhan, and Patchwerk. That three-boss team managed to get Premonition down on their first attempt. After only a bit of recovery, the star raiding guild picked themselves up and easily defeated the trio.

The final bout, however, was with a very special guest star from the old world past. Updated and beefed to represent his full power as a level 80 raid boss, this nightmare memory was met by the audience with howls of joy and nostalgia.

Hogger had appeared.

Despite their skill and coordination, Premonition stood no match against the Gnoll of Gnolls. While noone can dispute Premonition's skill, there are just some basic truths to the world. Hogger is the king boss.


BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Analysis / Opinion, Raiding, BlizzCon

BlizzCon 2009: Dance and soundalike contest videos


We brought you the video from the costume contest earlier tonight. Now, as requested, here are Turpster's videos of the dance contest (above), and the soundalike contest (after the cut). I have to say, I watched the soundalike contest live, and it was really weird. Some of those contestants are creepily accurate.

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Filed under: Contests, BlizzCon

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