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Posts with tag 2011

Breakfast Topic: Is DKP starting to become obsolete?

I was trundling through Wowpedia the other day for some background reading on loot systems (I'm writing a follow-up to Robert's not-so-original WoW miscellany) when I was struck by a sudden thought: I literally cannot remember the last time I saw a guild on my server advertising a DKP system or common variant like Suicide Kings. They advertise what level they are and what type of players they're looking for, the kind of raid content they do if they're raiders, if they do Rated Battlegrounds, and all that good stuff. But only very rarely is DKP ever mentioned, rarer still with a 10-man raiding guild.

I trawled through the guild recruitment forums to see if this was actually part of a wider trend, but don't know what to think. The 25-man raiding guilds are the most likely to say they use a DKP system or variant; 10-man raiding guilds nearly all use loot councils, at least from my (admittedly brief) survey of the current advertisements.

Is this also happening on your realms, or have I gotten this wrong? We all know that every DKP system has its issues and that administrating them is one of the larger headaches for guild leaders. 10-man raiding is also more popular than 25-man raiding right now, and it probably doesn't make sense for a guild to obsessively track DKP for a 10-man where most players probably aren't rolling on the same stuff. Is DKP dying, or is it just a sign of the popularity of the 10-man model?

Filed under: Breakfast Topics

The Light and How to Swing It: Remembering our first year of holy power

holy paladin
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

As I looked forward to this year last December, I wasn't sure holy paladins were going to survive 2011 in one piece. We were just learning to adapt to the three-heal model and figuring out how to manage our holy power properly, and I had serious doubts about our AoE healing and mastery bonus. Luckily, I was wrong, and we have thrived in Cataclysm. We started by focusing on our specialty, powerful tank healing, and then expanded to take over the raid healing role as the year progressed.

While holy power and the new healing model were the big topics of early 2011, AoE healing has clearly been the topic that defined this era in holy paladin history. Holy Radiance's first beta version, Healing Hands, was loudly trumpeted when the Cataclysm NDA was lifted. Light of Dawn's struggle to find a place in our arsenal has caused more lines of paladin patch notes than any other ability. Learning to AoE heal has been our biggest challenge this year but also our greatest success.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Shifting Perspectives: 2011 for feral druids

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin!

Just like last year, this December brings both new beginnings and endings. A new raid, with new toys, but the end of an expansion, with likely no significant changes to mechanics until the release of Mists of Pandaria. As we sit around the fire with mugs of cider, enjoying (or loathing) our new sweaters, let's take a moment to look back at the events of 2011. Those of you who have already set them on fire, feel free to follow along from outside. (Bad cat! Bad cat!)

Patch 4.0 blues

Let's face it: Life was not so hot in early Cataclysm for us ferals. It's long enough ago that it's hard to remember, but our AoE damage was just pathetic. Swipe hit so weakly that our best AoE strategies revolved around multiDoTing, which was quite difficult and even then wasn't very powerful. Heroic Maloriak really brought this out; feral was consistently the lowest DPS spec, a good 10% below the next spec and almost 50% below our fellow balance druids. While most of the balance issues are typically ironed out quickly, this one persisted for quite a while.Thankfully, our single-target damage was passable, but only just.

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Filed under: Druid, (Druid) Shifting Perspectives

Encrypted Text: Remembering 2011 as the year of the rogue

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here, like how to sneak around wearing a gaudy sweater.

With 2010 fading fast, rogues apprehensively looked forward to Cataclysm and how it would shape 2011. We were the crowned kings of Icecrown Citadel, with armor penetration and attack power as our top stats and both assassination and combat battling for first place. Mutilate rogues still tied down by Hunger for Blood, and combat rogues were spamming Blade Flurry on cooldown for the attack speed increase.

Looking back, we have grown since Wrath. Each of the rogue specs has evolved and found a niche, and even subtlety can make a reasonable claim for a raid spot now. With the massive talent system revamp, the developers struggled initially to balance each spec against the others. Rogues entered into 2011 and Cataclysm with a whimper, as the loss of armor penetration and the conversion of attack power to agility was not as smooth as Blizzard would have hoped.

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Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: 2011 in review for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As 2011 draws to a close, we have come to an end in some places. Patch 4.3 has been confirmed as the last major raid patch for the Cataclysm expansion. Certainly, Blizzard could always change tracks and create another raid or two if it can't get Pandaria up and running fast enough, but we can probably assume that most new class balancing will be put off.

With that in mind, it's a good time to look back on the year that was 2011 and see what death knights have been up to, what's happened with our class, and maybe make a few guesses about what we can expect going forward. 2011 was strange for us. We were never, perhaps, horribly underpowered, but we had some weird quirks, some strange deficiencies, and a lot of mechanical stuff to worry about. If I had to give it a title, perhaps I'd call it the year of contradictions.

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Filed under: Death Knight, (Death Knight) Lichborne

BlizzCon 2011 merchandise pre-sale begins early

After last year's BlizzCon merchandise presale delays, Blizzard is doing pre-sales early this year. The merchandise pre-sale will go live on Sept. 16 for BlizzCon ticket holders and Sept. 23 for digital ticket purchasers. If you'd like to avoid delays like last year and have your stuff available for the con, it is advisable to order early.

We will have a gallery of the pre-sale merchandise available as soon as the store opens up for business.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Blizzard

Meet Murkablo, the BlizzCon 2011 exclusive pet

BlizzCon 2011 attendees and live stream purchasers will receive a gift this year of Murkablo, an in-game companion pet resembling the fearsome Diablo, main antagonist in the third game bearing his name. From the included screenshot, Murkablo appears to burn characters with fearsome, fiery breath.

Along with Murkablo, players will receive an as-of-yet unrevealed StarCraft 2 in-game gift. You can still purchase the BlizzCon Virtual Ticket at the site for $39.99, which gives you four channels, panels, game tournaments, the contests, and more, without actually having to run from panel to panel like we will be doing.

Ever since Murkablo was datamined, players had been wondering if Murkablo was going to be this year's BlizzCon exclusive pet or a pack-in companion for Diablo 3's inevitable collector's edition. Since BlizzCon pets are usually of the murloc variety, it was a safe bet that Murkablo would be our new best friend come BlizzCon 2011.

Official announcement and screenshot of fire-breathing action after the jump.

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Filed under: BlizzCon

Packing for BlizzCon: Tips for booking air travel

BlizzCon is upon us! Get ready for the convention with travel tips, tricks, and preparation articles from WoW Insider.

BlizzCon 2011 is happening soon -- Oct. 21-22, to be exact. You have nine weeks to wait until the biggest Blizzard event of the year. We're all preparing for the big trip, and now's a good time to talk about air travel arrangements. If you've already gotten your plane tickets, good for you, you early bird. For many people, now's the time to purchase plane tickets.

Did you know that the Guardian thinks that the best time to purchase airline tickets is about eight weeks before traveling? That's soon! Here's some information to help you when purchasing tickets and flying in to BlizzCon.

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Filed under: BlizzCon

Additional BlizzCon 2011 benefit dinner tickets on sale June 8

Missed your shot at getting tickets to the BlizzCon 2011 benefit dinner for the Children's Hospital of Orange County? You're in luck! Blizzard has just announced that another batch of benefit tickets will be going on sale June 8 at 7 p.m. Pacific, 10 p.m. Eastern.

The BlizzCon benefit dinner is an annual event and fundraiser for the Children's Hospital of Orange County where you, the Blizzard fan, get to have a great meal, chat up Blizzard luminaries, developers, artists, executives, and more, all to benefit a good cause. The event happens the Thursday night before BlizzCon.

Benefit dinner tickets cost $500 USD per ticket and include access to the benefit dinner, a ticket to BlizzCon, and more. Check out the BlizzCon ticket sales page for updates and the BlizzCon benefit dinner FAQ. I've said it before and I'll say it again -- the people I know who have attended this benefit dinner say it's a once-in-a-lifetime awesome thing to be at and be a part of. Blizzard knows how to rock a benefit dinner.

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Filed under: BlizzCon

BlizzCon benefit dinner tickets on sale tomorrow

Blizzard's annual charity dinner benefiting the Children's Hospital of Orange County happens in tandem with BlizzCon, the festival for all things Blizzard. This special benefit dinner, hosted at the Anaheim Hilton hotel, is limited to about 200 tickets and includes dinner with various Blizzard developers, artists, executives, and people from various levels of corporate life, as well as a signed Blizzard print and a ticket to BlizzCon, goodie bag included.

Each benefit ticket costs $500 and is limited to two per household. Tickets go on sale Saturday, May 28 at 10 a.m. Pacific time (1 p.m. Eastern). The ticket proceeds go to a wonderful cause, so if you love Blizzard and love helping people, this event is a great way to have fun while giving to a good cause. Also, from the people who I know who have gone to the benefit dinner in the past, everyone says it is an amazing and joyous time.

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Filed under: BlizzCon

Second batch of BlizzCon tickets on sale Wednesday, May 25

Here's a quick reminder for everyone trying for BlizzCon 2011 tickets again -- the second batch of tickets is going on sale Wednesday, May 25 at 7 p.m. Pacific, 10 p.m. Eastern. The first batch of tickets sold out in seconds -- but unlike other years, not many problems were reported, and things went surprisingly smoothly.

To purchase tickets, you'll need to go to Blizzard's BlizzCon tickets page. This is the page you are going to want to refresh constantly in order to purchase passes. Tickets sell out in literally seconds, so be quick with refreshing and clicking purchase.

Once you click purchase, you'll be placed into a queue where you will wait for your chance to purchase tickets. If you are one of the lucky few, you'll be brought immediately to the purchase page. Tickets cost $175 each and are limited to four tickets per household/address.

Here are some tips when attempting to purchase BlizzCon tickets:
  • Log into your account prior to going to the ticket page.
  • The ticket queue will reach critical mass in seconds -- you need to refresh quickly and often.
  • Start refreshing prior to the exact moment tickets go on sale. Everyone's clocks are different.
Also, remember that the ticket information for each ticket you bought needs to be filled out and completed by June 10 at 8 p.m. Pacific time. If you need to change the information later than that date, check the BlizzCon tickets badge information page.

Filed under: BlizzCon

BlizzCon 2011: Round one of ticket sales are sold out

The first round of tickets for BlizzCon 2011 is sold out. Would-be convention-goers snagged up the tickets quickly, as predicted, and queues reached into the 12,000-15,000 range. BlizzCon tickets will go on sale once more on Wednesday, May 25, at 7 p.m. PST (10 p.m. EST).

Here are some fun BlizzCon ticket facts:
  • Based on queue positions when tickets sold out, likely less than 4,000 total transactions were completed.
  • The WoW Insider staff all clicked to buy our tickets at nearly the exact same second. Some of us didn't get a queue. Others ended up 13,000 deep.
  • Whether or not you're getting a BlizzCon ticket today was a matter of one single second.
Did you get the number of tickets you needed? Are you ready for BlizzCon? I got my tickets, and cannot wait to see everyone in October at the annual WoW Insider reader meetup party.

Filed under: BlizzCon

Arena Pass 2011 registration now open

Weapons have been sharpened. Armor has been polished. Shields have been reinforced. Shocks have been frosted. Ladies and gentlemen, get ready for the 2011 World of Warcraft Arena Pass tournament. Arena Pass is a competitive, arena-only set of servers where 3v3 arena teams go head-to-head for the coveted "Vanquisher" title for their characters level 71 and higher.

In addition, all Arena Pass participants who play at least 50 games on the same character during the qualifier round will earn their very own armored murloc companion pet, Murkimus. Players in the top 1,000 teams will gain the "Vanquisher" title.

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Filed under: PvP, Cataclysm

Blizzard announces Memories of Blizzard video contest

Blizzard has just announced the Memories of Blizzard video contest as part of the company's 20th anniversary celebration. Fans can capture their favorite Blizzard memories on camera and submit them for a chance to win loads of prizes from Razer, Steelseries, Creative Labs, TavernCraft, DC Direct, PrintWarcraft, and even an all-expenses-paid trip to BlizzCon. Fire up your video cameras and get creating. Check out the official details here.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Blizzard, Contests, BlizzCon

PAX East 2011: Law In Games panel hits home for WoW

PAX East is home to all sorts of panels and discussion, ranging from sexism in video games to mechanics and motivations in the games we play. Legal issues are present in all things, and video games -- even World of Warcraft -- are no exception. Two of the biggest topics at the panel, hosted by prominent legal minds in the video game industry, were End User License Agreements and damages in game as part of tort law. All in all, it was a very interesting panel of Q&A from some of gaming's smartest minds.

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