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Posts with tag 2012

BlizzPlanet goes to Toy Fair 2012 in New York

Toy Fair 2012 started up on Sunday, Feb. 12, at the Jacob Javits Center in New York City, where many companies announced awesome new licensed Blizzard products that we're definitely excited about. The event ends tomorrow on Wednesday, Feb. 15. BlizzPlanet has been on the scene to report back on all of the new products coming stamped with the Blizzard seal of approval.

MEGA Bloks showed up with new prototypes for the World of Warcraft MEGA Bloks sets coming soon, with cool catapults and orcish scenary. Giant MEGA Blok Thrall was on hand to pose with fans. Insight Editions showed off its Diablo III: Book of Cain, and USAopoly made one of the biggest announcements with World of Warcraft Monopoly and RISK: StarCraft.

DC Unlimited continued to show off its figures for the World of Warcraft series, many of which were delayed for a long time for unknown reasons. However, these figures are coming, and they look great.

Check out BlizzPlanet for coverage of all of the licensed Blizzard products showing up at the convention.

Filed under: Blizzard, News items

Reader UI of the Week: 2011 user interface review

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.

For me, 2011 was a great year in terms of getting to know you guys and writing about your user interfaces. People sent in a variety of different types of UI, great tips, tricks, and cool new tweaks to a game that's pushing eight years old. As WoW grows the UI community that has sprouted up around it has grown as well, showing the drive to create and be a part of the whole WoW phenomenon is still very much alive. Mists of Pandaria will only serve to fuel more fire.

I wanted to thank you all for your submissions last year, as well as issue a preemptive thank-you for all the great UIs that you have sent in over the year. Now, as we are knee-deep in Cataclysm's final patch, we all have time enough to hang out, sit back, and watch The Destroyed explode into sparkles while we tinker with our UIs getting ready for panda time. Here's a little taste of last year's highlights and my thoughts about 52 Reader UI of the Weeks.

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Filed under: Add-Ons, Reader UI of the Week

Arcane Brilliance: New Year's resolutions for mages

winter veil
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we leave 2011 behind and look toward 2012, which I predict will be the magiest year ever!

A new year is upon us, my wizardly cohorts. It is a time for reflection, a refractory period when we bask in the afterglow of the year that was and then take a quick shower to rinse off the stink of it. But most importantly, it's a time to look forward, to set new goals, to examine ourselves and determine how best to progress, to improve, and to somehow avoid ending the world in a fiery apocalypse that only John Cusack can save us from.

In that spirit, I thought this eve of the new year might be a good time to take an honest look at the mage class, examine our weak points, and conjure up some ways to shore them up in 2012. I figure we still have a at least a few months before Armageddon, and I can think of no better way to spend those last few moments of our existence than by killing as many warlocks as possible.

I'll do a full column on gearing up in 4.3 in the coming weeks, but for the time being, suffice it to say there is some phat, epic mage loot out there right now, and all you need to do is take it. Preferably from a warlock's smoking corpse, but we'll take it however it comes. We're at the point now in this expansion where the epics are flowing with almost ridiculous ease. If you've been waiting to level a mage, it has never been easier to get that mage fully kitted out in purples than it is right now. And if, for some reason, you've been neglecting your mage, now is the time to get him up to speed.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Encrypted Text: Remembering 2011 as the year of the rogue

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here, like how to sneak around wearing a gaudy sweater.

With 2010 fading fast, rogues apprehensively looked forward to Cataclysm and how it would shape 2011. We were the crowned kings of Icecrown Citadel, with armor penetration and attack power as our top stats and both assassination and combat battling for first place. Mutilate rogues still tied down by Hunger for Blood, and combat rogues were spamming Blade Flurry on cooldown for the attack speed increase.

Looking back, we have grown since Wrath. Each of the rogue specs has evolved and found a niche, and even subtlety can make a reasonable claim for a raid spot now. With the massive talent system revamp, the developers struggled initially to balance each spec against the others. Rogues entered into 2011 and Cataclysm with a whimper, as the loss of armor penetration and the conversion of attack power to agility was not as smooth as Blizzard would have hoped.

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Filed under: Rogue, (Rogue) Encrypted Text

Summer 2012 Blizzard Entertainment internships

Readers, do you have what it takes to intern at Blizzard Entertainment, the fortress of crazy talent that has brought you such video game titles as World of Warcraft, StarCraft II, and the Diablo III beta? Blizzard is looking for a few good interns for the 2012 summer. There are internships available in many departments at Blizzard ranging from development and publishing to QA and e-sports. That e-sports internship sounds like a huge opportunity for the right enterprising young Blizzard fan.

You're going to have to be a current U.S. college student or returning to college after summer 2012. You're going to be interning at the Blizzard campus in Irvine, California, so having some proximity to Irvine would probably be a good thing to have. Don't forget to apply by Jan. 31 for this awesome opportunity.

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Filed under: Blizzard

Stuck with the auto-unstuck cooldown

In the 2.0.12 patch notes, there was a little surreptitious note that seemed pretty tame: "Using the customer support 'Auto-Unstuck' will now trigger the one-hour cooldown on the player's hearthstone." Whenever your character model gets stuck in the world, you can enter the help menu, and choose an "Auto-Unstuck" option that was placed there early in the game's life (so that GMs wouldn't have to come along every time a player got stuck to fix the issue).

What "Auto-Unstuck" actually does is (after a little tweaking to try and get you out close to where you are) port you back to your hearthstone city. I think I've used it once the whole time I've been playing the game. But apparently there was no cooldown on it at all, so what lots of players were doing is using it as a second hearthstone. I knew the possibility was there, but apparently I underestimated players' usage of it-- tons of people were "exploiting" the feature, and now lots of people, both here in America and in Europe, are angry that the hearthstone cooldown is tied to Auto-Unstuck.

If you ask me, it's nothing to get angry about-- the Auto-Unstuck, as Drysc says, is a support feature, and any constant use of it to cut down on travel time indeed "bordered on exploitative use." Players reply that a second hearthstone helped them save travel time (well of course it did), but Drysc says that the devs want the world to feel like a world-- though they've made steps (like Meeting Stones) to cut down on travel, they never wanted players to move around "without any thought to the distance they have to travel."

I gotta side with Blizzard on this one-- they gave you one hearthstone, and using Auto-Unstuck as a second one is against the rules. Some players say that the common cooldown means that if they get stuck twice in the same hour, they're screwed, but that's not necessarily true. A nice warlock could always summon you away, or you could do what one of my groups did to a guy who got stuck in Underbog-- we let him die and then rezzed him back out in the open.

Filed under: Patches, Items, Analysis / Opinion, Tricks, Cheats, Blizzard

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