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Posts with tag 25-man

Guildwatch: Analyzing the situation

If there's one thing you can take away from this week's GW downings, it's that most guilds are ready for Icecrown. We're seeing lots and lots of guilds finishing off the Trial of the Crusader, and quite a few of them are even starting to nab the Tribute achievements. For endgame raiders, Icecrown can't show up too soon.

Fortunately, while you wait, there's lots of guilds looking for more and drama to read through as well. You can click the link below to read this week's Guildwatch, and don't forget to send us your tips: drama, downed or recruiting, we want to hear it all at guildwatch@wow.com. Enjoy!

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Filed under: Virtual selves, Guilds, Instances, Humor, Raiding, Guildwatch, Bosses

Guildwatch: "these guilds in which this game is revolved around"

There's a distinct lack of crazy drama on the servers lately, and I think it's not necessarily because the raids are easy (guilds are still hitting hardcore achievements as they should be), but just that there's no guildbreaker raids out there right now. If you can beat ToC, you beat it, and if you can't, you can go back and do Ulduar and heroics, gear yourself up, and move on. I will say this: it seems much easier for a guildleader to avoid drama and issues later in the expansion cycle, when gear is plentiful, rather than right away.

That said, there's still lots of good drama, downed, and recruiting news in this week's Guildwatch. Click on to read more, and don't forget to send us your tips (especially drama) via email at guildwatch@wow.com.

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Filed under: Fan stuff, Guilds, Odds and ends, Guildwatch

Guildwatch: No tabard, no loot

Some stories of drama on the realms aren't directly guild-related, but they're just too good to pass up. The one above is just such a story -- one of our tipsters was just flying around Azeroth one day when a conversation in General caught his eye. One unlucky Time-Lost Proto-drake seeker ran into his very own Griftah, and ended up with 425 less gold and a very "unusual" toy item.

That story and more in this week's Guildwatch, which starts right after the break. If you have downed, recruiting, or drama news for us, feel free to send a tip in to guildwatch@wow.com, and you might see it here in the future. Read on for more!

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Filed under: Fan stuff, Odds and ends, Humor, Raiding, Guildwatch, Bosses

Guildwatch: "My laywer is processing a subpoena"


Isn't weird how, though they always promise there's a lawsuit or a subpeona on the way, it never actually appears in the mail? I've made my share of people angry in game (though not on purpose, never on purpose), and it's amazing how many players have cousins who happen to be lawyers or attorneys, ready to sue for the smallest thing at a moment's notice. If you all ever do get sued for something you do in-game, be sure to let us know -- it'd be a pretty historic case.

In the meantime, you can always let us know about any drama, downed, or recruiting news you see on the forums or ingame -- just drop us a note at guildwatch@wow.com. Hit the link below to read what we've got on offer this week.

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Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Humor, Raiding, Guildwatch

Patch 3.3 PTR: New weekly quests to do while raiding


News is, of course, flooding out of the Public Test Realm as the usual suspects dive into the newly released test patch and datamine every bit of data they can. And this little nugget has appeared over on MMO Champion: apparently patch 3.3 will bring quests very much like the dungeon and heroic dailies (though it's probably a good assumption these will have weekly intermittence), but for 10 and 25-man raids. The full list of quests is after the break, but it's the old "XXXXX must die!" with the always insightful Archmage Timear determining that, for the good of the cosmos, some raid boss must be vanquished yet again.

At this point in the PTR, we're told that the quests reward 10 Emblems of Frost (which again hints that they'll be broken up over weekly periods rather than daily periods, as 10 Emblems a day is a heck of a lot of emblems). But of course that can all change before the actual patch goes live. Just know that if these quests go in, a) your raid will probably be heading back to farmed content at least once per week, and b) at least you'll be getting a nice reward from the run.

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Filed under: Patches, Quests, Raiding

Guildwatch: Have a nice day baddie


I live a good part of my life on the Internet -- I work on the Internet, and throughout the years, I've learned to play quite a bit on the Internet. So I realize that once I post something everyone can see, it's not necessarily mine any more -- once I share it with the public at large, I can't really lay much claim to it being mine and mine alone. That said, I understand Ravenmeow's problem above -- Deathlymorg of Endless Fury on Nagrand purportedly stole her tips off of her guild's website and reposted them (without credit, we assume) on his own. Sure, they were on the Internet, and nothing you really post on the Internet, especially in a forum, can ever be locked down again. But I see the complaint, especially when Deathlymorg isn't even the least bit grateful for the information, not to mention that he is pretty condescending to boot.

That drama and much more in this week's Guildwatch (which you really shouldn't go reposting in full on your guild's forums, but hey, can I really stop you?), along with the usual downed and recruiting notices as well. To share something from your guild (or a bit of drama you've noticed elsewhere), send us an email at guildwatch@wow.com. Read on for more.

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Filed under: Analysis / Opinion, Fan stuff, Guilds, Odds and ends, Instances, Humor, Raiding, Guildwatch

Lichborne: Emblem of Triumph Gear for Death Knights


Welcome to Lichborne, your look into the issues of the moment for the death knight class.

Ah, Emblems of Triumph, the new hotness. Even if you're not running the coliseum, you still have chance to grab them in the heroic daily, and by now, surely most of us have at least had the opportunity to save up enough to buy something. Deciding what to buy, however, is a whole different question. Let's take a look at the badge loot and see what's in it for a death knight.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Raiding, Guides, Death Knight, (Death Knight) Lichborne

Phat Loot Phriday: Edge of Agony


I finally got my Green Proto-drake today, so I was tempted to do that, but instead today we'll go with the old PLP standby of big scary swords. Alliance, before you go running after this one, make sure to see the note below.

Name: Edge of Agony (Wowhead, Thottbot, MMO Champion)
Type: Epic Two-Hand Sword
Damage/Speed: 651 - 977 / 3.50 (232.6 DPS)
Attributes:
  • +112 Agility, +92 Stamina
  • Improves haste by 62, attack power by 183, and armor penetration by 86. Note that these are the stats for the 10-man normal item (Trial of the Crusader drops are pretty confusing actually). The 10-man Heroic version has a better version of this, but with the same name and graphic.

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Filed under: Items, Analysis / Opinion, How-tos, Instances, Humor, Phat Loot Phriday

GuildOx implements 10-man strict rankings


GuildOx sends an email to tell us that they've set up 10-man strict ratings on their guild progression website. They've always offered 10-man ratings, though a lot of guilds run both 10- and 25-man content, and it's not quite legit to stack the "10-man only" guilds up against the guilds who occasionally do 25-man content (and thus have chances at better gear, no matter how much of a difference it makes). Hence, enter the "10-man strict" ratings -- these are guilds who have not run any 25-man content, according to a set of criteria that GuildOx has put together?

What is that criteria? You won't be allowed to earn any Coliseum normal kills or Ulduar 25 hard-mode kills. You are still allowed to PuG those fights, though the limit is 10 players over time, or five in the same fight (in other words, if 10 players of your guild accomplish a kill in 25-man Coliseum, or five of them do it in the same raid, you're off the 10-man strict list). That's designed to make sure that the list stays as clean as possible. You'll have to watch recruits, too -- anyone who enters your guild with a certain achievement has it counted towards that total of 10 players as well. All the other info you need to know about the listings are over in their FAQ.

Players may find other ways around the limit (there is, of course, higher level gear now available from Emblems that 10-player guilds are still able to get), but for now, that's where GuildOx is putting the limit, so if you want to stay on the list, follow their rules. Good luck to all of the strictly 10-man guilds out there.

Filed under: Ranking, Fan stuff, Realm Status, Guilds, Raiding, Bosses, Achievements

We have a Tabard: To 25-mans, and beyond!

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?

If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.

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Filed under: Analysis / Opinion, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

Guildwatch: Loot reservations required


The hilarious screenshot above comes from Blitzkrieg of Twisting Nether -- I think it's probably the winner of guild screenshots we've seen so far. It's too bad they didn't get the actual Flame Leviathan model in there, but the guildies' names above their heads are perfect. Very well done.

Lots more downings (we're still cleaning up the ones before patch 3.2, but I expect after today, we'll be seeing some serious Crusaders' Coliseum progression), and of course the usual drama and recruiting news in this week's GW as well. Click the link below to read on, and enjoy.

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Filed under: Fan stuff, Guilds, Odds and ends, Instances, Humor, Raiding, Battlegrounds

Ghostcrawler: There will (not) be at least 31 bosses in Icecrown

Ghostcrawler has posted an interesting little hint at the next patch (we know of) headed to the game. In response to a discussion about "tanking niches," he talks about Icecrown Citadel over on the forums, and just happens to mention that people might think of tanks as waiting outside until "boss 4, 17 and 31 (yes, IC is that big)." 31 bosses? More like Icecrowded, am I right?

Blackrock Depths is the largest 5-man in the game, if not the largest instance, and it boasts over 40 bosses (that's mostly counting encounters, though -- you wouldn't count The Seven, for example, as seven different bosses), including lots and lots of optional bosses and even a holiday boss. Ulduar, by comparison, has about 14, and Karazhan is about that same size (though that depends on how you count random bosses, like the Opera Event). No matter how you slice it, 31 raid bosses is a ton of bosses to go through -- Icecrown could be a return to a really epic, large-scale instance.

Of course, there will likely be wings involved (Naxxramas' Quarters have worked out pretty well, I think), and with the new changes to raid lockouts, Blizzard no longer needs to squeeze the raiding experience into an average of two or three nights a week (which is what it seemed like they were usually aiming for before). If yours is the kind of guild that likes to clear everything in one night, though, you might want to start freeing up some time now.

Update: GC now says he didn't mean the instance would have 31 bosses, he was just throwing in some ridiculous number to prove a point. Our question: why did he say "yes, IC is that big" if he didn't mean it would be that big?

Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Bosses, NPCs, Wrath of the Lich King

World of Warcraft Patch 3.2 Loot Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

New instances and raids are fun and all, but let's not forget what we're all here for: the loot. With the new patch out on servers, there's a whole slew of new items and gear to win and collect. Here's a quick roundup of everything we know about the new loot coming in patch 3.2, from the badges you pull from dead bosses' bodies, to the sweet epics you can turn them in to get.

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Filed under: Patches, Items, Analysis / Opinion, News items, Instances, Bosses, Leveling

Hard modes and raider morale

Karl, writing over on the WoW Livejournal, has an interesting set of thoughts about hard modes and just how they work with raiders' morale. Hard modes are designed to give raiders something extra -- if you've conquered the normal modes of raids like Ulduar, hard modes are put in there by Blizzard to offer you some extra risk for a corresponding reward. But as they've become more and more routine, some raids are taking on the hard modes even before they've cleared the whole instance, leading up to a night of wiping on early hard modes, and then wiping on later progression. And wiping all night is never good for any raid's morale.

Of course, this is one of the causes for the way the Crusaders' Coliseum in patch 3.2 is designed: instead of having both hard and normal modes constrained to one instance, you can run a 10 or 25-man instance in normal mode all the way, leaving the Heroic mode open when you're ready to do some wiping.

But then again, think about what the mindset is here -- players are throwing themselves on early bosses' hard modes even when they haven't beaten the end bosses yet. It seems like most raids will take any opportunity they get for more loot, no matter how tough it is, and that's what's leading to all of this "glass chewing" Karl is talking about. Even if Blizzard gives players the option to run a normal instance without worrying about hard modes, won't players still just run Heroic anyway, for the better gear?

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Filed under: Patches, Items, Analysis / Opinion, Instances, Raiding, Bosses

Officers' Quarters: On the brink


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

A few weeks ago, I talked about the difficulty of maintaining an active raiding schedule all summer long -- and what you can do about it. This week's e-mail is from yet another victim of the summer raiding slump, but his guild has some other issues going on here, too.

Hey Scott,

I'm an officer of a relatively new raiding guild (3-4 months old). We formed a few weeks before 3.1 and built the guild up from almost nothing besides the group of friends we had. The core group started out almost in Best in Slot gear but most of the people we recruited were undergeared so we ended up having to run Naxx for almost a month after 3.1 before we had the gear to really push Ulduar. That being said we have done phenomenally well in the time we have spent in Ulduar. We have downed all the watchers[. . . .] We consider ourselves way ahead of where we should be for such a young guild.

However we seem to have numerous problems.

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Filed under: Officers' Quarters (Guild Leadership)

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