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Posts with tag 3-man-karazhan

The Bro Squad 3-mans Karazhan

Back in early September, I told you about a trio of level 80 players in the Wrath beta that cleared Karazhan with just the three of them. At the time, it was quite a feat and really surprised a lot of us, bloggers and readers alike. Well, it's been 3-manned again. At level 70.

Metosai, a partially Sunwell geared Protection Warrior, recently ran Karazhan with a mix of experienced characters and some lesser geared ones. About a third of the raid was in greens, he said. They cleared the place in under an hour. Metosai was surprised at just how easy it was, and decided to see if they could do it with just three.

He looked for a couple of people from his guild to help him, and they took to Karazhan with a team of a Protection Warrior (Metosai), a Retribution Paladin (Dok), and a Holy Paladin (Dantez). The first half of the instance was easy, they say, but the second half got a little more dicey. Netherspite was cited as the most difficult to figure out how to do with three people (it took 5-6 tries), but they managed it and supplied video.

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Filed under: Paladin, Warrior, Patches, Expansions, Wrath of the Lich King

Ask a Beta Tester: Enchanting, legacy content, and a beta medley

Welcome back to Ask a Beta Tester, wherein WoW Insider's stable of beta testers answer as many of your Wrath Beta questions as possible! Today we'll start off with burton888's question...

Is there a "magic number" for Enchanting, in that you can disenchant everythng in the game (currently 275 for pre-WotLK content)?

My 375 Enchanter was able to start disenchanting blues as soon as I hit Northrend shores, so I can't say for sure what the minimum level is. However, we can take some guesses based on what we saw in The Burning Crusade. As a few readers said, to disenchant epics it actually requires 300 Enchanting. 300 was the profession cap in WoW Classic. Assuming that trend continues, you will need 375 Enchanting to disenchant everything in Wrath. In the expansion after Wrath, it will probably take 450. Getting to 375 is a pretty safe bet.

Red asked...

How is spell damage affecting a Paladin's Ret Aura? Is it reduced like a standard DoT tick or even further? What are the numbers looking like with tested spell damage?

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Filed under: Paladin, Analysis / Opinion, Expansions, Death Knight, Wrath of the Lich King

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