Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag 3.0.8

Is Blizzard cutting costs? with all the hubbub about 3.0.8's problems, a lot of people are wondering who to blame. Activision seems to be a popular target, with people blaming them for nerfing Blizzard's famed "it's-ready-when-it's-ready" game design cycle and rushing things out the door while they're still buggy and imbalanced.

Popular MMORPG blogger Tobold is in that camp himself. In one of his latest blog posts, he theorizes that Blizzard has been cutting spending for some time now, be it because of falling stock prices or the need to move WoW team members to Diablo 3 or Starcraft 2 or simply because of the economic downturn in general.

Read more →

Filed under: Analysis / Opinion, Blizzard, Economy, Rumors

New Critter-related achievements in 3.0.8

A rabbit via wowheadCritter killing is a favorite past time of many a WoW player. Some would even say it comes close to bordering on obsession. You may know someone like this, or even be that someone. You have a rank 1 Moonfire or Arcane Shot hot key just for taking out critters. Your critter killing has been known to fake out the tank, making him think you're pulling early. You let neither wind, nor rain, nor snow, nor DPS meters keep from killing a critter. Some people call you unbalanced, but you know you're just dedicated.

If you've been thinking of jumping into the wide world of obliterating small fuzzy creatures in WoW, now is a good time to start, because since 3.0.8 went live, it's official: killing critters is cool. Pest Control is a new achievement introduced with the patch that gives you credit for killing the creepiest and crawliest of critters on Azeroth, the insects, arachnids, snakes, and other such vermin. You've probably accidentally killed these fellows with a stray Fan of Knives or Pestilence or what have you anyway, but next time that happens, you'll get credit.

If you're a critter lover and need to assuage your guilty conscience, have no fear. You can always do To All The Squirrels Who Shared My Life while you're killing the pests. That way there's some sort of balance. You can be a lover, a killer, or both. Rather zen of Blizzard, don't you think?

Filed under: Analysis / Opinion, News items, Achievements

What are you looking forward to in 3.0.8?

Last night we asked our Twitter followers what they were looking forward to when the realms came back online with patch 3.0.8. (Not on sure what I'm talking about? Here's Twitter in plain English.) Here's what the Twitterati had to say to us (in 140 characters or less):

thehatfield @WoWInsider not that excited (my main is a hunter) but probably most looking forward to one shot mining nodes I guess.
synae @WoWInsider slow fall castable on others ;-)
gimly @WoWInsider I am looking forward to owning a tiger mount on my dranei shaman and I will certainly appreciate faster corpse walks
astromoose @WoWInsider Creating a DK on another realm so I can FINALLY hang out in WoW with my mate who has moved to Canada.
cuppy @WoWInsider basically just being able to trade Ink of the Sea for Snowfall Ink. That will be rad.
Artoo_UK @WoWInsider the new pet collector achievement :)
superkathoid @WoWInsider Swipe in cat form!
JusticeJuice @WoWInsider Druids with polearms and Holy plate goggles for my pally.
grinface @WoWInsider The craftable moonkin boots and the ink-trading for inscribers.
str1fe @WoWInsider 3.0.8? Yawn. Dual specs please.
Razor1138 @WoWInsider Blood DK buffs
BeckaNoel @WoWInsider Casting levitate on everybody! Woot! But...not looking forward to coh having a 6 second cd -.-
Kreeoni @WoWInsider LAGFIX!
KellyAarons @WoWInsider Druids with polearms!! Nah, I kid. I honestly have no big wants with this patch. Gotta admit lots of great stuff coming though.
mattycus @WoWInsider CoH nerf (i'm a priest!) and accelerated sons of hodir rep gain

So what are you looking forward to in 3.0.8? And, yes, in our comments you can use more than 140 characters to express your opinions.

Filed under: Patches, Analysis / Opinion

3.0.8 maintenance extended to 1 PM PST

Sorry, folks. You'll have to wait just a little bit longer for 3.0.8. The new and stylish Launcher just informed us disappointed players that maintenance has been extended to 1 PM Pacific time.

But don't let your anticipation get the best of you! In the meantime, why don't you read some of our other extensive 3.0.8 coverage and get yourself pumped for it, or do Alex's crossword? Idle hands, and all that.

Filed under: Patches, News items

Tuesday Morning Post: 3.0.8 for real this time

Okay, I know, I know, I said I wouldn't predict 3.0.8 again, but well, now it's safe to do so. So I'm going to like, unofficially say now that I am a bit bummed that I may not be able to sell my Relics of Ulduar for my motorcycle fund, but am happy I will be able to get me some extra Sons of Hodir faction since I've been slacking on those dailies.

Anyway, with a patch comes a lot of downtime, so as usual, I'd suggest some WoW Insider reading. You'll find a list of some of the major articles and new stories of the past week after the break, with the 3.0.8 stuff up top so you can get up to speed before the servers come up.

Read more →

Filed under: Patches, Analysis / Opinion, Realm Status, News items

Reputation gains on grey mobs changed in 3.0.8

3.0.8 just keeps giving us more surprises. The newest patch note update tosses us this fun number: Reputation gained from mobs no longer deprecates based on your level! This means that even if you're level 80 and killing mobs in Stratholme for rep, you'll still gain the full amount of Argent Dawn rep you would've gotten if you were level 60 (or the mobs were 80). Good news for those of you trying to get Argent Champion, Guardian of Cenarius, or Diplomat, although the folks that already ground those reps without this change might feel it trivializes those titles. For those of who you haven't started the grinds yet, maybe you should consider waiting a little bit and taking advantage of this change to save your sanity a bit. This isn't the first time a change like this has been made, but it's a welcome one.

WI reader Ray actually notified us of this change on the PTR a few days ago, but apparently I'm so slow that the change managed to make the updated 3.0.8 notes before I posted it. This is me hanging my head in shame. I'LL MAKE IT UP TO YOU, RAY.

(Pictured: A grey [kangaroo] mob)

Filed under: Patches, Factions

Titanguard weapon enchant gone after all

Ok, so you remember how Titanguard, the 75 stamina weapon enchant, disappeared from 3.0.8? Apparently, that was intentional. Ghostcrawler spoke out yesterday on the rationale for removing it. In short, it was just too good. That 75 Stamina would have made it far and away the best tank enchant, and would have locked them into creating higher and higher tiers in future patches and expansions so tanks wouldn't just stick with Titanguard and be done with it. Not only would this lead to less variety in game, but the developers would be stuck specifically designing future encounters with the assumption that every single tank had that extra 75 stamina.

Blizzard's certainly shied away from making certain enchants too powerful before. For example, the Crusader enchantment was given diminishing returns after level 60 specifically so it wouldn't overshadow any other weapon enchants. With that in mind, this move does fit in with Blizzard's modus operandi. And if nothing else, it's good that this was nerfed now, before it made its way onto the live servers. While some tanks may not be happy with the outcome, this is certainly an instance where the PTR testing process worked.

Death Knights will still get to keep the +2% stamina on their Rune of the Stoneskin Gargoyle, in part to make up for the lack of a shield and a solid defense sigil. Ghostcrawler also did not rule out the possibility of future tanking enchants, but only if they could find out a way to prevent the same problems that caused them to take out Titanguard.

Filed under: Enchanting, Patches, News items

Roll a Death Knight (almost) anywhere in 3.0.8

Oh, you poor unfortunate souls! Forced by the cruel silver hand of fate to roll a Death Knight only on realms on which you already have a level 55 character. You've cried out in pain as the lashes of this restriction struck you, and through the anguish you've yelled "Yo Blizz! Lemme roll my DK anywhere, aight?"

Word. Big Blue's got your back.

Starting with the launch of 3.0.8, you'll be able to roll a new Death Knight on any realm as long as you have a level 55 character somewhere. The normal restrictions for character creation are still in place, though--can't make an opposite-faction DK on a PVP server, can't roll a DK on a server closed to transfers unless you've got a 55 there already, etc. All fair!

Before you ask why this feature wasn't implemented from the get-go, remember that it wasn't even very long ago that the developers were deciding "how is dk formed?" (though they did say that the restriction would be lifted soon after Wrath launched).

So fret not, ye oppressed. Soon, your chains (of ice) will be broken.

Filed under: Patches, News items, Death Knight, Wrath of the Lich King

Spiritual Guidance: 3.0.8 for Priests

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus looks at the upcoming 3.08 patch.

I thought we'd be getting the 3.0.8 patch last week. I guess I need a new magic 8 ball. Hopefully it will come out this week instead. In any case, here's several of the big changes you can expect along with a list of bug fixes. Mind you, most of these aren't game or class breaking type changes.

At least, not to me. You may feel otherwise.

Read more →

Filed under: Priest, Raiding, (Priest) Spiritual Guidance

Dispel resistance mechanics changing in 3.0.8

Here's a mechanics change that's been sort of sitting in the 3.0.8 patch notes that deserves a closer look: Dispel resistance mechanics via talents are being changed.

As Ghostcrawler describes it, essentially resistance mechanics will now only protect your harmful damage over time spells and your buffs. Other types of Debuffs and Crowd Control effects, such as Fear, Psychic Scream, and Ebon Plague, will no longer be able to take any bonus from dispel resistance talents such as Silent Resolve, Contagion, and Virulence.

It seems like it's one more way in which, since Wrath of the Lich King came out, Blizzard's been shying away from crowd control mechanics as anything more than a stop gap measure, in both PvP and PvE. Whether this will hold up in the long term remains to be seen, but crowd control artists, be prepared to recast those spells just a bit quicker.

Filed under: Patches, Analysis / Opinion, News items, PvP, Talents, Buffs, Battlegrounds, Arena

Lichborne: One more round of Death Knight changes in 3.0.8

Welcome to Lichborne. Your host is inflicted with the space plague this week, but has done his best to write for you people anyway, so be grateful, you hear?

We've covered 3.0.8 pretty extensively, between Mike Sacco's coverage of the initial round of changes and our week before last discussion, but the devs weren't done yet. With 3.0.8 likely to make it to live servers in the next week or two, this is probably a good time to discuss the Death Knight tweaks that have gone in the last few PTR updates.

Read more →

Filed under: Patches, Items, Analysis / Opinion, News items, Instances, Bosses, Death Knight, Inscription, (Death Knight) Lichborne

Totem Talk: 3.0.8, The Rise of Shamanism

The most recent patch notes for the PTR are among us. As promised, quite a few changes for shamans, especially elemental shamans, are included in this patch. First off, let's look at the specific changes to shamans.

  • Fire Nova Totem: Now no longer generates threat.
  • Healing Way: Now only one application is required to reach full benefit. No longer stacks.
  • Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
  • Magma Totem: The damage and scaling has been increased and no longer generates threat.
  • Mental Quickness and Static Shock have switched positions in the talent tree.
  • Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
  • Searing Totem (Rank 4) now does the proper damage for its rank.
  • Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
The changes to Fire Nova and Magma Totem are aimed at shaman AoE issues: it seems the Blizzard designers are really set on shaman AoE coming from totems or Chain Lightning. While I'm still not sold on losing either Flametongue or Totem of Wrath just to do some AoE, hopefully the removal of threat on these totems will help.

The Imp WS change keeps you from using up a charge on a relatively low mana cost LHW, which I can see even if I won't be happy if I have no mana left and am using LHW because it's the only healing spell I have the mana for. The change to Healing Way is probably due to the fact that a lot of resto shamans don't bother to take it anymore since they have a more varied spell rotation with Riptide and Chain Heal still the standouts. I honestly don't know if this change will really accomplish much: it may encourage people to put a Healing Wave into the rotation just to keep the buff up, but if you're doing 90% of your healing with riptide and CH anyway, you may just not bother and keep not spending the talent points on it.

Read more →

Filed under: Shaman, Patches, Analysis / Opinion, Talents, (Shaman) Totem Talk

Tuesday Morning Post: Happy 2009 edition

Welcome to the first Tuesday Morning Post of 2009. I trust you've all recovered from your wild New Year's Eve debauchery and ready to face the new year bright eyed and bushy tailed, right?

Anyway, you know what would be an awesome way to kick off the new year? With a new patch. This would be the perfect time for 3.0.8 to go live, and with Ghostcrawler talking about changes that will make 3.0.8 but won't make the PTR and yet another 3 AM to 11 AM (Pacific time) downtime this morning, the time is right.

Still, I'm not making any predictions, since I've been terrible at predicting 3.0.8 as it is. It could just be that Blizzard is trying to let the servers recover from the holiday season and we still have a week or two to go for the patch. Either way, we have at least 8 hours of downtime coming up, so now's a good time to get caught up on all the latest WoW news. As usual, I have some of the past week's best content for you after the break.

Read more →

Filed under: Analysis / Opinion, Realm Status, Odds and ends, News items

Lichborne: The 2008 Death Knight year in review

Welcome to first 2009 installment of Lichborne, the WoW Insider Death Knight column.

Welcome to 2009, which I am, completely arbitrarily, declaring the year of the Death Knight. Sure, Death Knights were first announced back in 2007, but 2008 was when they took shape and showed up in playable form, and 2009 will be the first full year that they've been on the live servers. Let's look back then, at 2008, and see some of the milestones in the creation of my favorite new class and yours.

Read more →

Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Lichborne: Howling Blast and other patch 3.0.8 follies

Welcome to Lichborne, WoW Insider's weekly Death Knight column.

Yeah, I definitely have to put out a mea culpa here. Alas, Lichborne is a little bit late again. I have a valid excuse, I swear. It involved a flaming plum pudding, a flailing geist, and a sudden snowstorm at the Shadow Vault over in Icecrown. But after an emergency eye transplant by a Forsaken Death Knight who used to be a member of the RAS, I'm back in the saddle and this week's column is only a few days late.

Anyhow, this week I thought I'd take a look at the deeper implications and meanings behind some of the Death Knight changes coming our way in 3.0.8. Our newest Mike has summarized and analysed quite a few of them, but I have just a few more things I want to say, especially about a new change that was added in a recent PTR update.

Read more →

Filed under: Blacksmithing, Patches, Items, Analysis / Opinion, Talents, Buffs, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening