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Posts with tag 3d-models

Breakfast Topic: Is it time to update WoW character models yet?

Ok, I'm going to come right out and admit it: I'm thinking of cheating on WoW. No, I don't mean like Mass Effect or Dragon Age, I mean seriously playing another MMO and sticking with it. I'm talking in specific, of Lego Universe, the upcoming title from NetDevil. I've been a Lego Maniac from a pretty young age. One of the best days of my childhood was the day my parents bought a massive bin of Legos from a garage sale. I created my own massive Lego castle village. My birthday and Christmas wish lists invariably consisted of Lego sets. Even to this day I sometimes think I should have pursued a master builder career. So the chance to do this all again in an MMORPG? You know I'll leap at it.

Of course, other MMOs are usually the purvey of our sister blog, Massively, but in this case, something caught our eye in a recent report on the making of Lego Universe by the Denver Westword News: The article claims that the number of 3-dimensional surfaces on a single 16-stud Lego Universe brick is twice as many as found on your average World of Warcraft character.

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Filed under: Breakfast Topics

3D Armory does what it says on the tin

There are many Armory sites out there, since Blizzard had the foresight to put the Armory data in XML so anyone who wanted to could use it in alternate presentations. 3D Armory is a new Armory site, just released into public beta. As you might have guessed, the focus of the site is on loading your character's data and displaying a 3D model of your toon; for instance, at top right you can see my death knight and how his gear looks in-game (yes, I'm still wearing my heirloom shoulders).

It does what it sets out to do, and does it pretty well: just select "eu" or "us" from the popup at the top of the page, type in your realm and character name, and hit go. Points off for having cryptic icons for all the functionality with only tooltips to indicate what they might do - I'm a big fan of obvious UI over flashy-looking UI.

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Filed under: Items

Animated models now on Wowhead

Just when I think Wowhead is feature-complete, they go and add something that never even occurred to me. This time around it's animated models in their 3D model viewer (high-quality Java version only). So if you can't manage to bag that elusive Squashling, at least you can see what it looks like, in full motion (be sure to click Java, if it isn't selected already). So far, animations are available for pets, mounts, player models, and NPCs, but items are coming soon (Terestrian's Stranglestaff, anyone?). Not only that, but they're already working on expansions for what sorts of animations are shown. Currently it just shows "idling" behavior; in the future, you should see a lot more, up to and including "/dance" (for player models) and casting animations.

I'm really excited about this (especially with my main computer in the shop, leaving me unable to play WoW at the moment). It lets me gaze at all sorts of interesting things:
And the Flying Carpet. It will be mine, oh yes. What are some of your favorite models?

Filed under: News items, Screenshots

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