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Posts with tag 4.0.6-notes

Spiritual Guidance: Playing your holy or discipline priest in patch 4.0.6


Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen dabbles in shadow. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Patch 4.0.6 is live, which means we're taking a vacation from the raiding guides to talk about how priest healing has changed since the patch for holy and disc priests. Overall, life is great right now if you're a healing priest. There may be some people who disagree, but I think it's obvious that we've got it all right now. Our spells are strong, our cooldowns are amazing, and we have the best spell in the game, Leap of Faith (or Power Word: Barrier, if you want to be serious.) The posts complaining about priests being overpowered are at an all-time high, sweeping through the forums like a refreshing spring breeze; it's like Trial of the Crusader was just some bad dream.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 4.0.6 official patch notes released

Patch day, everyone! Your official notes are here.

Hit the jump for the full notes.

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Filed under: Cataclysm

Patch 4.0.6 pre-release patch notes

Just about everybody is preparing to see patch 4.0.6 on live realms tomorrow. The patch 4.0.6 patch notes have come a very long way from what they looked like when the patch first appeared on the PTR at the beginning of January. This is not a content patch, so it isn't heralding any new raids or instances, but the patch notes are quite long -- it's the first significant balancing pass since Cataclysm went live.

This patch contains numerous class balance changes, heroic dungeon balance changes, and endless bug fixes. If you want to be well-prepared for the patch and know exactly what's coming your way, check out the current patch notes just past the break below. Enjoy!

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Filed under: News items, Cataclysm

Patch 4.0.6 PTR: Latest Tol Barad changes

Tol Barad was promised some changes earlier this month by Cory Stockton, and with the updated patch notes for Jan. 28, 2011, we have our first look at the changes coming to the battle for Tol Barad. Attackers and defenders will be receiving bonuses to their capture speeds based on the number of keeps they currently own. Tol Barad attackers will get a 200% increased cap speed bonus when they control two of the keeps, making taking the final keep easier against a zerging opponent. Tol Barad defenders will be get a 200% increased cap speed bonus when they control all three keeps, in order to force the attackers to try and pry one keep away from the defense and hold it to prevent their bonus.

So far, it's a good start for Tol Barad changes, and I hope that as these new bonuses are tested on the PTR we see a sharp rise in the balance in Tol Barad. Now we're just waiting on the changes that make the towers and siege engines compelling at all.

Also included in the Tol Barad notes was a change to the way the dailies, herbs, and minerals work during the battle. Now, resources will only spawn during the "quest phase" of Tol Barad -- the time when you can do the winner's dailies. There will now be warnings 5 and 1 minutes before the quest phase ends to alert players to turn in quests and get out of the micro-dungeons.

You can view the latest Tol Barad patch notes either past the break below or in our patch notes update post.

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Filed under: PvP

PTR Patch 4.0.6 notes updated for Jan. 24

Blizzard has once again updated the PTR and patch notes for 4.0.6 with some new information. Most notable includes the removal of the dungeon discovery requirement to entering dungeons through the random dungeon finder -- no more yelling and screaming in trade chat about where the Throne of the Tides or Stonecore instance portals are. Truly the end of an era.

Click through for the full patch notes. Zarhym posted a list of what has changed here.

Changes include:

Guilds
  • Armadillo Pet -- now requires revered guild reputation instead of exalted.
  • Guild Herald faction requirement -- now requires revered guild reputation.
Dungeons & Raids
  • Level-85 normal dungeon bosses dropping Justice Points -- 30 justice points are awarded for normal level-85 dungeon boss kills to help with gearing up for heroics.
  • Daily Random Normal Dungeon Justice Points reward doubled -- Increased from 70 to 140, again to easy gearing up for heroics.
  • Dungeon discovery prerequisite removed -- There is no requirement to have discovered the dungeon entrance in order to queue for that dungeon in the random dungeon finder tool.
Druids
  • Rejuvenation updated -- Now trained at level 3, now costs 20% of base mana.
  • Moonkin Form updated -- Moonkin form now reduces all damage by 15%, and shapeshifting in and out of this form will break roots (but it's not in the tooltip.)
  • Blood in the Water -- The timing was changed so that Ferocious Bite will refresh Rip.
Paladins
  • Divine Light -- Mana cost increased by approximately 10%.
  • Flash of Light -- Mana cost increased by approximately 10%.
  • Lay on Hands updated -- Now causes Forbearance on the target, cannot be a critical effect, is not affected by abilities that benefit healing like Beacon of Light, and is no longer on the global cooldown.
  • Holy Light -- Mana cost increased by approximately 10%.
  • Aura Mastery -- Can no longer benefit Crusader Aura.
  • Eternal Glory -- Now also applies to not consuming the clearcasting effect of Divine Purpose.
Priests
  • Mind Blast updated -- Now does 18% more damage than Mind Spike.
Rogues
  • Blade Flurry updated -- Now is a toggle ability that has a cooldown when turned off, like stealth, and reduces energy generation by 30%, up from 20%.
Shaman
  • Healing Rain -- Range increased to 40 yards, up from 30.
  • Elemental Overload -- Lightning Bolt or Chain Lightning procs can now generate Rolling Thunder charges.
Warlocks
  • Devour (Felhunter) -- Cooldown increased to 20 seconds and cannot be autocast.
  • Soul Swap -- Can no longer be dispelled (the aura on the warlock).
Warriors
  • Single-Minded Fury -- Bonus increased to 20% up from 15%.
Items
  • PvP Balance druid set bonus -- Bonuses increased across the board, and the set bonus is now more intelligent when giving a player lunar or solar energy.
Quests & Creatures
  • Tol Barad Peninsula: Rusty Rifle drop rate; bug fix for available daily quests - Rifles spawn faster and players should now always get 6 dailies in Tol Barad Peninsula instead of sometimes only getting 5.

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Filed under: Cataclysm

Patch 4.0.6 PTR: Justice point trade goods prices

Patch 4.0.6 will bring a new vendor who sells raw materials and resources in exchange for justice points. Many players now capped on justice points have been struggling with ways to spend them. Blizzard has added in these vendors as a kind of points dump for some extra resources, so you're not letting those points waste away into nothingness in your currency tab. Here is a current list of the resources sold and their justice point cost:
Now, if you think these prices are high, remember that these items are not meant to be bought efficiently with justice points; rather, leftover justice points are supposed to be converting into a little extra in the materials department for you. So far, I think it's a pretty good price list, but I'd love to see Maelstrom Crystals on there for 4,000 points each, which would make some of the upper-end enchants easier.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Patch 4.0.6 patch note updates for Jan. 19

There were a few updates to the patch 4.0.6 patch notes for Jan. 19, 2011, mostly dealing with some minor tweaks to the Deadmines and warriors. Also, no, the addons section of the interface pane isn't being removed -- just the addons section of the patch notes. Put down the emails. Hit the jump for the notes changes and updates.

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Patch 4.0.6 PTR notes updated for Jan. 12

Blizzard has released updated patch notes for patch 4.0.6, currently testing on the public test realms. Of note are the new guild group changes that award multipliers for guild experience gained, loads of new crafting tidbits, lots of new class changes, and a good amount of heroic dungeon nerfs and buffs to some bosses who felt like pushovers. Also, hunters: do you like to Auto-Shot while moving? If so, do we have some notes for you.

Hit the jump for the full notes.
  • Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
  • Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.

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Filed under: Cataclysm

The Care and Feeding of Warriors: Testing 4.0.6 PTR changes


Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

If you're wondering where your heroic dungeon gear guide is, it's been eaten by the PTR. Frankly, I've been running heroics as DPS and as a tank for about a week straight now, and I'm kind of bleary-eyed anyway, so looking at something aside from a long list of gear might just be the way to go. Above, you may see my draenei warrior just after successfully getting his hands on a new offhand weapon and zoning out of Grim Batol, whereupon Deathwing immediately set him on fire. I mean, I wasn't even done loading yet. Or you may see me, this morning, waking up to the news of the patch notes for the PTR. Take your pick, I suppose.

In an expansion that has already proven to be significantly melee-unfriendly (to put it mildly), today's notes make me a touch cranky. Some I understood the reasoning on; others I expected -- but they still didn't do much to make me feel like Cataclysm is going to stop dumping its particular form of love down on melee classes any time soon. So let's take a look at the coal Father Blizzmas is putting in our stockings, shall we? (Hey, I still have a tree up in my living room.)

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

Official PTR Patch 4.0.6 patch notes

Blizzard has just released the patch notes for patch 4.0.6, hitting the PTR now. You'll see buffs to several racials, sorely-needed buffs for several classes, and more. Hit the jump for the full list.

General
  • Many tooltips have been updated to reflect any changes made via recent hotfixes.
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.

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