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Posts with tag 4.2

The Light and How to Swing It: How to rock Baleroc

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like how to fly, you fools.

While I hate to boil down an entire encounter to a single idea, sometimes it simply can't be helped: Baleroc is the healer fight of this tier of raid content. The developers have been throwing one healer fight at us per tier since Wrath began, making Baleroc the latest in a long line of mechanics designed to let healers play outside the box. Chimaeron and Anub'arak made us focus on keeping health pools low but not too low, while Loatheb and Valithria challenged our burst and sustained throughput. General Vezax's awful aura forced us to make every point of mana count, although our love affair with intellect helped us weather that storm.

Baleroc makes us choose between healing the raid and healing the tank. It's one of the age-old questions for healers, but Baleroc has upped the ante with the Vital Spark/Vital Flame mechanic. The choice of healing targets is transformed from a simple problem to a crucial decision, as the wrong move can cause a wipe. Luckily for you, Beacon of Light will help you truly shine on this encounter, allowing holy paladins to dominate the top 40 board on World of Logs.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Patch 4.2 hotfixes for July 12

Blizzard just updated patch 4.2 with some hotfixes for July 12. Most notably, the Ragnaros encounter at the end of the Firelands raid went through many changes due to the high-end guilds' finally making it to his chamber. Ragnaros' enrage timer was increased, portions of his platform that were being used to dodge mechanics were changed, and the extra phase on heroic difficulty was, hopefully, fixed. The Molten Front and the Regrowth daily questing areas were also hotfixed, with wounded Hyjal defenders now appearing wounded and those pesky Windcallers now appearing a bit more quickly (if you chose the Druids of the Talons).

Hit the jump for the full notes.

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Filed under: Cataclysm

Patch 4.2 PTR updates for June 7

The patch 4.2 PTR was updated today with some pretty fun updates. Zul'Gurub is getting some quality-of-life convenience fixes, including turning off the tiki-fire gauntlet and poison gauntlet when their associated bosses are defeated. The 8 new hunter rare taming challenges got two extra new friends, bumping the taming challenges up to 10. We will have to see if these two new unique rares are going to be spiders, but I'm guessing they will be something different, as per player feedback.

Another interesting point of fact is that during the valor point conversion for the new tier of raiding, all existing justice points above the 4,000 point cap will be turned into 47 silver per point. Any valor points you had will be reset to zero and will either be added to your justice point totals or turned into silver, depending on how much overage you have. All in all, it will be nice to see how the first point reset works. I am a big fan of point resets and am glad Blizzard went this route with the new point system

Hit the jump for all of the changes.

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Filed under: Blizzard, Cataclysm

The Light and How to Swing It: Exploring the ramifications of the 4.2 Holy Shield change

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Blizzard fired off the latest salvo in the Battle of Blockcap, this time making a seriously substantive change to one of our signature, foundational abilities:

Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.


This of course set off a firestorm of commentary across Twitter, the official forums, Maintankadin, and blogs of all stripes. Many have approached the change with skepticism -- if not outright hostility -- and I must protest that they are doing so at their own peril. While many are terming this the Holy Shield nerf, I, dear reader, humbly submit this is a Holy Shield buff.

I'll explain why.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Patch 4.2: Pet collector achievements updated on the PTR

A few new achievements were for added pet collectors in the latest PTR patch today, according to Wowhead. The small patch on the test realms contains three new achievements for players who collect 100, 125, and 150 non-combat pets.
Just as with previous pet collecting achievements (Shop Smart, Shop Pet...Smart, Lil' Game Hunter), our obsessive efforts will once again be rewarded with a unique pet. We've seen Nuts' Acorn in the patch 4.2 game files before, and the Celestial Dragon (pictured above) appeared in game files back in Wrath of the Lich King, but the Brilliant Kaliri is a new addition. Currently, there aren't any datamined pictures of the pet, but I can only assume it will be very similar to the Kaliri mobs found in Skettis and other zones from The Burning Crusade.

One thing I'm curious about with these pets is if they'll have any special animations or Easter eggs like previous pets have. If you remember, the skunk pet from the 50-pet achievement pays tribute to Pepé Le Pew from Looney Tunes by chasing nearby Black Tabby and Bombay cat pets.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: News items, Achievements

The Light and How to Swing It: Patch 4.2 shakes up our heals

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I wasn't very happy with the first round of notes for patch 4.2, as they contained several holy paladin nerfs. I had originally thought that Blizzard's developers were just trying to keep holy paladin mana in line, but it looks like they actually had a few other changes up their collective sleeves. We've learned about several new mechanics that shift the balance of power between our healing spells and even offset much of the expected loss of power.

Our new set bonuses help us recover some of that lost mana and also boost the effectiveness of our expensive heals. While Blizzard states that class power is not designed around set bonuses, our potency is still affected by them. In addition, some key talent adjustments have the potential to completely change the roles of our heals, including letting Flash of Light be instant-cast (with a proc) and significantly bolstering the effectiveness of Holy Light when used in a Beacon of Light environment (which is always). These are the type of exciting patch notes that I can get behind, as they are aimed at adding diversity to our relatively stale lineup of direct heals.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Breaking down tier 12

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, we'll be discussing the upcoming patch 4.2 and our new tier set. Feel free to email me with any article suggestions or feedback!

In case you haven't heard, the upcoming patch 4.2 is currently on the PTR. The patch notes currently include a ton of important rogue changes. First of all, Blind is getting buffed. In PvE situations, it will now last up to a minute. Also, Blizzard is unbuffing Stealth for rogues a bit, as Stealth will start its cooldown upon leaving Stealth, not entering it. I had always assumed that was an unintentional change, anyway. In addition, most crowd control abilities are going to be just like Sap, so that the casters can use them without pulling aggro. Like I said, there's a ton of major changes coming for the rogue class!

In all seriousness, I am a bit cheesed off that we didn't see any damage improvements with the patch. You've all heard my spiel about how rogues are the only pure melee DPS class and how that necessitates our having higher DPS than anyone else. Rogues are very "middle of the pack" right now, with the abominable hunters and warriors typically surpassing us in equal gear. In particular, our effectiveness drops sharply in heroic raids, where it can be downright dangerous to be in melee range. Either way, our raids need someone soak up all the rogue gear, so an analysis of the upcoming rogue tier 12 set is in order.

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Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: A look at the latest patch 4.2 news for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As I mentioned last week, there was one big issue that the patch 4.2 PTR hadn't addressed: the discrepancy between frost and unholy death knight DPS. Just like that, Blizzard seems to have heard and has in fact both changed the tier 12 set bonuses and added a few changes to the patch notes that mostly seem tailor-made to address that gap. Let's take a look at the changes and how the death knight class is shaping up in patch 4.2.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 4.2 PTR: Pictures from the Firelands

Firelands is up on the PTR, and official raid encounter beta testing has begun! Beth'tilac, the Red Widow, was the first raid encounter to be tested, and Method has scored the first kill. Lord Rhyolith was the second encounter to be tested (and again, Method got the kill). So far, Firelands is looking like one of the most awesome raid zones yet, and we've got some pictures for you straight from the PTR. Check it out! Patch 4.2 can't come soon enough.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Cataclysm

Arcane Brilliance: On the 12th tier and the set bonuses thereof

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing the Firelands patch and the sweet new mage gear it will be providing to us. Also, what is that thing sticking out of our helmets? Is that a tail? Made of fire? A flaming headtail of magical might?

So we're only a few weeks into patch 4.1, and already our sights are focused squarely on patch 4.2. You can hardly blame us, though. I mean, while I am thoroughly enjoying the current patch, what with its freshly recycled 5-man content and its new Dungeon Finder Call to Arms that I don't seem to benefit from in the slightest (my queue times are right back up to 30 minutes, thanks), but I think we can all agree that for a major content patch, 4.1 was substantially light on ... well, content.

Not so with 4.2. Patch 4.2 will be bringing us the Firelands, which is apparently a raid where epic cupcakes fall from the sky like rain, hardcore raiders experience orgasms just by zoning in, and we all ride flaming unicorns across lava bridges to do battle with volcanic dragon manticores. I'm not kidding. The entire raid sounds like something you'd see painted across the side of a rock band tour van in the '70s. We're also getting two new daily quest areas with their own epic loot vendors, and yes, the game's first legendary staff. And no, it doesn't have spirit on it.

New raid content means new tier sets, and this time around, we're reaching a cool dozen. The tier 12 set bonuses are interesting, to say the least, and bear a bit of looking at. Keep in mind, though, as we discuss these bonuses that we're still early in the PTR process, and everything on the test realms right now is entirely subject to change -- which is, in this case, a very good thing.

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Filed under: Mage, (Mage) Arcane Brilliance

Patch 4.2: Avengers of Hyjal reputation rings

The Avengers of Hyjal is the new raid reputation being introduced with patch 4.2 for raiders daring enough to enter the Firelands and do battle with Ragnaros' minions. Much like the Ashen Verdict, players will be able to gain rewards with the Avengers as they progress up the reputation tiers. At exalted, ilevel 391 rings will become available in a variety of styles. So far, these rings are available on the PTR:
Blizzard has said that the Avengers of Hyjal faction will work differently from the Ashen Verdict, however, in that it does not want players farming the trash in the Firelands for reputation. Rather, it looks like we will get a system like the Brood of Nozdormu or Hydraxian Waterlords, where after a certain reputation level, the only way to increase your standing with the faction is to kill bosses.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Raiding, Cataclysm

Patch 4.2: New achievements include new daily areas and companion pets

Tons of new achievements have been added to the PTR for the upcoming patch 4.2, including the Molten Front and the Regrowth achievements. Blizzard has stated that a bunch of the encounters in the new daily hubs will be directly linked to "raid-type" damage dodging and healing, so it is nice to see achievements for some of those feats.

Some of the achievements hint at some awesome characters showing up in unexpected places, like Have... Have We Met?, potentially getting Mankrik, Thassarian, Linken, and more on the front lines in Hyjal and the Firelands. Also, pet collectors are going to jump for joy, as collecting 100, 125 and 150 pets now rewards players with pet biscuits for 100 and 125, and a new pet, Nuts, at the 150 mark.

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Filed under: Achievements, Cataclysm

Patch 4.2: Changes made to tier 12 set bonuses

It looks like all our huffing and puffing about the datamined tier 12 set bonuses has been answered in the form of a blue post. Yesterday evening, Zarhym (community representative) hit the official WoW forums to let us know about some changes Blizzard has made on the PTR to the current set bonuses for death knights, druids, paladins, priests, warlocks, and warriors.

Zarhym explains that the developers are still in the process of testing the bonuses for all classes and that if your class isn't listed in this particular post, then they're probably still working on it. As always, he adds, they're taking player feedback into account. From my own limited perspective as a priest, I'd say they've been listening quite well to community discussion on the matter.

Read Zarhym's full post after the cut.

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Filed under: News items

Gold Capped: How to profit from every single new patch

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Being good at making gold in WoW is more than simply finding a gold tip online and executing it on your server, along with everyone else who read the same article you did. One of the most important traits that will help you get past this is perception -- being able to distill facts and data into patterns that you can use to prepare for similar situations in the future.

I'm not talking specifically about predicting the future, not even trying to capitalize on "copy-paste tradeskill development." I'm talking about something much simpler than that: making money when a patch is released, for example. If you pay attention, you'll notice some things happen every single patch. If you can figure out what they are, you may be able to take advantage of them and make a decent profit.

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Filed under: Economy, Gold Capped

Patch 4.2: Thrall's quest sound files reveal major spoilers

Major spoilers ahead, friends. On the other side of this jump is Thrall's dialogue from the epic quest coming in patch 4.2. What fate awaits the former warchief of the Horde? Is Thrall gone for good, or is there still a chance we can save him from his elemental fate? Click faster, time is of the essence!

Major spoilers ahead. You have been warned.

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Filed under: Lore, Cataclysm

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