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Posts with tag 5-man-guide

Spiritual Guidance: Shadow priesting the End Time heroic

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration. He is also scientifically proven more beautiful than boomkin blogger Tyler Caraway.

Recently, I've found myself playing World of Warcraft more and more. It's all because of my new shadow priest I finished leveling on Horde side. Even more specifically, it's because of the new 5-man heroics in patch 4.3. There's nothing I like more than fresh content.

The first of the three new 5-man instances is called End Time. It's got a great concept: You travel forward in time to a post-apocalyptic Dragonblight nightmarescape. In this (soon-to-be) false future, Deathwing was not stopped and the maddened Echos of faction leaders roam a destroyed world. With treasure. As a level 85 shadow priest, it's your duty to travel to End Time, beat up the baddies, steal their loot, and ignore all the terrible time paradoxes your action undoubtably causes.

There are five different bosses in End Time. Your party will randomly face two of four different Echoes (Baine, Jaina, Sylvanas, Tyrande). After beating the first two bosses, your party will teleport to the Bronze Dragonshrine to face off against the dragon Murozond in what is arguably the most fun 5-man fight of the entire expansion.

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Filed under: Priest, (Priest) Spiritual Guidance

Cataclysm Dungeon Guide: Halls of Origination

Halls of Origination, a 5-man instance located in Uldum, seems larger and scarier than it actually is. However, it's easy to get the hang of things, and you'll spent most of your dungeoneering time on boss encounters. Trash is pretty thin on the ground.

Halls of Origination bosses drop ilevel 333 loot, which puts it around the pre-heroic blue level. You'll want a lot of this stuff before you start queuing for heroics.

Halls of Origination is basically just seven boss encounters. The only advice I can give you is to kill the big guy in any given pull first, and don't be shy about crowd-controlling the others. Additionally, stay well behind the tank in the hallway before you go outside to Earthrager Ptah. The hall has a series of spawning mob packs (akin to the hallway after the second boss in Halls of Lightning) that will charge and stun the closest person. Ideally, you want this to be your tank. Just as ideally, you do not want to unleash hell on these mobs while your tank is sitting there stunned. But that probably won't happen. Do I sound bitter?

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Filed under: Analysis / Opinion, Cataclysm

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