Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag 5-man

Breakfast Topic: What's your favorite 5-man instance of all time?

Shadowfang Keep
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

The first instance I ever ran was Shadowfang Keep with my brother and his friends. I was led by the nose through it and it's a good thing, because I couldn't fight to save my life -- I just wanted to look at everything! To this day, it remains the benchmark for me by which all other instances are judged. When it received its update in Cata, part of me was really disappointed. I had always looked forward to running it on fresh alts, and I never wanted it to change. For the most part, I'm OK with the changes, and it still remains my favorite instance. And now I don't have to make alts to run it.

So what has been your very favorite instance to run? Not raid, mind you -- that's a whole other Breakfast Topic. Just a regular 5-man instance. Do you prefer the old classics, or has something from Cataclysm stolen your heart? None of the Wrath or Cata instances really did it for me, but I really got a kick out of the Caverns of Time instances from The Burning Crusade.

What grabs you when you get to an instance? Is it the setting? The music? The end of a quest line? Or are you primarily concerned with what kind of loot you're going to get out of the deal?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: What do you want from 5-man content?

Dungeon Finder
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

A good amount of the WoW population spends the majority of its endgame time in 5-man dungeons. Blizzard is acutely aware of this, and it's striven to make new and engaging 5-mans. The 5-mans were more or less left alone in The Burning Crusade, with only one new dungeon during the entire tier, and the only major innovation was the wave system used in Opening the Dark Portal, which was later mimicked in Violet Hold and The Culling of Stratholme. In Wrath, Blizzard released four new dungeons over the course of the expansion and added in vehicle-based encounters in Trial of the Champion and the Oculus (which thankfully haven't been reproduced anywhere else yet). During Cataclysm, Blizzard has already released two new instances and announced plans for three more in the upcoming 4.3 patch. It's added interactive environments, randomized bosses, and some of the most complex 5-man encounters to date.

So what is Blizzard going to add next? Since Wrath, new raid tiers are accompanied by new raid meta-achievement mounts. While raid encounters are unquestionably more difficult, it'd be a nice nod to the players who can't raid for some reason or another to have a new mount to aspire to in 5-man content. A new Glory of the Hero mount for each tier of 5-mans that come out would be a good touch and a way to make 5-man content feel a little bit more connected to the storyline. Blizzard already implemented nine achievements tied to Zul'Aman and Zul'Gurub, so tying them into a meta wouldn't be much of an issue.

What would you like to see in the future of 5 man content?

Filed under: Breakfast Topics, Guest Posts

Reader UI of the Week: I am Jack's multi-purpose

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.

Greetings, Reader UI of the Week fans. Everyone seems to have some sort of food poisoning or stomach problems this week, and I have no idea what is up with that. We have a national stomach epidemic here in the United States. Here's something that won't upset your delicate bodily balance; Jack's smooth and slick user interface setup, centered around grouping, dungeons, and questing.

While I am a raider at heart, my recent obsession has been with players and nonraiding UIs. Not that I think that there is anything wrong with a raiding UI, but as someone who primarily lives in raiding content, it is interesting to look and see what 5-man-focused UIs are built around. With the coming of the Raid Finder in patch 4.3 as an introductory raiding system, more and more players are going to have to adapt their 5-man UI setups to a raiding environment if they want to succeed in taking down the big bosses of the raiding world. Jack's UI is a competent setup that can make the change and stands up on its own two legs.

Read more →

Filed under: Add-Ons, Reader UI of the Week

Cross-realm Dungeon Finder premium service coming soon

Blizzard has just announced a premium cross-realm Dungeon Finder feature, allowing players from the same faction to invite Real ID friends from different servers into 5-man regular and heroic dungeons. The popularity of the Dungeon Finder is well-known at this point, and expounding on the feature has been in the cards according to Blizzard for some time now.

This new feature will be part of a premium package of WoW features requiring an extra fee to use. Blizzard says that only the person doing the invites and creating the cross-server party will need to have access to the premium feature for the system to work. Currently, there is no release date, and the service is being described as a complex one to develop. Blizzard is most likely getting out in front of the news sites and datamining sites now, since pieces of this new system will begin to hit the PTR soon and Blizzard doesn't want too much speculation.

I personally think that this system is really cool for players who have an already-established friends base on other servers but don't want to leave their current home or don't have the money to do so and pay for a premium server transfer. For instance, Sacco and I can finally run some dungeons together. You hear that, Sacco? It's dungeon time.

Premium services always receive some type of backlash in the WoW community, and this one will be no different, so for caution's sake, let's wait until pricing information is officially announced before we explode with indignation. This is, however, a feature that many players have been asking for and will be very popular.

Read more →

Filed under: Cataclysm

Addon Spotlight: Better PUGs with RobBossMods

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, RobBossMods helps new players get the dungeon information that they need.

Rob Boss Mods was brought to my attention during a quick PUG run of Zul'Aman that I wanted to get out of the way on then-main, now-alt paladin. I've had notoriously bad luck with items dropping in ZA for my paladin, but with the new changes, healing the place has not been too bad. However, there are still players out there who have not fully completed runs of the place, and I've seen tanks, healers, and even DPSers drop group when someone expresses the simple notion that they might not have been to this particular dungeon before.

Enter RobBossMods. Think of this addon as reporting Recount to your group, except with boss strategies. Hopefully, the proliferation of addons such as RobBossMods will rip the stigma away from being new to instances and facilitate easier grouping. In my opinion, anything that makes players feel more comfortable in the content is a good thing.

Read more →

Filed under: Add-Ons, AddOn Spotlight

Lichborne: Blizzard tackles death knight DPS utility in patch 4.1

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Judging by some of the most recent changes on the patch 4.1 PTR, I'd guess that someone at Blizzard has been listening to player complaints about the difficulties in bringing classes that do not have crowd control or other major non-damage related utility to dungeons.

Unfortunately, I wouldn't say they've responded in the way some of us were wishing they would, by giving death knights and warriors a simple humanoid crowd control spell. They have instead, added some tweaks that address the issue in some unexpected ways that may or may not solve the problem and in some cases feel a little bit unwieldy or unconventional.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Shifting Perspectives: The unbearable suckhood of pugging

Every week (usually), WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we soothe everyone's ego by telling them it's not their fault (while secretly thinking it's everyone's fault).

I apologize for the recent absence, guys. While I would like to say it had something to do with battling hordes of evil minions from some morally questionable wizard with an abundant set of apostrophes in his name, the truth of the matter is that I've just been crushed by work. It didn't help that I started a Shifting edition on gearing a restoration druid at level 85 and thought, "Hey! Wouldn't it be nice to include all the gear available to druids from Cataclysm quests on up, à la Emmerald's old gear list, so that people know exactly where they stand in relation to upgrades?"

Some 1,600 words later, I am pleased to report that I am almost to the end of the shoulder slot.

Yeah. You're gonna have to give me another week or two on that ... unless you're planning to go naked from the shoulders down. If you do, send pics.

Anyway, it hasn't escaped my attention that the forums more or less exploded once people started getting into heroics. One contingent claims that Cataclysm heroics are too difficult and need to be nerfed. Another insists that everyone claiming that heroics are too difficult is a bad player with bad gear and bad talent choices and bad glyphs and they should feel bad. Personally, I've seen enough of both the dungeon finder and guild groups as a tank and healer to arrive at my own conclusion:

People on both sides of this argument are equally correct.

Or, if you're in a judgmental sort of mood today, they're equally full of it.

Read more →

Filed under: Druid, (Druid) Shifting Perspectives

Cataclysm Dungeon Guide: Grim Batol

For some reason, I got Grim Batol more than any other dungeon in the Cataclysm beta. I would guess it was a popular place to go for ilevel 333 blues before setting foot in heroics, and chronologically, it's also the last normal dungeon you're likely to encounter.

There's an interesting quirk to the trash in Grim Batol. After a short clear (I would estimate the dungeon's first three "real" pulls, excepting the trogg mobs you'll swat in the antechamber), you'll have the opportunity to free red drakes who have been trapped. The drakes will thank you with a flight over most of the instance, and you can rain fire down on the heads of all the non-boss mobs you see.

A good group that coordinates the bombing will weaken or even eliminate a number of mobs. A bad group that puts in a half-assed effort will find itself with a number of full-strength mob packs standing between it and good loot.

Don't be bad.

Read more →

Filed under: Analysis / Opinion, Cataclysm

Cataclysm Dungeon Guide: Halls of Origination

Halls of Origination, a 5-man instance located in Uldum, seems larger and scarier than it actually is. However, it's easy to get the hang of things, and you'll spent most of your dungeoneering time on boss encounters. Trash is pretty thin on the ground.

Halls of Origination bosses drop ilevel 333 loot, which puts it around the pre-heroic blue level. You'll want a lot of this stuff before you start queuing for heroics.

Halls of Origination is basically just seven boss encounters. The only advice I can give you is to kill the big guy in any given pull first, and don't be shy about crowd-controlling the others. Additionally, stay well behind the tank in the hallway before you go outside to Earthrager Ptah. The hall has a series of spawning mob packs (akin to the hallway after the second boss in Halls of Lightning) that will charge and stun the closest person. Ideally, you want this to be your tank. Just as ideally, you do not want to unleash hell on these mobs while your tank is sitting there stunned. But that probably won't happen. Do I sound bitter?

Read more →

Filed under: Analysis / Opinion, Cataclysm

BlizzCon 2010: Patch 4.1 Firelands raid and Abyssal Maw dungeon

The Dungeons and Raids panel is now in Q&A mode, and Cory Stockton (lead content designer) gave us a lot of new information concerning what to expect when patch 4.1 goes live. I've assembled everything we know below:
  • Firelands raid This is the elemental plane of fire and an outdoor raid located in Mount Hyjal. You'll be able to mount up and run around.
  • The final boss will be Ragnaros, and you'll fight him in a building called Sulfuron Keep. Sulfuron Keep looks very similar to the building you'll see when you fly into Hyjal for the first time (and may in fact be the same one).
  • The Firelands raid will provide more backstory and lore on Ragnaros' presence in Azeroth. I thought I heard that he won't be moved out of Molten Core (he'll be in both raids simultaneously) but I'm not 100 percent sure.
  • Expect 7 bosses.
  • The Abyssal Maw The elemental plane of water. A new 5-man in Vashj'ir thematically similar to the 5-mans shipping with Cataclysm.
  • "Oh, and it's nothing Oculus." Players will be moving around a lot in the dungeon and they're doing their best to avoid the "Oculus effect" of quirky mechanics being unintentionally annoying.
  • The entire dungeon will be underwater. They've overhauled underwater combat and you can fight normally if you're on the floor. Most of these mechanics are already in place in the beta Vashj'ir zone, so some players will already be familiar with it.
  • They're planning on four or five bosses.

BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: News items, BlizzCon, Cataclysm

Breakfast Topic: Having fun in old, familiar places

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

We all run random dungeons. Usually, we'll just do our job, tanking, healing or DPSing to get through the dungeon as fast as we can. But every once in a while, we may get the inclination to mess around a bit.

My main character is a disc priest. Since all I really have to do in heroics is shield the tank every once in a while, I'll often run around like a crazy person using Holy Nova to try and beat the DPS. Not only does it make the runs go faster, but it's more fun than just standing around doing nothing. Sure I could use other, more normal DPS abilities, but it's fun to see those golden bubbles everywhere.

If I'm in a group with guildies and they know it's coming, it's sometimes fun to play "how low can you go" with the tank's health. I'd never try it in a PUG random, but with friends who can laugh if it goes wrong, it's fun. One thing I've always wanted to try but never have is healing in shadow spec. While it wouldn't really be difficult, I don't really know how random groups would react to it, having their healer running around in Shadowform all the time.

Read more →

Filed under: Breakfast Topics, Guest Posts

Shifting Perspectives: A peek at the beta bear


Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we push off from the island of Swipe spam and float toward the ominous continent inhabited by Lacerate spam.

Hail, druids. I've had another week in the beta, and my main's now level 82. While I would love to tell you that all of the bugs we talked about last week have been tracked down and eliminated; that's not the case, so I'm not sure that a big analytical article on abilities that Blizzard's by no means finished with is a great use of our time. But I did tank a very successful Blackrock Caverns run, and Ghostcrawler (lead systems designer) recently wrote something interesting about the future of AoE tanking, so today's post is going to take a quick peek at how bears are developing.

Also, there's a great quest in Mount Hyjal where you throw bears off a tree, which naturally I recorded. It recorded upside down for some reason, so I'll have to figure out how to flip it before it gets posted.

Read more →

Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Pulling 101: Deeper into the dungeon


Every Tuesday, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, we continue to get hit in the face.

This week, we're continuing our series on Pulling 101 with a look at what happens during the dungeon itself. I was surprised to discover exactly how much of this advice concerns rage management, but shouldn't have been; any discussion concerning how to pull as a rage tank invariably touches on how to get the most out of an eccentric resource system. A good chunk of this advice will become obsolete as of the Cataclysm content patch, but if you're leveling and gearing a bear through the dungeon finder, there are still an awful lot of 5-mans between yourself and this fall.

Read more →

Filed under: Druid, (Druid) Shifting Perspectives

Breakfast Topic: Dealing with unpleasant players

I'm usually pretty lucky with my dungeon finder groups, but every so often you run into some real stinkers. And by that, I don't mean incompetent players -- just mean ones. This was brought home to me on a recent Halls of Stone run I was healing when one of our DPS, a moonkin, got mind-controlled by a Dark Rune Controller and then killed by our mage and rogue. He or she very politely asked the other two DPS if they could interrupt the Domination cast next time to avoid that happening, and in return got an avalanche of abuse. The tank took their side while I was resurrecting the moonkin, and it was then that I noticed that all three were from the same realm.

They were still making snide comments about it while we were pulling trash to the Maiden of Grief, and I finally snapped, "He's right. You can spare a second to interrupt the cast, and if you won't do that, the least you can do is avoid killing a mind-controlled player." The abuse rerouted in my direction for a few minutes, but one of the nice things about working here is that after you've been a target of the professional trolling class, their amateur counterparts don't have that much effect.

It leaves me wondering how you deal with unpleasant players without causing a blow-up or turning into a bit of an ass yourself (as I admit I probably was while coming to the defense of the moonkin). We all run into them eventually, and I don't know whether it's better to speak up on behalf of a bullied player who may not want the help, simply drop group or spend the run in silence, not rising to the bait.

Filed under: Breakfast Topics

WoW Rookie: Grouping 101

New around here? WoW Rookie points WoW's newest players toward the basics of a good start. See all our collected tips, tricks and how-to's in the WoW Rookie Guide.

Everyone's nervous the first time. It's a principle that's so, so true for so many endeavors -- and your first WoW instance is no exception. It's easy to feel bashful about dipping a toe into the dungeon pool, but there are so many good reasons to give it a try. Instances are fun. They're challenging, calling for new and different ways to play your character. They serve up eye-popping monsters and intricate lore. They offer great XP and loot. They're great ways to meet other players.

The thing is, getting started can seem like an impossible hurdle. How will you know what to do? What if your group wipes? What if you screw up? What if your groupmates kick you out of the group? Relax. WoW Rookie's here to nudge you past those first, intimidating moments. Before you know it, that first instance becomes another, and another -- and suddenly, you're popping off an instance or two every evening, in between questing and leveling your craft, and you're loving every moment of it! Let's queue up and get started.

Read more →

Filed under: WoW Rookie

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories