Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag 5-man

Player reaction to the 5-man Trial

All right -- patch 3.2 has been out for a few days now, and I would say that most people who are interested have had a chance to go in and run the brand new 5-man instance. Of course it's not the only change in the patch (far from it), but it's the one I was most looking forward to, and unlike the raid instances, it's all in there and doable, ready for our judgment. So what did we think?

I tried it yesterday, and my first impression was "underwhelmed." I definitely don't feel that way about 3.2 as a whole, but the instance itself seems less than impressive, a one-room fight with almost as many boring moments as there are exciting ones. The fights themselves are actually pretty commonplace for a Heroic -- the jousting fight is probably the least-liked among the playerbase (seriously, whoever really loves the jousting mechanic over at Blizzard needs to take a good long look in the mirror for some self reflection), while the best is of course the Argent Confessor, who summons a random figure from our "past memories" to fight. I got Illidan and Onyxia the first few times I ran the instance, but of course Hogger and Van Cleef and Heigan the Unclean also have a chance at making an appearance. I did like the fight, but I was kind of bummed the old memories didn't bring any of their abilities with them -- they all have the same three abilities to throw at the group.

Read more →

Filed under: Patches, Analysis / Opinion, Instances, Lore, Bosses, NPCs

World of Warcraft Patch 3.2 Death Knight Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

With the arrival of Patch 3.2, let's take stock of what's going on with Death Knights and how things have turned out for us. The Patch 3.2 PTR's been the testing grounds for a few major changes to various trees and play styles, and now it'll be interesting to see how things play out on the live server. You can see the basic size of the Death Knight changes in this original analysis of the patch changes, but some things have changed since then, as we will note below.

Tanking

We do get a couple hits to tanking this patch. Frost Presence will be switching from a health buff to a stamina buff, and Veteran of the Third War will be nerfed to only a 3% stamina gain at the top level. Toughness is also dropping from 15% to 10% armor buffed at its top level. Honestly, I don't think these changes alone will be so bad as to drop us too low on the tanking totem pole, especially since we've been up at the top so long.

Read more →

Filed under: Patches, Items, Analysis / Opinion, PvP, Instances, Raiding, Guides, Talents, Death Knight

World of Warcraft Patch 3.2 Loot Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

New instances and raids are fun and all, but let's not forget what we're all here for: the loot. With the new patch out on servers, there's a whole slew of new items and gear to win and collect. Here's a quick roundup of everything we know about the new loot coming in patch 3.2, from the badges you pull from dead bosses' bodies, to the sweet epics you can turn them in to get.

Read more →

Filed under: Patches, Items, Analysis / Opinion, News items, Instances, Bosses, Leveling

The Queue: Dragon Slave!


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert, erroneously described by Alex Ziebart as "universally adored" on this site (whisper the phrase "I hate Tauren cat form" in Turtlehead's direction and run) is your hostess today.

Mmmm...my favorite kind of Queue, the kind with a tank question. Actually, there were two good tank questions from the previous Queue, but the one asked by Gatorforest is something I'd like to address in a separate article. Additionally, two of the questions you'll see here wound up requiring fairly involved answers, so there are a few more questions I'd like to take a crack at sometime later this weekend if I get the time.

And because it's Friday:

Charlie asks...

How many Queue columns does it take for one to finally reach the front of the line?


The readers or the writers? I don't know about the former, but for us, it depends on the outcome of the previous day's in-staff gladiatorial match. Much like Mary Sues in the now-classic Pirate Monkey comic, THERE CAN BE ONLY ONE. Actually, I'm just using this as an excuse to quote the following:

Professor Flitwick: Wait, she said she's both Dumbledore's and Snape's daughter. How is that possible?

Dumbledore: Ehh, remember that Christmas party where we all got really drunk?

Read more →

Filed under: Analysis / Opinion, Instances, Features, Guides, The Queue

Do tanks get the most out of PuGs?


I've been leveling my Restoration Shaman through Northrend, and the closer he gets to the level cap, the more I find myself getting unnerved comparing his group experiences to those of my main, a Druid tank. This past week, for example, I've healed normal 5-mans on my Shaman, then relogged and tanked heroic 5-mans on my Druid (in some cases, the very same content my shammy just did on normal). With very few exceptions, my shammy's had a tough time of it, whereas my main has sailed through her pugs without a care in the world. Initially I chalked this up to having a lot less experience playing a Shaman, but I think it was around the time that my shammy's second Utgarde Keep PuG quit at Ingvar after wiping for 30 minutes* (no joke -- and yes, this was on normal) that I had a small epiphany; maybe the reason I've enjoyed pugs so much is that I've almost always played a character who's largely immune to their faults.

Read more →

Filed under: Druid, Shaman, Analysis / Opinion, Breakfast Topics, Instances, Classes

Lichborne: A PTR preview of 5-man Crusader's Coliseum DPS loot for Death Knights


Welcome to Lichborne, the weekly Death Knight column, with your host Daniel Whitcomb.

The patch 3.2 PTR continues on apace, and with the background downloader now delivering content to the live servers, we can only hope that the release date is creeping closer. With that in mind, I am continuing our preview of the loot of the new 5-man Crusader's Coliseum loot, which is all epic all the time, and perfect for any Death Knight who just hasn't quite managed to break into the raid game.

Admittedly, this loot is a bit less outright spectacular than that tank loot, if only because it has a lot of haste and armor penetration, which are less desirable for certain specs of Death Knights since we do so much of our damage with instant abilities or with frost and shadow magic which bypasses armor penetration altogether. Then again, if your rotation is heavy on Blood or Heart Strikes and Obliterates or Death Strikes, you'll still get some nice use out of the armor penetration, and as I mentioned a few weeks ago, with enough armor penetration (Although more than the amount that you'll get from this gear), armor penetration can even make Obliterate surpass Scourge Strike. So yeah. armor penetration isn't so bad unless you're losing a lot of strength to get it, but haste is sort of pretty far down on the useful scale. There's also a lack of hit rating on a lot of this gear, so you may find yourself frantically re-gemming or passing up an upgrade to keep yourself at the soft cap as well.

And regardless, this is all epic gear, so the stats are all high enough that a bit of less desirable haste won't be that bad to deal with. Let's check it out.

Read more →

Filed under: Items, Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Lichborne: A PTR preview of 5-man Crusader's Coliseum Tank loot for Death Knights

Welcome to Lichborne, the weekly Death Knight column, where all Daniel Whitcomb wants is his runeblade back. But he'll settle for a sweet axe if he must.

Ok, Casual and non-raiding 2 hand wielding Death Knights, you might want to sit down, because I have some big news for you: You may finally be able to chuck that Titansteel Destroyer. That's right, we're getting a new, higher level epic weapon in Patch 3.2's 5-man Crusader's Coliseum. The loot we're seeing come out of the Coliseum is all epic, and all amazing, and if you haven't even been to Naxxramas yet, either by choice or by lack of time or opportunity, you're going to have a reason to love the coliseum.

Weighing in at a whopping 203.7 DPS with a high end damage of 856, the Edge of Ruin is pretty much the dream for any serious casual Death Knight. It's right up there with Death's Bite or Armageddon from Naxxramas. The only downside is that it's an axe instead of a suitably awesome sword, and that it switches out hit rating for armor penetration, which means you may need to do some regemming to stay at the hit cap. Other than that, this is probably the number one thing you want to be gunning for once the Coliseum goes live. It even has a big chunk of strength and stamina, making it great for tanking as well.

Of course, that's not all you'll want to grab out of the Coliseum. Let's start with the tank loot.

Read more →

Filed under: Patches, Items, Analysis / Opinion, Tips, News items, Instances, Bosses, Guides, Death Knight, (Death Knight) Lichborne

Patch 3.2: Trial of the Crusader HD videos


Fresh from our first run of Patch 3.2's new 5-man dungeon, the Trial of the Crusader, come these videos of our exploits inside Tirion's Big Top. Sneep of <Goon Squad> was kind enough to Fraps each encounter (in HD, no less!) as we progressed through the instance. The videos show the Champion encounters -- both mounted and on foot -- as well as the Argent Crusade representative fight (we had Argent Confessor Paletress this time) and the final battle against the Black Knight. Our group makeup was:

  • Talid, Resto Druid
  • Sneep, Elemental Shaman
  • Arnesca, Prot Paladin (Alex Ziebart)
  • Venda, Survival Hunter
  • Mosta, Elemental Shaman (Me)

The mounted battle against the Champions is shown above, and the rest of the videos are after the jump. Be sure to watch in HD by clicking the "HD" button on the Youtube UI!

EDIT: There was some offensive chat in the first video I posted, and it's been removed. Apologies to anyone who was offended by the remarks; they weren't in any way intended as serious.

Read more →

Filed under: Patches, Instances

Breakfast Topic: Excited about the new 5-man?

Yes, that's me, the handsome draenei shaman up there with the irresistible moustache. Despite the bugs with the encounters on the Patch 3.2 PTR, my party had a fun time in the Trial of the Crusader, the new 5-man normal and Heroic dungeon in the Crusader's Coliseum.

We were a bit surprised to discover that each boss in the Normal version of the instance drops one or more very well-itemized item level 200 epics (heroics/Naxx 10-level gear) and the Heroic version drops item level 213 epics (Naxx 25-level gear, non-Sapph/KT), as shown in our loot gallery. And this is on top of the healthy number of Conquest badges and Champion's Seals you get for running it!

If things stay the way they are, this instance will be the absolute best place to gear out your fresh-to-80 alts, a godsend for those who need shards, and an amazing source of Conquest badges and Champion's Seals for those desiring specific rewards.

With this information in mind, are you looking forward to the Trial of the Champion? Were you already? Does the new information about drops help sway you? After seeing pictures and video of my shaman in action, Is your only point of contention not being able to run the instance with me personally? I'm sorry, ladies, there's only so much of me to go around here.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Analysis / Opinion, Breakfast Topics

Patch 3.2: Trial of the Crusader impressions

Without much fanfare, Patch 3.2's new 5-man instance, the Trial of the Crusader, opened on the PTR tonight. Lead Encounter Designer Scott Mercer, AKA Daelo, noted that the instance is still a work in progress and that there would undoubtedly be bugs in the encounters.

I immediately assembled a crack team of terrible players, including uneducated elemental shaman Sneep of <Goon Squad> Horde Mal'ganis US, betraying his faction and playing a draenei; my obligatory hunter girlfriend; my dead-weight editor and prot paladin Alex Ziebart; and probably the worst druid raid leader I've ever had in my current guild, Talid.

Making sure our shoes were velcroed properly, we boldly went where champions tread. On Normal difficulty, of course.

Upon entering the instance, though, our hearts sank when we realized that there were mountable Argent Warhorses along the walls. "No!", we cried. "Anything but jousting!"

But our cries went unheard. That is, until Daelo popped into General chat to let everyone know that mounts were only used in one encounter. Dodged THAT bullet!

And so we mounted up on the Warhorses and spoke to the Silver Covenant herald, Arelas Brightstar, to begin our challenge.

Read more →

Filed under: Patches, Instances, Bosses, Mounts

Patch 3.2: Trial of the Crusader loot gallery

We've just completed a few runs of Patch 3.2's new 5-man dungeon, Trial of the Crusader, and we present you with our gallery of the loot we obtained. The items on Normal mode are item level 200 -- on par with Naxx 10 and Heroic dungeons. We've yet to complete a Heroic run due to bugs, but we'll update the gallery with whatever we get on subsequent runs.

The items look to be well-itemized given their level, and hopefully they'll fill some gear gaps that Naxx and Heroics have missed.

If you've completed the dungeon and have loot we haven't seen yet, send us a legible screenshot using our Contact form. Let us know on what difficulty setting you completed the instance as well.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Patches, Galleries

The OverAchiever: Attack of the Glory of the Hero


Mr. Daniels: This is punishment, gentlemen, not party time.
Logan: Well, that would explain the absence of balloon animals.
-- Veronica Mars, "The Girl Next Door."

Heresy! A Veronica Mars quote rather than Firefly. Eh, who cares, it's a holiday weekend, so we're wild and crazy. We're continuing our march through Glory of the Hero, and today we're going to tackle the first of Wrath's "halls," the Halls of Lightning. Before we do, here's a round-up of what we've done previously in the OverAchiever: GotH series:
HALLS OF LIGHTNING

Lightning Struck

As long as your tank and healer aren't in greens, this isn't an overly difficult achievement. Bjarngrim and his adds path around a series of 3 platforms and will pause at each, gaining a Temporary Electrical Charge that increases their damage. You simply need to pull Bjarngrim while he still has this buff. During the fight you can force him to lose it by killing his adds, and if you're still gearing up, that's a more reasonable option than trying to survive the damage. The abilities of note here are Mortal Strike, which is a fairly nasty hit in the range of 15-16K, and Whirlwind, which can two-shot melee DPS.

Read more →

Filed under: Analysis / Opinion, How-tos, Features, Bosses, Guides, Achievements, The Overachiever

Wrath of the Who?

I love this comic from the very talented miggy over at WoW Ladies, not only because it's funny, but because she's got a point. Back when the Battle for Mount Hyjal instance in the Caverns of Time appeared in game, we all wondered why we were going there in the first place -- unlike the other CoT instances, there were no dragons to fight or strange factions messing with the continuum. All that could happen in there is that we'd screw everything up and ruin time as we know it (and given all the wipes that went on in there, we probably did). But with the Argent Tournament, Blizzard seems to have gone even further: not only is there no clear reason for us to do it, but we're actually ignoring the threat at hand.

As you know if you've read Sacco's excellent (and completely spoilerrific) guides to the Coliseum raid and the Tournament 5-man, there is a tacked-on reason we're doing all of this stuff, and it's that the Horde and Alliance want to send their strongest people to go after Arthas, and the Tournament is a way of sussing out who's most worthy. But though that makes for some great lore cutscenes, doesn't it still undermine Arthas' strength? How powerful can the guy be if there are so many people lining up to kill him we have to fight over it?

Don't get me wrong, we're definitely looking forward to the Coliseum, and it's definitely brought some interesting things and rewards to the game. Just like CoT, in the light of the lore and the MMO genre at large, it's a great addition. But it is funny that the great Lich King's main tactic seems to be to have us fight it out between ourselves way before we ever bother taking a shot at him.

Filed under: Analysis / Opinion, Fan stuff, Instances, Expansions, Raiding, Lore, Bosses, NPCs, Wrath of the Lich King

Ghostcrawler on the future of 5-mans

Snowyfox of the US Vek'nilash server recently brought up a point on the forums which is near and dear to my heart: 5-mans really feel like they've lost their heart. In both Vanilla WoW and Burning Crusade, you could usually count on having the motivation and reward for running a 5 man no matter what your level. In Vanilla WoW, you might do a tribute run for potions and buffs or a Stratholme run for Abomination stitchings for an enchant. In BC, you'd run for badges. In Wrath of the Lich King... not so much. Badges don't stretch so far since most of the good stuff requires badges only obtained in raid dungeons, and even the daily quests aren't even close to as lucrative as just heading up to the Argent Tournament or over to the Sons of Hodir and doing some dailies.

Read more →

Filed under: Analysis / Opinion, Virtual selves, Instances

WoW Insider Show live today on Ustream at 3:30pm Eastern

Gonna be a good one (but is it ever not?) on our podcast today -- Contributing Editors Lesley Smith and Alex Ziebart will both be in the virtual broadcast booth with Turpster and I, and we'll be talking about the biggest stories in World of Warcraft over the past week, including patch 3.1.1 and all of the fixes that have been dropping lately, server outages and how bad they've been, what things are like in Ulduar so far, what the new 5-man might be, and the crack-in-a-twinkie that is Peggle in WoW. That's actually a lot of stuff -- we better talk fast.

The show starts up at April 25, 2009 3:30 PM EST over on our Ustream page, or you can just click below to find the embedded Ustream feed in the second half of this post. And of course if you can't make it to listen live today, don't worry, because the show will be recorded and available in its entirety (well, minus the preshow and aftershow that we usually do for the live listeners) on Monday as usual.

Oh, and we owe you readers a big thank-you: our Twitter page did in fact hit 9000 followers this week (actually, over 9000), so it looks like Turpster and I will have to gussy up and turn on the cameras for a video show. Stay tuned to the show today for more information on that, and keep an eye on the site here for when we'll be doing it. It'll definitely be something to see. Get it? "See"? Video?

Read more →

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Instances, Humor, WoW Insider Show

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

Death Knight Tier 13 and Retrospective
BlizzCon 2011 Floor Show
BlizzCon 2011 Costumes
BlizzCon 2011: Dungeons and Raids Panel
BlizzCon 2011 Class Talents Gallery
BlizzCon 2011 Reader Meetup
BlizzCon Bingo 2011
Firelands DPS by spec
Patch 4.3 PTR: Season 11 PvP sets

 

Categories