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Posts with tag 5-second-rule

WoW Patch 3.1 PTR Druid glyphs and undocumented changes

Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the middle of Mordor and exclaim over the retail and tourist opportunities within a 100-yard radius of Sauron's eye. What does the Scourge think about this tournament? Did they get a cut of the concession stand's profits as a means of buying their cooperation? Who else was bribed in order to make this happen? These are all questions to which I think we deserve answers.

Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.

Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

Mana and energy regeneration mechanics revamped on Beta

A change went in with the last Wrath Beta patch that's deceptively simple, but may have far reaching ramifications for many of the classes in game: Both energy and mana regenerate on a per second basis, rather than the previous ticks. Instead of a chunk of mana or energy every few seconds, you'll now see a steady trickle reappearing constantly at your bar (outside of the 5 second rule for casters, of course). As a friend put it, "Woah. It feels like I am playing Diablo II now."

You can see an example of the change in action in the video above from Youtube user koblec.

The energy change should be especially helpful for Rogues and Feral Druids in that they won't have to obsessively time their attacks to the rhythm of the energy tick system, and should be able to use extra energy from talents in an easier and more fluid manner. Likewise, mana and energy users alike won't be waiting for that one last tick to cast a crucial spell or ability, but can cast as soon as they have the mana.

Plus, it's honestly sort of empowering to see the mana bar running up like it does. Technically, I'm not regenerating mana any faster, but watching that blue bar go up so quickly makes it feel like I am, and makes it much easier to tell when I'm stuck in the 5 second rule, besides.

Of course, as with all changes, this is Beta, so things can change, and Koraa is asking for focused feedback and bug reports on the concept, but it's something I'm certainly hoping makes it live.

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Patches, Analysis / Opinion, News items, Expansions, Classes, Buffs, Wrath of the Lich King

Shifting Perspectives: New Druid Leveling - 1 through 5

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, finally starts his series on leveling a new Druid, covering the strategies of your first 5 levels.

In this week's column, we're going to begin to have some fun with our brand new level 1 Druid!

Check out our Level 1 Tauren Druid off to the right... isn't he a handsome devil? And modest, too!

Your first five levels set the tone for how your Druid will feel.

It's all about casting spells for ranged combat.

You're going to want to spend as much time burning them down on the run as you can, and minimize the time you spend whacking them in the face with your stick.

In many ways, the lessons you can learn here about casting strategies will form the foundation of your play style, at least until you finally get that workhorse of Druid leveling at 20; the Cat form.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Tips, Features, Leveling, Guides, Classes, Alts, (Druid) Shifting Perspectives

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