Blood Sport: The only column where we crush the corpses of our enemies into golf balls, drive them 300 yards down the fairway and hear the lament of Tiger Woods. And Tiger Woods fans. And Tiger Woods' mistresses. And Chewbacca -- just because. We also play sweet music that doesn't really go hand in hand with crushing corpses, but whatever.
: Regina Spektor with a piano-only live performance of "Fidelity." Better than the album version, imo.
: Group composition is an important part of arena. There, I said it
. Not like you didn't know that already. Pretty much everyone knows that a five demonology warlock team isn't going to break 2,000 in 5v5.
Unless, of course, the demonic quintet is paired up against an all-mage 5v5 and goes 100-0.
Boom, in your face, Archmage Pants
. Ouch. He's gonna need a sparkly pink Band-Aid for that burn. Cry me a river, bottle it up and serve it to your healers in your pansy raid, Belt. Mwahahaha.
Seriously though, understanding why
certain 5v5s work is as important to 5v5 success as understanding your own class. Last week, we talked about why some healing pairs (such as paladin-priest and druid-priest) have been historically successful. Today, we'll be discussing DPS trios on a two-healer team.
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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)