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Posts with tag Alliance

Humans and orcs are just the pillars upon which the Alliance and Horde were built

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Zarhym hit the forums to clarify an important point that is being lost in recent lore discussions around the internet. Chris Metzen was quoted in a PC Gamer interview:

...the pillars of the franchise are orcs and humans; it really is the Alliance and Horde by extension, and it really is those two groups beating the brains out of each other for an extended period of time. That's always gotta be what Warcraft is about...

And as Zarhym entirely correctly points out, it's not just the orcs and humans that are all that matters now, but the entire Alliance and Horde factions that have developed over the course of the franchise's life. Warcraft started with them but has expanded unto everything else.

This is also a good opportunity to place front and center the fact that the Warcraft universe is an evolving story. It's not like Lord of the Rings, where everything that is has and (likely/hopefully) ever will be in the universe is already written in stone. Gandalf isn't suddenly going to join forces with the factions of darkness beyond the great sea while Frodo becomes the next Gollum -- but Thrall? Maybe he'll defect to the Alliance some day.* No one knows; it's evolving and ever changing.

Zarhym's full statements, after the break.

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Filed under: Blizzard, Lore

Know Your Lore: The curious dissonance of Alliance leveling

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Back when I was writing up the five must-do Horde zones and five must-do Alliance zones articles, I decided to play through those zones again just for experience's sake. In beta and the early days of Cataclysm, I spent a lot of time going through the Alliance 1-to-60 leveling zones and experiencing the content. I remember being really pleased with how well the zones were laid out and how nice it was to see actual story instead of just, "I'd like six pig heads; go get them from the field next door." After that experience, I played through them on Horde side and was terribly pleased to see they were just as well done on the other side of the faction fence.

I didn't really think about it afterwards, and it wasn't until I decided to do these two articles that I took it upon myself to level through these zones again. And this time ... something had changed, a little. Perhaps it was because it had been so long since I'd played through the Alliance zones. Perhaps it was because I had just finished experiencing the Horde zones when I went back to Alliance. But there was something very, very different about the experience.

While leveling as Horde, I was having all kinds of lighthearted fun mixed with bits of serious story. While leveling as Alliance, I felt like there was an oppressive weight bearing down on me at all times, and that weight was never really removed. Odd, that.

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Filed under: Lore, Know your Lore

Breakfast Topic: Is "For the Horde" obsolete?

Dave Kosak sent out a tweet recently asking for appropriate rallying cries for the Alliance. Of course, the predictable responses ensued (the last time I looked, "Not in the face!" was the clear leader), but the discussion led me down a different line of reasoning altogether. Besides the orcs, who's really "For the Horde!" anymore?

The Forsaken are busy doing their own thing, as they always have. Vol'jin and the trolls were last seen sending emissaries to the Alliance to help contain the Zandalari. The tauren are still mourning Cairne and have little love for Garrosh. The blood elves lost their reason to stay in the Horde at the end of The Burning Crusade and seem to be sustained solely by inertia at this point. The only loyal Hordies left are the orcs themselves and the goblins, a race long known for their steadfast loyalties.

Of course, the Alliance isn't all too chummy, either. What do you think? Do the races need new battle cries, or will Mists of Pandaria spur a new wave of unity?

Filed under: Breakfast Topics

Total war and Mists of Pandaria

If you've ever seen Joyeux Noel, you're familiar with the concept of a temporary armistice -- not like the AQ-40 events where Alliance and Horde fought together against a greater threat, but instead a simple cease-fire for various reasons. I recently mentioned the idea of Cross-Faction Real ID raiding, but this isn't that. Instead, I'm finding myself wondering about how the war in warcraft is presented in World of Warcraft and how it could be presented.

Warfare often has twists and turns that when viewed later through the lens of history seem absurd. In our own history (a history devoid of things like magic), we've seen bat bombs, fire balloons, and even British Secret Service agents playing pranks on Nazi sympathizers in South America. War is often terrible, yes, but it's also ludicrous and insane. How much more bizarre, incomprehensible and deranged could war become in a world where orcs throw demon fire at humans who pull the raw power of Light down through themselves?

This leads me to wonder how total war between the factions in World of Warcraft will be presented.

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Filed under: Analysis / Opinion, Lore, Cataclysm, Mists of Pandaria

5 ways to fail at Battlegrounds

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

Battlegrounds are usually the new PvPer's first foray into PvP, unless of course you're on a PvP server, in which case you're thrown unwittingly into the world of the ongoing Horde vs. Alliance conflight almost from day one. A Battleground is very likely to be your first go at cooperative PvP and certainly your first go at cooperative PvP with strangers. There are 10 Battlegrounds available to you -- fewer when you start out, then gradually added as you increase in level. All these Battlegrounds have objectives, the majority of which are assessed by points on a counter at the top of your screen. Once one side either gains the required total points or completely runs out of points, the Battleground is won.

There are, of course, strategies associated with each map. As the maps and objectives grow more complicated, so do the tactics. But a Risk-style grand stratagem is not what we're looking for here and certainly wouldn't comply with our word limit!

What we're interested in is how not to play in Battlegrounds. Your team may not lose the Battleground because you made these simple mistakes, but it will certainly make it harder for them to win. So don't be the guy who's failing at Battlegrounds! How? Well, read on! (There are of course times and situations when these rules don't apply, particularly on those rare occasions when your team actually has a strategy that it's following.)

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Filed under: PvP, Blood Sport (Arena PvP)

The case for cross-faction Real ID raiding

I have seen dozens of forum posts, Twitter conversations, and even a knitted wool hat that argued for the concept of cross-faction Real ID grouping, so I thought why not throw my own hat into this contentious debate? I'm old, I'm grumpy -- it's what I do.

First, to be up front, I think cross-faction Real ID is a fabulous idea. This is motivated by pure selfishness on my part. Half of my Real ID friends are Horde, the other half are Alliance. To a degree, this is ameliorated because we have a lot of alts on both factions, but it's not totally addressed. Some of my friends have no alts; others only have alts on the same faction; and still others have one main they dedicate 90% of their playtime to and a host of alts who barely make level 20. We'd easily be able to put together a raid for any of the content in the game, save for that faction wall. We can talk to each other and put together smaller groups fairly easily to steamroll old raids, but doing content like Blackwing Descent or Firelands is arduous.

I do understand that not everyone would be on board with this, and there are good reasons to be discussed. Cross-faction Real ID raiding would not only be a huge change, but it would also cross a line Blizzard has managed never to deliberately cross in all its time of allowing new services like faction and server transfers and character customization. Sure, your Alliance warrior can join a Horde raiding group now, but in order to do so, he or she must become a Horde character. There are no humans raiding with orcs. It's been the case in the game since launch (to the point that Forsaken players lost the ability to speak with human players to preserve it) that the two factions are separate and cannot group together at all. To change that, even for just Real ID friends, would be a huge change in the game.

That being said, here are my reasons for cross-faction Real ID raiding.

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Filed under: Analysis / Opinion, Raiding

Know Your Lore: Cataclysm for Dummies, epilogue

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you've read Act I and Act II of Cataclysm for Dummies, you should have a pretty basic understanding of what happened during Cataclysm, why Deathwing was a threat that needed to be addressed, and what we've been doing in all of those zones, 5-man dungeons, and raids. There was a purpose to every raid that came out with Cataclysm, but that purpose isn't blatantly clear unless you're paying really close attention as you're leveling through the zones. People who love following the lore do that automatically, which is why these guides aren't for them.

However, you might want to know what all of this means or have some questions about the stuff that wasn't really resolved in Cataclysm. Or you may want to know what's in store in Mists of Pandaria and why you should be interested in what's coming next. This epilogue is going to go over a few simple end-of-Cataclysm points that should be of interest to those wanting to know what's next or still have some questions about Cataclysm's story.

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Filed under: Lore, Know your Lore

Third faction or logistical nightmare?

In the beginning, there was Azeroth and there was Draenor. The two worlds clashed together repeatedly over the course of three RTS games, each with expansions. But it didn't stay Azeroth vs. Draenor -- the orcs of Draenor had made Azeroth their new home, and the feud between the Alliance and Horde was forever etched in Warcraft history. And when World of Warcraft was released, players could choose either side" the native races of Azeroth, united as the Alliance, a group of good guys, or the orcs and other castaway races, thrown together as one motley group of bad guys, the Horde.

Each side has its own justifications for what they view as right, just, and honorable. Yet there are races on either side that seem more neutral than anything, whether it be the peaceful draenei, the equally peaceful tauren, or even the blood elves, who have spent time on both sides of the faction fence. These races participate in the battles and bloodshed as readily as any other, but their motives never seem quite in the right place.

And that's caused more than one person to wonder: Just what exactly would happen if World of Warcraft created a third faction?

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Filed under: Analysis / Opinion

Breakfast Topic: What secondary character would you promote to a leading role?

It's become sort of an undercurrent in a lot of WoW lore discussion lately that not everyone is happy with their leaders. Varian is too angry and doesn't do anything. Jaina's an appeaser and a crybaby. Malfurion's a jerk. Sylvanas is so evil that she makes Arthas look like a little puppy.

Of course, Blizzard has a whole new expansion coming soon, so we may just see more from these leaders that could change our minds -- or at least let us accept their story arcs. That said, what if Blizzard took an opposite tack? What if it just either killed off the leaders or swept them to the side and let other characters step up to drive the narrative going forward?

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Filed under: Breakfast Topics

GuildOx shares the most popular Alliance and Horde names by race

Last week, GuildOx shared with WoW Insider the top 10 character names by class in World of Warcraft based on the new data pulled from Blizzard's awesome new APIs and information sharing services. If you're not familiar with GuildOx, these guys catalog and rank top progression guilds in WoW and parse lots of cool information. Now, GuildOx is back with the top 10 names by race and faction, proving that the era of creating punny names on World of Warcraft is far from over. We'll first take a look at the Alliance races and then hit up the Horde.

Human
  • Palatinus
  • Percivale
  • Tyrael
  • Fordragon
  • Thrasius
  • Crixxus
  • Sangrial
  • Gavinrad
  • Dalson
  • Kikyo
Human names are tough to "pun up," as it were, because they are pretty much just us. Would you name your own children with punny-sounding names or ironic references to video games? Actually, don't answer that -- some of you with kids named Donkey Kong are going to get mad at me. Actually, when I do have a daughter and I name her Samus, I'll come back and read this paragraph and regret everything I've ever said.

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Filed under: News items, Cataclysm

Breakfast Topic: "Blizzard's Horde bias" -- fact or delusion?

Alliance and Horde crests
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

It seems every week on the official forums, other game sites, and in daily conversation in Azeroth or Earth, the topic comes up that Blizzard favors the Horde. When the claim is directed toward lore development, even Horde players sometimes agree. But is there merit to the accusation?

Chris Metzen admits he loves Thrall and gets excited talking about the Orc's story, but he's also named Malfurion Stormrage as his favorite character in the past. Developers incite cheers of Lok'tar Ogar and For the Horde! at BlizzCon while suggesting Not the face! for the Alliance's new battlecry.

Most of this, however, is not where players look for their sole source of faction pride. It's in the game. The Horde's story has gotten very interesting with Sylvanas' darker path, Garrosh's controversial leadership, and Thrall's place on center stage in Cataclysm. The Alliance, however, has seen very little involvement from its leaders, and some players feel what they have seen has been out of character for their leaders. Malfurion neutral as Ashenvale burns -- or worse, as Tyrande is attacked?

Perhaps the strongest supporting evidence for or against bias (depending how you interpret it) are Metzen's recent comments that the Alliance will get some needed attention to strengthen that faction pride in two novels focusing on the Alliance, first with Wolfheart by Richard Knaack, followed by a still-untitled novel about Jaina Proudmoore by Christie Golden. But is that enough?

Do you think novels will stir the passion in the Alliance players' hearts, or is Blizzard going down the wrong path for the right desire? Do you think there's any merit to the claim of bias to begin with, or is it just more faction feuding amongst players?

Filed under: Breakfast Topics, Guest Posts

Review of Wolfheart, by Richard A. Knaak

Let's face it: The Alliance has kind of gotten the shaft this expansion, from a story perspective. Oh sure, you can talk about the Dwarves of Ironforge and the assorted conflicts in Ashenvale and even the druids up in Hyjal with Nordrassil. But when you simply look at Cataclysm and everything that's come out of it, the Horde has seen more development and story than the Alliance, to the point of having the upper hand in the continual conflict between Alliance and Horde. The Alliance simply hasn't had much given to it in the way of novels, beyond the tales of the Worgen race and the leader short stories on the Warcraft website.

That pretty much ends with Wolfheart, the newest Warcraft novel by Richard A. Knaak. For those who were tired of hearing of Thrall's exploits or the exploits of the Horde in general, Wolfheart is very much the book for you. Though we haven't witnessed any particularly huge conflicts with the Alliance in game -- instead being treated to the somewhat chilly reception of Garrosh Hellscream and his plans for the Horde -- it doesn't mean that there hasn't been any to speak of. In fact, there's far more going on behind the scenes with the Alliance than anyone could have guessed.

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Filed under: Lore, Cataclysm

First chapter of new Wolfheart novel free to read

Varian Wrynn
The Sept. 13 publication date of Wolfheart, the newest WoW novel written by Richard Knaak, draws ever closer. We know surprisingly little about it at the moment. We know that it will take place on Kalimdor but will focus on King Varian Wrynn and his relationship with the wolf spirit Goldrinn and the new members of the Alliance, the Worgen. If you're eager for more information though, you're in luck. Shelfari, a book wiki run by Amazon.com, has the first chapter of the book available to read.

Click here for your free sample chapter and choose the Read First Chapter Free button below the picture of the book cover on the left side of the page. You'll be able to read the first chapter, as well as the chapter titles for the book (by pushing the back arrow on the pages). There are going to be a lot of spoilers in both the chapter names and the chapter itself, of course, so read at your own risk. For a quick (spoiler-filled) summary and a discussion of the possibilities, check after the break.

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Filed under: News items, Lore, Worgen

The Lawbringer: Mailbag 5.0

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Oh my, look at the time. Mailbag-o'clock already? That means we have questions to answer! If you'd like to send me a question for The Lawbringer, point a message from your email client of choice to mat@wowinsider.com with something having to do with Lawbringer in the title and ask away. This week, we've got some fun questions to go through.

Our first email comes from Lee, who wants to know if the Diablo 3 currency trading on the real-money Auction House could ever be big enough for a foreign currency exchange-type of marketplace for Diablo gold.

Lee asked:

You've talked at length about gold farming and the repercussion of gold farming in mmos. Much of it is related to currency trading. You've pointed out that Diablo's new model of selling cash on the auction house will eliminate gold farming and selling as we know it by creating gold to blizzard dollar currency exchange. Do you think we'll see the development of Forex style black box trading, using a Trading API add-on most likely?

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Filed under: Analysis / Opinion, The Lawbringer

Breakfast Topic: Did changing factions change how you play?

I've had both Horde and Alliance alts throughout my time playing World of Warcraft, of course. With the exception of the Forsaken, I've always viewed the Horde as more or less morally equivalent with the Alliance. Sure, there were some things that bugged me, like naming the capital city of the Horde after Orgrim Doomhammer, a guy who enslaved the dragonqueen Alexstrasza and who went along with Gul'dan even though the warlock in question murdered his best friend and best friend's wife. But these were minor hiccups, and I especially loved the tauren, having leveled both a DK and warrior tauren to level 80 in the Wrath years.

Ironically, although I was somewhat negatively inclined towards Garrosh Hellscream, it wasn't until I switched factions on my main to play Horde with a new guild (and an excellent one, to be sure) that I started really, really hating the Horde. Every quest I've gotten so far on my main or my two leveling alts Hordeside has involved murdering people and stealing their land simply because I could (or because a guy using an axe I outgrew 15 levels ago says I should).

But it's done more than make me dislike the faction I'm playing. Paradoxically, it's made me fight really, really hard for that faction. I PVP a lot more now than I ever did when I was playing a worgen personally offended by what happened to Gilneas. For some reason, being in the Horde makes the semi-military feel of battleground PVP seem more like it has a point to me, as if I'd expect to find myself there. I'm more aggressive as a Horde player. My paladin has run through Desolace and now Feralas with abandon, thinking nothing of doing quests that massacre entire Alliance settlements for the crime of trying to continue to exist. For all that I often decry the Horde and its current Warchief, I'm certainly also part of the problem, because I'm the one doing the quests. I am the unprovoked fist of the Horde, crushing innocents and stealing their homes. Granted, I'm not known for my stability, but I have to wonder if anyone else has experienced this.

Filed under: Breakfast Topics

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