- Several abilities have been folded together. As an example, Stance of the Sturdy Ox and Stance of the Fierce Tiger both provide the benefits of other abilities that have now been removed. For example, Stance of the Fierce Tiger now provides the benefit of Combo Breaker and Combat Conditioning, while Stance of the Sturdy Ox now provides Brewmaster Training and Desperate Measures. Likewise, Crazed Berserker for fury warriors provides both Titan's Grip and Single-Minded Fury, both of which are removed.
- Several monk and warrior abilities have been removed. Monks lose Dematerialize, Sparring and Swift Reflexes while Touch of Death, Transcendence and Zen Meditation are no longer available to Mistweaver monks (and Zen Meditation no longer redirects harmful spells cast against party/raid members).
- Warriors not only lose Flurry and Meat Cleaver, but a whole host of abilities have been made stance specific - Taunt, Shield Slam, Revenge, Mass Spell Reflection, Mocking Banner, Rallying Cry and many others are either Defensive Stance only, or Defensive Stance/Gladiator Stance only. Whirlwind is back for arms warriors, but is Battle Stance only, and Deep Wounds is only for protection warriors now. Slam has been removed.
Posts with tag Alpha-patch-notes
The updated patch notes for the Warlords of Draenor alpha have some significant changes in store for monks and warriors. Abilities have been removed, returned, folded into one another - it's a lot of change for those two classes. Just to give you an idea here's some highlights:
Well, it's another update to the Warlords of Draenor Alpha and its patch notes. What's new, what's changed, what's going on with the Alpha? Here's a few highlights:
- There's a new section called Secondary Stat Attunement that basically comes right out and tells you what stat you're expected to want for each specialization. Fury warriors, you'll notice it's still crit. Fire mages? Same thing. We're still angry and hot. We both still love crit. We should totally form a band.
- Other new sections include the Self-Sustainability section (which explains how your ability to not die has been changed) and the Tooltip Clarity section, which explains why they've made changes to various tooltips. Of extra import is the mention that, just because the tooltip has changed, that doesn't mean the ability has, unless the patch notes say it has. So keep that in mind.
- There have been several changes to the Ability Pruning section - Death Knights lose Blood Strike and Necrotic Strike, druids see a mountain of changes (seriously, if you're a druid, go check that out, it's crazy) - paladins, priests, rogues and especially shamans have gotten some significant pruning as well (I'd put shamans just behind druids).
Well, sometimes we get patch notes updates, and then sometimes we get serious patch notes updates. Today, we got really serious patch notes updates, in fact - more abilities changed or removed, some classes seeing some incredibly significant change. What do we have?
For starters, arms warriors and balance druids have been singled out as having seen big redesigns. Abilities have been moved, removed and redesigned. (Mortal Strike replaces Heroic Strike and Overpower is gone, for example.) The sections on balance druids and arms warriors are extensive. Survival Hunters also saw a new ability, Bear Trap, introduced. In addition, some changes were rolled back - paladins in particular see some roll back on previous changes.
For a full breakdown of the changes, you can go to the patch notes on the official site.