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Posts with tag Amplification

The Care and Feeding of Warriors: Amplify, Multistrike, and Readiness

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

You may be asking "What are you talking about with this Amplify, Multistrike and Readiness stuff?" and if you are, it's a fair point. These are the new secondary stats (note that I said secondary, not tertiary) coming with Warlords of Draenor to replace hit, expertise, dodge and parry. And we know this because Celestalon, technical game designer on WoW, explained them on twitter. So, what are these stats? Well, I'll let him explain.
  • X% Amplify means: +X% Crit Damage Multiplier and Multistrike Damage Multiplier, and +X% more Haste/Mastery/Readiness/Spirit/Armor from gear.
  • X% Multistrike means: Each ability has two separate (X/2)% chances to hit each target an additional time for 30% damage. Multistrikes count as hitting the same target twice with one cast, not multiple casts. (i.e. Mind Blast won't generate 2 shadow orbs) Multistrike is split into two (X/2)% chances, so that you can occasionally get a triple-hit (fun!), and the cap is 200%, not 100%.
  • X% Readiness increases the cooldown recovery rate (aka, divides the cooldown by (1+Readiness)) of *some* class abilities. The number of abilities affected by Readiness will vary by spec (will be listed in spellbook, like Mastery). Coefficient likely to vary too.
Celestalon via twitter
Amplify is basically the ability Thok's Tail Tip currently gives, Multistrike is similar to our arms mastery (or this Agi trinket), and Readiness is basically the Evil Eye of Galakras. Celestalon notes that Readiness won't be linked to the exact same abilities as the trinket, but the basic effect is the same - the more readiness you have, the more some of your cooldowns will be reduced. It's very important to realize these will be secondary stats, on the same statistical tier as Crit, Haste and Mastery are now.

These are interesting stats for a couple of reasons. The first is because, like Mastery, they have broader effects than just "hit faster/crit more" - Amplify in particular is a stat that magnifies other stats, so stacking Amplify affects a variety of other stats (the ones listed above that we would care about are Haste, Mastery, Readiness and Armor) as well as the damage of our critical hits and Multistrike extra attacks. This means that if Mastery was a big stat for warriors in Warlords, it might be very worthwhile to stack Amplify/Mastery gear.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Warlords of Draenor

Blood Pact: Trinkets for warlocks in patch 5.4

Blood Pact Trinkets for warlocks in patch 54 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill spends 50k coins on a trinket for fun because, whatever, she'll be killing things all day on the Timeless Isle anyway.

Last week, I couldn't fit trinkets into the article. I couldn't even fit in enough disclaimer and caveat into the article to address the article's problems. Since trinkets aren't as cut and dry as regular passively statted gear, there are more caveats and situational criteria to collect before passing a final judgment.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: 'Lock loot in Siege of Orgrimmar

Blood Pact 'Lock loot in Siege of Orgrimmar MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill links all the things, all the time.

Patch week with a new raid tier? It's loot list time.

You know the drill. Just like last time, I'm going to visit the loot for each boss, perhaps saying a word or two, just so you know what's there when you spend a coin on a bonus roll.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Fewer drastic changes, loot still developing

Blood Pact Fewer drastic changes, loot still developing MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill attempts many experiments both on live and PTR realms.

I think I've copied my warlock over to the PTR for most of the copies allowed, but I finally got Unerring Vision of Lei Shen (UVLS) to get into my backpack a weekend ago, so an update to test out playstyles on the PTR is needed. Look at all those imps!

I'm seeing more tweak-type changes being datamined than drastic changes like our tier 90 talents, and most gear names were revealed, so we might be getting down to the end of it.

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Filed under: Analysis / Opinion

Blood Pact: Dark Soul, glyphs, and more PTR fun

Blood Pact Dark Soul, glyphs, and more PTR fun MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill attempts many experiments both on live and PTR realms.

Last week, I had this whole thing planned to talk about the Thunderstruck scenario of damage with the olde Glyphe of Lyfe Tapp style Archimonde's Vengeance. But literally before the deadline, the PTR builds finally caught up with the PTR patch notes and Archimonde's Vengeance was completely replaced by the new Archimonde's Darkness. Unfortunately, I didn't feel like I could spend at least 1000 words on a double cooldown; today, I can't even break 150.

But before we get seriously into settled number-tweaking things like the datamined loot, let's talk about some other changes on the PTR.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

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