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Posts with tag Anglers

Faction short story Over Water now available

New Faction Short Story Over Water
It's only appropriate that the faction short story for the Anglers involve one of the biggest fish tales ever. Just released on the official site, Over Water by Ryan Quinn isn't quite as Anglers-centric as one would initially think. In fact, the faction isn't even mentioned by name. But, as it's becoming clear with these faction stories, the tales universally have less to do with the factions, and more to do with the characters in the stories learning lessons about themselves. Over Water illustrates this in a big way.

Tarlo Mondan is not a happy man. A member of the Alliance, he looks at the outcome of the war -- the Siege of Orgrimmar and new Warchief firmly included -- with bitter disdain. Oddly enough, he seems to share a lot in common with many Alliance players, dissatisfied with conclusion of the Pandaren campaign and wondering exactly what he'd gotten out of the whole mess while traveling home by sea. Unfortunately, a heavy storm knocks Tarlo overboard, and the ship sails off without him -- which is really where the story begins.

Left adrift, Tarlo is rescued by a trio of pandaren fisherman with a tale unlike any other -- and hidden within that tale, and the journey, is a lesson for Tarlo to learn. Taking place after Garrosh's defeat, Over Water feels a lot more introspective and subtle than prior short stories. It offers a glimpse into the heart of the Alliance through the eyes of a lone soldier, something we really haven't seen much of lately. I don't know exactly what I expected out of an Anglers story, but Over Water left me pleasantly surprised -- it's an incredibly well-written tale. You can read Over Water over on the official site, and while you're there, be sure to check out the other fine tales in the Destination: Pandaria section.

Filed under: Lore, Mists of Pandaria

We don't need daily quests anymore

We don't need daily quests anymore
I think I've firmly established that I really love doing quests, and that I'm fine with daily quests as a whole. Sure, some of them may have had their moments of extreme frustration, but by and large the daily quest system in Mists of Pandaria is pretty entertaining. But while it's entertaining to me, and it's fine with some players, there are others who cannot stand the system. They hate daily quests. The sight of a blue exclamation point is a source of constant irritation.

And it doesn't really matter how you wrap up that package, it's still going to be annoying content that players feel they must complete in order to be competitive. Unfortunately, it doesn't seem to matter what is tied to the system, or if it offers rewards of value, like Lesser Charms or valor points. Adding the value to the daily quest system doesn't make completing the quests any more compelling, it just makes them another chore that must be completed.

Which is why daily quests need to go away.

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Filed under: Analysis / Opinion, Mists of Pandaria

How WoW's content offerings progressed in 2012

What did we learn
2012 is nearly over. If you were playing WoW on this date in 2011, you were playing a significantly different game, raiding the ultimate raid of Cataclysm with the Dragon Soul, or... probably not doing much else. One of the biggest changes between then and now is one that's often commented on, namely that there's a much wider variety of content in Mists of Pandaria at the endgame level. Level 90 players can choose to run scenarios, heroic dungeons, use the Looking for Raid tool, engage in pet battles, pursue one of a wide variety of daily quests which allow for the gaining of reputation with various factions, run challenge mode dungeons, or get involved in 10/25 man raiding. One can even step into older raid content with or without a group for the purposes of collecting gear for transmogrification or simply for fun.

I've said before and will say again that quests like Welcome to the Machine demonstrated real mastery on the part of the development team behind Cataclysm. To my mind, the real lesson of the Cataclysm to Mists transition is threefold. Cataclysm was extremely well designed, but the majority of its best content is in those revamped 1 to 60 jones, or to coin a term, is in vertical content, a pillar of content that players ascend. Mists content is horizontal -- while there are several zones to level from 85 to 90 in, the true flowering of the vast majority of Mists content is a plateau, an expanse that blossoms outward. Once you ascend those five levels, you get more to do, not less. However, it must be said that this isn't a trend that Mists invented. Pretty much every innovation in Mists of Pandaria's content delivery is built on the edifice of Cataclysm, which itself built on previous expansions.

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.1 PTR: Grand Commendations Boost Alt Reputation

Patch 51 PTR Grand Commendations Boost Alt Reputation
WoW Insider posted in early October, detailing Blizzard's announcement of the upcoming changes to reputation gain. Blizzard had recognized that the heavy demands placed on players to grind out seemingly endless daily quests to gain reputation with a faction were altogether too onerous, particularly for those with a substantial stable of alts.

Therefore, a system was announced whereby, once one character had attained revered reputation with a faction, every other character on that account would receive doubled reputation gains. Now, wowhead's dataminers have uncovered the method used by Blizzard to implement their new system: Grand Commendations.

These bind on pickup items, such as the Grand Commendation of the Golden Lotus "Unlock 100% bonus reputation gain with the Golden Lotus for all characters on this account". They are available for all the existing Pandaria factions, as well as the new factions appearing in 5.1: Operation: Shieldwall and the Dominance Offensive. There is no pricing data yet, but it seems likely that these will be purchaseable from the faction quartermasters. If you're struggling to locate the faction quartermasters, Matt Rossi wrote a guide detailing their locations.

It will be interesting to see if any such steps are taken retroactively, or whether it is considered unnecessary. Are there any pre-Mists factions for which such a system would be applicable, or even useful?

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Getting started with reputation at level 90

Getting started with reputation at level 90
Originally in the Mists of Pandaria beta, all reputation grinds were unlocked at level 90. This left players with a staggering amount of stuff to do, so much that it was immediately overwhelming. There was no clear path of reputation to follow, there wasn't a moment that explained where a player should go first, and why. On live, the Shado-Pan and August Celestials are now locked behind revered reputation with the Golden Lotus. This gives players a slightly clearer path to follow when doing dailies. But even with that change, it's still confusing to players, direction-wise.

If you played in the beta, you have some understanding of reputations at level 90, how to increase them, and how they work. But if you're just now experiencing Pandaria and all it has to offer, you may be wondering where to go, what to do, and most importantly, what's in it for you? If you're dreading the thought of endless daily quests, don't worry -- it's nowhere near as complex as you'd think.

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Filed under: Mists of Pandaria

WoW Insider's Guide to the Anglers

Guide to the Anglers
The entire continent of Pandaria seems to ravaged by war, doubt, and uncertainty, but you wouldn't know it by visiting the Angler's Wharf. There you'll find a crew of light-hearted folks that are too busy sitting on a dock by Krasarang Bay with a fishing line tied to their toe. The humble fishers there have a variety of dailies and rewards that make it a breeze to level fishing -- and worthwhile to boot. If you're like me and actually enjoy the quiet solitude of casting a line in some far-off corner of WoW then this faction is just icing on the cake.

A soggy introduction

Before you hit level 90 and begin the interminable grind that is the Pandaria daily shuffle, your first introduction to the Anglers will be in Soggy's Gamble, in the southeastern corner of the Dread Wastes. All of the quests in that hub reward reputation with the Anglers, and in total should be enough to put you in striking distance of Friendly before you ever do a single daily. Make sure you complete these for an early boost to the rep.

Now, let's dig into what the Anglers have to offer, exactly.

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Filed under: Mists of Pandaria

Blizzard's official zone previews continue with Krasarang Wilds

Blizzard's official zone previews continue with Krasarang Wilds
Blizzard keeps going strong with its preview series, this time focusing on Krasarang Wilds. Associate quest designer Zach Owens gives a rundown of this unique zone, covering what players will encounter in its verdant depths. Personally I found the Wilds to be one of the most intriguing zones in the game, with the Temple of the Red Crane worth simply admiring as an aesthetic experience. Krasarang is home to the Angler's Wharf, and will be the site of many clashes with the Sha as well as between Alliance and Horde forces looking to exploit the place.

The mogu, the mantid, the hozen and the saurok are all also here and players will find plenty to do, whether you're after exploration or old fashioned mayhem. So head on over to the official preview now and check it out.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, News items, Lore, Mists of Pandaria

Expanding Endgame Choices: How Mists of Pandaria changes everything

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In the past year, even before Mists of Pandaria went into beta, we've been seeing an expansion of options for players in World of Warcraft that have broadened our idea of endgame content. Endgame content can be described at its most basic as stuff we do when we're at max level, and patch 4.3 added not only the Raid Finder (which is absolutely endgame content) but also transmogrification (which is content for everyone). It revitalizes older content that was once endgame; it gives players from the level 17 twink to the 70 running BC raids to the new level 85 something to do that in no way actually amplifies a character's power in any way. It breaks with the mold of what we think endgame content is supposed to do.

Mists is bringing more of this. From the Pet Battle system, to a mass of hundreds of new daily quests and a removal of the limit on daily quests, to specifics such as being able to level up your own farm and improved Raid Finder support for each new tier of raiding, what we're seeing is an emphasis on broad content -- things people who play for six to 10 hours a day can do but which are also accessible in smaller bites for people with far more limited play time. You can hit up the buffet, do some Pet Battles, run some dungeons, or work on a reputation, or you can pick one aspect of the game and work on it. Do you really want to develop your fishing? Are you completely disinterested in anything but PvP? You can go as deep or as wide as you wish.

As someone who has no interest in Pet Battles, fishing, or having my own farm, I think this is fantastic.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

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