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Posts with tag Anti-Magic-Shell

Lichborne: The Underhold raid loot for death knights

Lichborne The Underhold loot for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

The Underhold is the third section of the Siege of Orgrimmar, and will be opening up for Flex raiders this week. With that in mind, today we'll look at the loot that drops for the 3 bosses contained within. As before, the same disclaimers from the last two weeks apply. While "Best in Slot" is all well and good, "Best in Slot" also assumes you are playing at the top of your game, using very specific rotations, talents, and glyphs, and using cooldowns at the proper times, and that the gear you're picking up is mostly heroic or heroic warforged gear. Also, upgrades are upgrades, so if you're wielding Raid Finder gear from Throne of Thunder, even non-optimal flex gear from Siege of Orgrimmar is probably going to be an upgrade. Keep that in mind when grabbing gear as well.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Gates of Retribution raid loot for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

The second tier of Patch 5.4's Siege of Orgrimmar, Gates of Retribution, brings us to the Horde capital itself. There are four bosses to kill and much death knight loot to plunder. The disclaimers from last week's loot guide still apply. While best-in-slot guides are all well and good, keep in mind that what is "best" for you will change based on your skill level, talent choices, and your current gear, and that new gear at a higher item level, even if not optimal, may still be an upgrade over what you had before. With that in mind, let's dig in.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: A final look at the patch 5.4 patch notes for death knights

Lichborne The death knight and patch 54
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

While we've certainly discussed the patch 5.4 changes for death knights in the past, this week is the big week when patch 5.4 finally comes out and we put it all in action. With that in mind, today will be devoted at look at the patch notes from a death knight point of view and making some quick pronouncements about what we can expect when the servers the come back up.

The short version of the changes is this. All 3 specs are buffed overall, DPS more so than tanking. In PvE, blood is about the same, while unholy and frost specs are close enough together that you can either stick with your usual choice, or go with whatever you have the best weapons for. Unholy is slightly behind frost, but not so much that you'll suffer greatly.

For a more in-depth look at what's changed, read on.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Possible new death knight glyphs and trinkets in patch 5.4

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Over the past couple of weeks, Blizzard added a few interesting new items to the patch 5.4 PTR in the forms of new glyphs and possible trinket drops for the Seige of Orgrimmar raid. Now, in both cases, these are pretty tentative. The trinkets don't have proper names yet, and the glyphs are all marked as NYI (Which stands for not yet implemented). This means they may not make it to live servers, or may not make it in the same form. Still, the information's intriguing enough that it's worth taking a look at it.

New beglyphings

Glyph of Regenerative Magic is looking like a very strong choice that may make it into a lot of glyph slots. If you misfire your Anti-Magic Shell and it doesn't completely absorb all possible damage, this glyph gives you a second chance by reducing the cool down. I can see this being useful on magic-damage-heavy boss fights and PvP for sure.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Survivability for the DPS death knight

Lichborne Survivability for the DPS death knight
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Death knights have long been notorious for their insane survivability since they were first introduced. Over the years, a lot of it has been nerfed, but a lot remains. While blood knight survivability feels somewhat obvious, it's a little harder to see what unholy and frost death knights have going for them. Today, we're going to examine how DPS death knights can use their skills to stay alive when the heat is on.

Anti-Magic Shell

Anti-Magic Shell remains one of the most versatile and underrated tools in our arsenal. By absorbing most of the magical damage from a massive magical attack, it allows us to stay in position longer than other classes, and save ourselves from own mistakes in some cases.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Stupid death knight tricks on the Isle of Thunder

Lichborne Stupid death knight tricks on the Isle of Thunder
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

Lichborne Guide to PvE unholy death knights in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec.

Unholy basics

Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone.

Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: More death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne More death knight glyphs in Mists of Pandaria and Patch 504 TUESDAY 14TH
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Last week, we started our discussion of the redesigned glyph system for Mists of Pandaria. This week, we'll finish out that discussion, covering the remaining major glyphs as well as minor glyphs.

The glyph system continues to look remarkably alien compared to what we have had before, but there are still some familiar glyphs, as well as a few long sought-after cosmetic additions. As we mentioned last week, there are very few mandatory glyphs, so a lot of this is going to come down to your personal preferences and playstyle. Be sure to read part 1 of this guide if you haven't already, then read on for the rest.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne Death knight glyphs in Mists of Pandaria and patch 504
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way.

With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight class achievements

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Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Like just about every Blizzard fanboy these days, I have been playing a lot of Diablo III. And while playing it, I have indeed been looking to complete achievements whenever I can. A lot of Diablo achievements are similar to WoW achievements, but one category Diablo III has that WoW doesn't is class achievements.

This is understandable. There are a lot of reasons WoW doesn't have class achievements. It's harder to level multiple characters and get them all. It's harder to implement flashy achievements that could force you to put a group at a disadvantage. People could focus on gaining achievement points rather than winning a battle. That said, I still think there's some merit to the idea.

One of the best reasons to have class achievements, I think, is as a possible teaching tool. There's still not a really solid, in-game way of teaching you how to play your class, but a few achievements that rewarded you for using certain skills in certain ways might just be a good start. Sure, you could just cheese them anyway, but if you tried to get them legitimately, you could very well find yourself learning how to play along the way. This week, we'll brainstorm a few death knight achievements and see how they could help a lot of people play the class better.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: 5 common death knight mistakes

A blood elf death knight outside molten core
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

A guide that tells you how to play is pretty helpful, don't get me wrong. But just reading that and following along often isn't enough. Sometimes, we make mistakes anyway. If it were simple as reading a guide, we'd all be in heroic raid groups never doing any less than 40,000 DPS on Madness of Deathwing and/or never dying due to our constant chain of Blood Shields while tanking. But human error will always enter into things.

Of course, realizing what mistakes you're making and getting them fixed is easier said than done, especially when they're being yelled at you by an irate guild leader or that especially grumpy member of your Raid Finder group. This week, we'll look at some of the most common mistakes death knights make and offer some short and sweet commonsense tips to avoiding them.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: A death knight DPS guide to staying alive in PvE

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

I know it's probably a bit weird to be talking about PvE DPS when the big story for PvE is the new cool stuff we can get by tanking -- but by now, the shine is probably off the apple for many Call to Arms participants. With bugs preventing us from getting bags and DPSers who refuse to follow kill orders or use crowd control, many have decided even the chance at a cool new pet isn't enough.

That's why, for everyone who's gone back to DPS and for everyone who never stopped DPSing, I want to offer a few quick tips for surviving in PvE. Maybe you're dealing with an inexperienced Call to Arms tank; maybe you're still working on recognizing your own threat levels. But whatever the reason, DPSers do die from time to time, and in Cataclysm, they seem to die faster and easier. Many of these tips will be death knight-specific, and some will be a bit more general.

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Filed under: Death Knight, (Death Knight) Lichborne

The educational potential of class-based achievements

Early this morning, a player by the name of Koosh posted an idea to the official achievements forum: Why not add class- or role-specific achievements? If implemented, could these achievements be used to help players learn the specifics of their class? Koosh uses Team Fortress 2 as an example, and I think it's an excellent one. If you're unfamiliar with the game, Team Fortress 2 is a competitive (but light-hearted), class-based first-person shooter.

Here are some examples of Team Fortress 2 class achievements:
  • Scout Brushback: Stun 50 enemies while they are capturing a point or pushing the cart.
  • Pyro Hot Potato: Reflect 100 projectiles with your compressed air blast.
  • Soldier Death from Above: Rocket jump and kill 2 enemies before you land.
Achievements like this push you to learn how to play your class and how to play it well. It might be a very strong tool for training players in World of Warcraft. Interrupt 1,000 spells as a rogue? Use Anti-Magic Shell to absorb 1,000,000 damage? Replenish 150,000 points of other players' mana with Innervate, as Koosh suggests?

Readers, do you think this would be a viable way to teach players how to use all of the tools at their disposal? What achievements do you think your class should have?

Filed under: Analysis / Opinion, Achievements

The Art of War(craft): Must-have PvP talents for death knights in 4.0.1


Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet.

Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.

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Filed under: Analysis / Opinion, PvP, Death Knight, The Art of War(craft) (PvP)

Lichborne: Buttons more death knights should push


Welcome to Lichborne, WoW.com's weekly death knight column. Daniel Whitcomb sort of wanted to call this week's column "Neener neener, I can stand in the fire and you can't," but the editors weren't too enthused with it.

One of the most important things you can do to become a good death knight is to solidify your damage (or threat) rotation or priority system so that you can consistently keep your runes on cool down and your damage high. That said, it's far from the only thing that marks a good DPS or tank. Another thing is flexibility.

Death Knights have a wide variety of tools and tricks that can turn the tide of a battle. These tricks can be hard to weave into your existing system without giving up your rotation, but there are tricks to making it easier, and sometimes the benefit outweighs having to mess up your rotation for a few seconds. Let's take a look at 5 specific buttons that more death knight should be pushing.

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Filed under: Death Knight, (Death Knight) Lichborne

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