Filed under: Arts and Crafts
Posts with tag Anzu
They are one of the most ancient races on Draenor, according to relics found in Outland. Yet the arakkoa initially seemed far from any kind of enlightened society when players first met them in Burning Crusade. Certainly, they had the numbers to indicate a vast civilization -- but the arakkoa always felt like a footnote to Outland, filler rather than an important part of what made Draenor what it was, or an integral part of the Burning Crusade storyline. After all, it was all about the orcs, the draenei, and the Burning Legion -- the comings and goings of bird-people didn't really factor into the mix.
Which may be just the way the arakkoa like it. Fairly reclusive, the arakkoa don't go out of their way to tell strangers of their past. Yet even though there is little to be found where the arakkoa are concerned, the small pieces we've managed to glean point to a far more complex society than the arakkoa are willing to divulge. And in Warlords of Draenor, we'll finally be able to see the arakkoa soar -- and maybe even unravel some of the secrets of this reclusive race.
Adam Koebel (@bendakwow) I'll be working on leveling another hunter (can never have enough hunters). It's about 80 already so I'm not going to bother boosting it once patch 5.4.7 comes out. As for the patch, I think what I'm curious to see is how they set you up on the boosted character. Do you just get greens? Dungeon blues? Are your skills doled out gradually (like the death knight introduction) or do you just get a full spellbook right off the bat? If it's the former, I hope there is an option to skip that if you're familiar with the class already. I'm also hearing something about professions getting boosted if the character is already above 60, so I'm interested in learning how that works as it would influence my decision. Oh, and what will the price be?
Filed under: Analysis / Opinion
With all the controversy over flying in Draenor (and lack of it until patch 6.1), flight is a major topic in the WoW community these days. Veteran players remember a time when taking to the skies was merely a dream -- one that The Burning Crusade made real, at least in Outland. Along with flying mounts, Blizzard decided that druids should receive new shapeshifting forms that allowed flight.
The forms came in two speeds: the base Flight Form and the Swift Flight Form. Rather than making the latter a trainable skill, Blizzard instead provided druids with one of the longest and most epic class-specific quest lines of all time: the Swift Flight Form chain. Seventeen quests long, the chain made a versatile shapeshifter out of you whether you wanted to be or not.
Like many others, the SFF chain became a casualty of the Shattering and can no longer be completed. It is well worth revisiting, however, so let's let fly!
Filed under: WoW Archivist
For those of us who tend to be a bit behind on the raiding or PvP curve, there are still plenty of obtainable mounts out there. Some of them were formerly unattainable without groups, but thanks to the inevitable passage of time and raising of the level cap, the bosses which drop them are now soloable. Unfortunately, mounts tend to have a very low drop rate, so getting them can be a challenge of determination, diligence, and of course, luck. Here are a few that I have yet to earn for myself, but I remain determined to acquire!
1. Raven Lord
Can you believe I am a druid who still doesn't have this one? A Burning Crusade-era druid, too. I've been farming this mount since Anzu was only summonable by druids such as myself, and I still haven't seen it drop. Admittedly I've slacked off more recently, mostly because I'm sick of Sethekk Halls. I should hop back to it, though. The Raven Lord is one of the most gorgeous ground mounts in the game.
As the dust begins to settle in the wake of the great patch-aclysm of 2010, it's time to look back with a little perspective and see exactly what we've been left with. The most immediately visible effects revolve around the drastic changes to many of our favorite classes, but frankly, a bit too much hubbub has been made over these already. The WoW community is -- to put it delicately -- a rather passionate bunch, so we tend to react strongly to the need to relearn our classes. Realistically, though, it's just a matter of figuring out which playstyles suit us the most, adapting to them and hoping we don't lose any friends and guildies as casualties of evolution.
Damage numbers are also relatively meaningless at this stage in the game. While we're sure to see some frustratingly unviable specs in Cataclysm like we have in the past (*cough* PvE subtlety), for the most part, the developers can tweak code through patches and hotfixes to ensure that we all eventually see appropriately-sized numbers flashing before our eyes.
Since the order of buttons we press to succeed is in a constant state of flux anyway, we'll eventually forget that X skill or Y talent even existed. But some things will stick with us longer. I believe Patch 4.0.1's legacy depends more on permanent game changes that we'll one day take for granted.
Filed under: Guest Posts
Our own Alex Ziebart, the darkness that dwells in the souls of all, went into heroic Sethekk today and confirmed it. As of right now, Anzu is simply there if you enter the instance on heroic. No need of a druid who has completed or is on the Vanquish the Raven God quest; just walk in and there he is. As of yet, there's no information on the intended nature of this change; it wasn't mentioned in the big mount availability changes post for 4.0.3. As soon as we find out, we'll let you know.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.
Todays edition of The Queue should be read while playing Boom Boom Pow in the background. It's completely irrelevant to WoW or anything discussed today, but I haven't been able to stop playing the song for about a week now and it's really starting to drive me crazy. If I can't stop listening to it, I'll just make other people listen to it. Schadenfreude is just as good as a cure.
"My question is about the 100 Mounts Achievement. With the introduction of the AT, this is more doable than ever before. Is there a current database of all available mounts to help those seeking 100?"
My resolution? Get better at PvP. I'm shooting high and want an arena title. I've never really been into PvP, whether it be battlegrounds or arenas, but it's really the one area of play I haven't had much success in. So I'm gonna give it my all, and I'm not going to do things halfway. I'll settle for nothing less than Gladiator. Okay, okay, I'll accept Duelist, but that's as low as this fella goes.
As for the rest of our team...
The time has come (the Allie said)
To talk of many things.
Of Roots and Bash and Travel Form,
And Strength (which scales with Kings).
Why Tauren cat form sucks so hard,
And whether trees have wings!
And, yes, before anyone asks, I'm tripping on too much cough syrup and ibuprofen after receiving a belated viral Christmas gift from a relative. So I'll just put this out there right now; this column's probably on the weird side. I took a long look at all three Druid specs over 2008 and saw a few sad things, a few happy things, a little song, a little dance, a little seltzer down your pants, and now I'm channeling the famous Mary Tyler Moore episode "Chuckles Bites the Dust," and that has to stop because I do not believe Mary Tyler Moore ever played a Druid.
If you're completely uninterested in reading an account of any spec that's not your own -- although that would make me weep into my little cup of generic label cough syrup -- here's a set of quick links to each:
Three players, two Death Knights and a Priest, have recently trio'd almost the entirety of Karazhan, minus only Nightbane due to not having completed the quest needed to summon him. Admittedly both Death Knights were using a deep Unholy build which is tuned a little high now, but they're not wearing any high end gear, either. The spec that the tank used is a bit unusual for an Unholy Tanking build. They didn't take Bone Shield, and I suspect Magic Suppression being bugged had something to do with its exclusion, though that may have been fixed and I missed it. A fun little detail they discovered is that Gift of Arthas, which procs a disease, is counted as one of your diseases as a Death Knight and augments abilities that scale depending on how many diseases you have active such as Death Strike.
So there's your answer, ladies and gentlemen. Karazhan can be 3-manned before any raid gear is available, so Burning Crusade heroics will surely be able to be duo'd if you're still hoping and praying for Anzu come level 80.
[ via DeathKnight.info ]
That's right! One of the items a lucky few will be able to loot from this dead bird's corpse is the dead bird itself, raised to life as a ridable mount. This may be the only item in the game where you can summon a boss and ride around on him to your hearts content, and look pretty spiffy while you're at it, too.
The only odd thing about this bird is that it can't fly; this is a land mount only. At least it doesn't look anything like a penguin. If one wants a real flying raven mount, the only option is to level a night elf druid up and learn how to shapeshift into a raven form. But in the meantime for all other classes (as well as greedy druids who want this mount to go with the theme of their Flight Form), this is the next best thing, or even better, depending on your point of view.
This is the indisputable number one top right answer for today's breakfast topic, "Neatest Land Mount." Discuss.